Funny thing is the PS4 Pro existed specifically to prevent bleeding their audience towards the PC because that's what happened in the last half of the PS3 era.
But keeping their customer base from bleeding to the PC only works if the hardware is subsidized, otherwise it'll lose value to the PC pretty quickly.
Problem is Totoki can't grasp any of this. The guy only cares for the end result in his excel sheet on the short term.
Nothing good ever comes from having the Chief Financial Officer take the reins of a massive company.
It's how we got videogame studios and publishers to massively embrace DEI consultants, because their CFOs mandated they needed the cheap credit from ESG scores to decrease expenditure.
From the latest hardware survey:
RTX 4070: 2.8%
RTX 3080: 2%
RTX 4070 Super: 1.5%
RTX 4070 Ti: 1.1%
RTX 4090: 0.9%
RTX 4080: 0.7%
RTX 3080 Ti: 0.7%
RTX 4080 Super: 0.6%
RTX 4070 Ti Super: 0.5%
RTX 3090: 0.5%
RX 7900XTX: 0.4%
I count around 12% of Steam users with a GPU that matches or surpasses the PS5 Pro (and likely a vastly faster CPU, 2x more RAM, etc.).
It's probably closer to 15% because AMD cards don't get well detected, but let's just stick to 12%.
Steam has 132 monthly million active users, so every month there are around 16 million users with gaming hardware that matches or surpasses the PS5 Pro.
16 million is more than the PS4 Pro sold in its lifetime, which cost around half of what the PS5 Pro does for most of the world.
We're also in the verge of getting a new generation of graphics cards matching the PS5 Pro from Nvidia, AMD and Intel, and it's very likely their popular high-volume selling midranges will match or surpass the PS5 Pro in performance and features. So those 16 million will be many more within 2025.
Was this suppose to be a flex?
There are currently 65 million PS5 users.
How many of the 132 million monthly Steam users have a PC more powerful than a PS5?
50% of Steam gamers?
Yeah right.
Most of them playing games like Banana, Counterstrike 2, PUBG and DOTA 2 on those rigs.
Correct?