Silent Hill 2 |OT| For me, it's always like this..

rofif

...owns a 3080...why?
24 Jun 2022
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2,595
These games are a mood, you have to be in the correct mindset to enjoy it. I play 2 or 3 hours max, going slowly and taking my time. It doesn't drag to me.

I would need to replay the original to see what they added that makes it so much longer.
If you ever soon end up comparing them, let me know. I only played maybe an hour of original back in the day and I was too scared as a teen/kid.
2-3 hours max at a time seems like a good idea. Especially with game this heavy emotionally.
 
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saltyashell

Well-known member
11 Feb 2024
367
483
I just started the prison, and I'm running out of motivation, personally. I'm at about 11 hours play time so far, and it's starting to drag a bit. Part of me wishes it was over already, but I know there's a bit more to go. The gameplay loop was awesome for me up until hour 7-8, but it's felt like a predictable slog since then. I think I'll probably skip the over exploration and just try to mainline it from this point. Overall I give the game an 8/10, but I can see now why so many people have issues with the length and pacing.
 

Gods&Monsters

Banned
21 Jun 2022
5,607
11,467
I am not enjoying this. Almost not at all since the hospital and especially it's 2nd part. I just finished labirynth and reached hotel.
The shore and hotel is very refreshing though. Finally I can see again.

But the dungeons, Hospital, other world hospital, prison, labirynth and whatever the fuck. These are all WAY TOO LONG.
We all know the story. We all know what James did. I get the point. He feels bad, it's torturing him and torturing us as the player to convey his guilt and pain. I GET IT. EVERYONE GETS IT. You don't need to torture us 2x longer than original (or more, I am at 16h now).
I love the open world fog parts exploration and visiting shops etc. That's great.
But any major dungeon and "oh boy, let's go 4 hours of depressing, disgusting tunnels with bloody walls I can barely see with my flashlight".
It's too artsy and up it's own ass with the messaging. I love all the story bits and cutscenes but the damn dungeons, especiall other world hospital and almost everything after are a nightmare. Scary, disgusting and way over bloated. You run around, pick up keys and I kinda don't feel I will ever replay it because I am sighting with relief after every dungeon.

I understand it's silent hill and what it's doing and that's probably a criticism for the original too. But imo, the dungeons should've been way shorter, labyrinth should not exist at all. It added nothing to the game or story... yeah I get it, stages of grief and guilt. But it wasted my time and made me feel awful.
If it was shorter and had some moments of relief inbetween. Maybe even something a tiny bit more light hearted inbetween to kinda refresh the player and make feel safe for a minute, I think it would be better FOR ME.

If the original was 8 hours, I can see how it could be better paced since you dont spend 3-4 hours in a single invisibly dark dungeon at a time.

edit: tl;dr Evil within 2 is better! Not gross but engaging, emotional and gripping! even playable with headphones lol
edit2: I am probably also just a wuss, easily scared and susceptible to heavy ambient :p
I went back to read your post after I finished the game (it took me over 21 hours) and I agree with some of your comments.

I thought the prison was the last level but it just went on and on after that. I still enjoyed it but I was not ready for this length. There were so many annoying spider mannequins in the prison so I wasted so much ammo on them. I figured the game was over so I didn't need it anymore. Little did I know 😬

Blooper really went above and beyond with this remake.
 

DarkLordOtaku

Veteran
18 Oct 2024
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I went back to read your post after I finished the game (it took me over 21 hours) and I agree with some of your comments.

I thought the prison was the last level but it just went on and on after that. I still enjoyed it but I was not ready for this length. There were so many annoying spider mannequins in the prison so I wasted so much ammo on them. I figured the game was over so I didn't need it anymore. Little did I know 😬

Blooper really went above and beyond with this remake.
At first, I thought the spiders were going to be ammo drains. Then, I quickly figured out they dealt like 0 damage, even on the hardest game mode, and go down in two hits with a pipe once they're on the ground. You basically just bait them into lunging off the walls, then stomp them like bugs.

I agree though that I fully expected the game to be in its final area like three times, before it actually got to its end point. Overall though, I really enjoyed the remake. Definitely among my top favorite survival horror games now.
 
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Johnic

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24 Mar 2023
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I just left the hospital and the game's a 7/10 at best. And it's the combat that ruins it. After you enter the other side in the hospital, any semblance of pacing and atmosphere goes out the window. The game just becomes a shooter/melee spammer.

The original had better placed enemies and less of them, making each encounter feel impactful. This game just throws hordes of enemies at you and they lose any mystery a few hours in.

Really botched the combat encounters with this one.
 

DarkLordOtaku

Veteran
18 Oct 2024
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Upper Marlboro, Maryland
I just left the hospital and the game's a 7/10 at best. And it's the combat that ruins it. After you enter the other side in the hospital, any semblance of pacing and atmosphere goes out the window. The game just becomes a shooter/melee spammer.

The original had better placed enemies and less of them, making each encounter feel impactful. This game just throws hordes of enemies at you and they lose any mystery a few hours in.

Really botched the combat encounters with this one.
I just liked whacking enemies on the ground like 10 times, until James sounds like he just ran up five flights of stairs.
 

rofif

...owns a 3080...why?
24 Jun 2022
2,074
2,595
I just left the hospital and the game's a 7/10 at best. And it's the combat that ruins it. After you enter the other side in the hospital, any semblance of pacing and atmosphere goes out the window. The game just becomes a shooter/melee spammer.

The original had better placed enemies and less of them, making each encounter feel impactful. This game just throws hordes of enemies at you and they lose any mystery a few hours in.

Really botched the combat encounters with this one.
Exactly my feelings and you have a lot to go
 

Infinity

Veteran
18 Nov 2023
1,136
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Finished it. I got the ending 1. So the default one I aimed for. It was really emotional and I did got red in the eyes.
That's a lot considering I knew how it ends (everyone knows for 20 years) and I never finished the original.
in short - I hated playing it starting from other world apartments up to the hotel with exclusion of open world fog sections. These were great.
I loved the story of course, graphics, all the presentation, amazing performances and everything around that. There really are only few cutscenes in the game and it's all great.

What I disliked:
-It was way too long. Took me 19h40min. Hospital, other world hospital, prison, labirynth.. even hotel while being way better than those locations, started to drag on. The do that thing you end up feeling like one of these pencil mazes. They guide you THROUGH EVERY FKN ROOM THERE IS ON THE MAP. And they do that using the longes, most convoluted route possible. Every single room. nothing gets omitted. It's too tiresome. It's needlesss.
-The formula is: Enter new dungeon - see the puzzle. Then continue on to every room in most backwards ass way to collect pieces for the puzzle.
-Way way way too much combat. My count was 400 enemies killed... and I ran past some. They almost never just let you explore and take it in. The enemies are always there or get up from the dead.
-Because of a lot of enemies, you always are picking up ammo, health kits. something. always. And the interface sucks. I still don't know what you have to do to open the drawer reliably first time.
-It's too dark. I get it, it's a horror game but some later dungeons are just tiresome dark. yea I get it guilt and so on.
-It's disgusting. Like graphically. Everything is shiny, meaty, bloody. I am not sensitive to this stuff but it gets to you.
-It's noisy. Fake monster noises, screeching, scratching. It's never quiet.
-The music is worse/less than original. It's still good.

it seems like a lot of negatives but I feel it really is all about the length. Keeping the original length and remake silent hill exploration sections would be perfect combination.

anyway - I am glad it's over, I don't want to replay it. The ending was beautiful but because it dragged on so much, I feel like it's a game I didn't enjoyed but it pulled a good trick on me in the end to make me love it.
It really is a good story. But we all know it.
I might personally not like how it drags on, but I appreciate how well it's made and it's objectively good.

edit: F the legs enemies. f them. f their dogs, f their legs, f them. So annoying
Yeah I just finished silent Hill 2 remake. So many locations were dragging ass lol. Im not replaying the game either. Too much of a slog. Still enjoyed it tho.
 
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ethomaz

Rebolation!
21 Jun 2022
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ethomaz
I just left the hospital and the game's a 7/10 at best. And it's the combat that ruins it. After you enter the other side in the hospital, any semblance of pacing and atmosphere goes out the window. The game just becomes a shooter/melee spammer.

The original had better placed enemies and less of them, making each encounter feel impactful. This game just throws hordes of enemies at you and they lose any mystery a few hours in.

Really botched the combat encounters with this one.
This, pace and the less dark tone are my complains compared with the original.

I wrote here in the first page... Silent Hill is suppose to have a dreaming / drunk combat because your are fighting your fears, traumas, deceptions, etc... and not a to be a shooter where you have just to kill your way into.
The amount of repetitiveness break the ideia... enemies in original where unique and each time you deal with them where impactful... not canon folders like it is in the remake.

And the pace... man they really pushed it over what it should.
Not all games needs to be big in length.
The original already had a perfect length... so why they choose to drag it on?
 
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