Thank you! How come you guys haven't argued about this before. I know PS has some amazing looking games but reality is reality. @On Demand is in complete denial with everyone on this instead of acknowledging the truth.In-game cutscene lighting vs gameplay lighting is almost always noticeable. FF16 is a perfect recent example of a game that looks fantastic in cutscenes but kinda dogshit when interacting with npcs in other ways. Horizon 2 implemented some new tech to mimick cinematic lighting.
I can notice it in every game honestly. Some are better at managing it than others. “In-engine” cutscene screenshots are like replay mode racing simulation screenshots… it’s bullshit
Improving this is something I expect this gen more than anything else.