I’m only finding reports of layoffs and statements that the game has been cancelled with Sony ending the funding. I’d love to see something saying otherwise.
Delays are unsurprising. Sorta ridiculous tho they planned to debut so many within such a small window.
Here you have Totoki saying that the 12 GaaS plan is still there (don't plan to add more) but now by March 2026 they think 6 will be released and are still working with the other 6 to know when they will release them (sounds that pretty likely after 2026), because they want to ensure they are good enough because for gamers the most important think is quality:
https://www.irwebmeeting.com/sony/fast/20231109/m8q63fxg/202403_2q_02_en/index.html
VGC
correctly transcripted it.
So sounds that there have been delays to improve quality instead of cancellations.
He also got asked about the reports of layoffs in the media, and he says that one of the goals of the acquisitions was to improve efficiency and as part of it Bungie fired around 100 people in 'indirect' (I assume he means secondary, not gamedev related) divisions (which I assume would be redundant due to having other SIE team doing the same job).
A important game getting delayed may also result on someone in charge of some mess getting replaced or fired, or some contractors/support studio/outsourcing studio/testers not being needed for some months (or more than a year), so they would have to move to other project during that time and -if their studio doesn't have other project tto work on- to fire them (and maybe hire them or someone else back later when needed).
And yes, delays are very common in game developmentt. Specially when the team has enough money and aren't too pressured by reaching specific dates and can afford to get extra time to improve more their games.
Well, 12 games in 6 years isn't a lot for a big game publisher. And they already had released several GaaS before such as PS Home, Little Big Planet series, Gran Turismo Sport, MLB etc. plus knew they were going to work with Bungie (Destiny makers), Firewalk (Destiny and Halo makers), Haven (Rainbow 6, AC, etc. makers), Deviation (makers of CoD and other top shooters) etc. Plus Helldivers 2 and Firewall Ultra were smaller projects, sequels with their own existing niche made by their successful (for that niche/scale) devs. Yes, it's bold but I'm pretty sure the majority of them will be profitable and 2 or 3 of them will be big hits.
Dropping 12 GAAS on us within a year would have been overkill. Glad they're delaying some of this.
They don't plan to release 12 GaaS in a year. They plan to have released 6 GaaS by March 2026, and already released MLB, GT7 and Firewall Ultra. Helldivers 2 also seems locked so theres two more, which I assume will be Concord and Marathon.
Then they have 6 more that they think need to be improved and have been delayed to improve them, but aren't sure when are going to be released, but sounds that most likely won't be before April 2026.
So pretty likely TLOU Online (started in 2019, Deviation's game (studio founded in 2020), Horizon Online, Firesprite's MP game, London Studio's new IP and some another game (maybe Matter/Insomniac's MP project/GoT Legends 2 if branched out to a standalone game?), or at least most of them, will be released later than March 2026.