Yes, sorry.. haha
I got mixed up with what they refer to it in reality.
Yes, sorry.. haha
$400 a great price for weak hardware, and $60 - $70 games is a great price for cheaply developed games with 2016 production values . So long as they're exclusive that's all that matters.400 dollars is a great price especially when you consider that it will have games. Exclusive games. Not Steam please help us sell some more games.
$400 a great price for weak hardware, and $60 - $70 games is a great price for cheaply developed games with 2016 production values . So long as they're exclusive that's all that matters.
Yeah no shit.This might be indicative of softer-than-anticipated sales for the PS5 Pro
Only if Totoki really wants to be forever remembered as the interim CEO who shat an entire holiday season into oblivion, with consequences to brand perception that would probably be felt throughout the next decade.Maybe to make the PS5 Pro the only PS5 readily available during the holidays.
Or it's just the fact that everyone that wants a PS5 likely already bought a PS5. You give PC ports too much credit.This was all predictable, I'm glad you're finally noticing the pattern everyone here was talking about. They are not going to hit that target because of all the reasons we already said (brand damage and dilution).
It's bad news after bad news, their releases don't hit like before. There's no hype about anything besides nostalgia from the good old days (Astrobot and 30th anniversary). Sony gave up their ecosystem to chase a market that doesn't exist and they get treated like shit with bad PR. It's starting to affect their core business.
They had the best and most sought-after IPs in gaming (outside Nintendo) and they gave it up for peanuts. There's no excitement anymore.
The biggest problem for the Pro is PC. I know most people buy consoles for FIFA and Fortnite but when you invest in an ecosystem the biggest selling points are the exclusives and how they look.
Sony lost track of that and gave away their prized jewels while the gaming industry is at a turning point. Watch their sales dwindle more and more.
Friendly reminder that the Uncharted 4 credits lists over 1600 people who worked in the game.A 150 person studio making Uncharted 4 isn't the Vincent Vango Starry Night you think it is.
As I said, having passed the sales peak (which was some quarters ago) is not stagnation.The stagnation would come from the last few quarters. PS5 sales seem to be hitting a wall. Your graph wouldn't show that.
Idk about you but I don't require an emotional connection to be hyped for a game developers I like are making. If you played Ghost of Tsushima, it will be at the very least similar. Why do you need an emotional connection for what seems like an anthology series.It’s a drought of big games alright.
Glad Concord / Until Dawn Remake are big flops, and their PC releases are flopping big time. They thought they could cruise on these? And then Ghost of Yotei, people were so hyped for the sequel and they had to go and announce that, basically killing the hype and having to restart from scratch because people have no emotional connection to what they showed.
PlayStation is a mess and they are lucky Xbox failed so hard the first half of the gen, otherwise they would get absolutely merked right now.
Lol if you think consumers don't care about "brand damage" then tell me why Xbox is failing.Or it's just the fact that everyone that wants a PS5 likely already bought a PS5. You give PC ports too much credit.
The average consumer, which is who the people are that are buying these consoles still, could not give less of a damn about "brand damage" or "dilution." Console is always going to have a consumer base. PC takes a bit more of an investment and requires more maintenance than consoles really do. No one who doesn't have a tribalistic view on their platform will care at all about what a brand's reputation looks like, and no one who is an average consumer gives a damn about how much a game has sold. They are going to buy the game if they want the game.
When you talk about brand damage and dilution I really do see you running around a giant aquarium on the outside, patching pinhole sized leaks with flex tape. You worry way too much about things that really shouldn't concern you as a consumer, unless you have shares in their stocks which at this point wouldn't surprise me.
Sony is not damaging their brand by releasing ports to PC that only cost $1-4m at the most to make. Sony is easily making that back from other game sales, ps plus subs, console purchases, accessories, merch, etc.
Because of Game Pass.Lol if you think consumers don't care about "brand damage" then tell me why Xbox is failing.
I've never heard a more retarded take in my life.Because of Game Pass.
Simple answer, nothing to do with brand damage, in fact, that gets their brand out there to more people.
Sega is Blackberry of consoles.
XBOX is WindowsPhone of Consoles.
So if Sony is making back profit from other game sales, PS subs, console purchases, accessories and merch... Explain to me why they should support PC then? If it all still falls back on PS players having to cover the losses from the failed PC initiative?Or it's just the fact that everyone that wants a PS5 likely already bought a PS5. You give PC ports too much credit.
The average consumer, which is who the people are that are buying these consoles still, could not give less of a damn about "brand damage" or "dilution." Console is always going to have a consumer base. PC takes a bit more of an investment and requires more maintenance than consoles really do. No one who doesn't have a tribalistic view on their platform will care at all about what a brand's reputation looks like, and no one who is an average consumer gives a damn about how much a game has sold. They are going to buy the game if they want the game.
When you talk about brand damage and dilution I really do see you running around a giant aquarium on the outside, patching pinhole sized leaks with flex tape. You worry way too much about things that really shouldn't concern you as a consumer, unless you have shares in their stocks which at this point wouldn't surprise me.
Sony is not damaging their brand by releasing ports to PC that only cost $1-4m at the most to make. Sony is easily making that back from other game sales, ps plus subs, console purchases, accessories, merch, etc.
So why didn't it sell the consoles? It was dubbed the best deal in gaming for years instead their sales imploded with both software and hardware... Subs stalledBecause of Game Pass.
Simple answer, nothing to do with brand damage, in fact, that gets their brand out there to more people.
If you think Xbox's brand is still a console, you're wrong mate. Their console is failing because you don't need the console to play their games.So why didn't it sell the consoles? It was dubbed the best deal in gaming for years instead their sales imploded with both software and hardware... Subs stalled
The Xbox brand is still centered around consoles because without consoles selling Game Pass subs will also further slow down. PC supports game Pass as well, sure! Outside of these two platforms just exactly where is the Xbox brand expanding? What.. Sea of thieves on PlayStation?If you think Xbox's brand is still a console, you're wrong mate. Their console is failing because you don't need the console to play their games.
Game Pass is eating up a lot of their sales, that's a simple answer to a simple question.
Cool theory, but xbox the console was failing BEFORE gamepass was their main strategy.If you think Xbox's brand is still a console, you're wrong mate. Their console is failing because you don't need the console to play their games.
Game Pass is eating up a lot of their sales, that's a simple answer to a simple question.
Just like you don't need playstation to play God of War nowIf you think Xbox's brand is still a console, you're wrong mate. Their console is failing because you don't need the console to play their games.
It's so funny how desperate people are to cherry pick when talking overall strategy and trends. I guess that's their only line of defense?
Right but the studio who made Uncharted 4 was Naughty Dog and that team was around 150 full time employees.Friendly reminder that the Uncharted 4 credits lists over 1600 people who worked in the game.
Maybe I was wrong. I thought the last few quarters were off the PS4 lifetime sales pace by considerable margin. As in, we're seeing a noticeably sharper sales decline than the PS4 generation. I could be making this up though.As I said, having passed the sales peak (which was some quarters ago) is not stagnation.
It's just how a console sales cycle works: makes a curve going up until reaching a peak and then goes down after it.
It requires a lot of time and effort to refute nature itself. I understand.If I wanted to build a case against your talking points when it comes to GAAS & PlayStation/SIE specifically, I could. But I don't have the time to do that right now.
Xbox is literally on Console, PC, Mobile, Cloud. Idk if you've noticed but they don't really care about their hardware selling extremely well right now, they've been branching out. Game Pass and Cloud they are focused on much more than their console, which is why I said their console itself is failing while they still make money, their expansion is why they jumped 44% YoY this year. They made $21.5B in revenue this year and they expected to grow in the mid 30s percentage by the end of last month, we don't know what it ended up as yet, at least I don't think.The Xbox brand is still centered around consoles because without consoles selling Game Pass subs will also further slow down. PC supports game Pass as well, sure! Outside of these two platforms just exactly where is the Xbox brand expanding? What.. Sea of thieves on PlayStation?