Sony forecasted 18 million units for the fiscal year

Hezekiah

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400 dollars is a great price especially when you consider that it will have games. Exclusive games. Not Steam please help us sell some more games.
$400 a great price for weak hardware, and $60 - $70 games is a great price for cheaply developed games with 2016 production values 😄. So long as they're exclusive that's all that matters.
 
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ToTTenTranz

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This might be indicative of softer-than-anticipated sales for the PS5 Pro
Yeah no shit.


Maybe to make the PS5 Pro the only PS5 readily available during the holidays.
Only if Totoki really wants to be forever remembered as the interim CEO who shat an entire holiday season into oblivion, with consequences to brand perception that would probably be felt throughout the next decade.

It would be worse than Xbox's TV TV SPORTS TV keynote followed by always on Kinect and no game lending, followed by Don Mattrick telling people to play on the X360 if they want to play games offline.
 

Exicide

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This was all predictable, I'm glad you're finally noticing the pattern everyone here was talking about. They are not going to hit that target because of all the reasons we already said (brand damage and dilution).

It's bad news after bad news, their releases don't hit like before. There's no hype about anything besides nostalgia from the good old days (Astrobot and 30th anniversary). Sony gave up their ecosystem to chase a market that doesn't exist and they get treated like shit with bad PR. It's starting to affect their core business.

They had the best and most sought-after IPs in gaming (outside Nintendo) and they gave it up for peanuts. There's no excitement anymore.


The biggest problem for the Pro is PC. I know most people buy consoles for FIFA and Fortnite but when you invest in an ecosystem the biggest selling points are the exclusives and how they look.

Sony lost track of that and gave away their prized jewels while the gaming industry is at a turning point. Watch their sales dwindle more and more.
Or it's just the fact that everyone that wants a PS5 likely already bought a PS5. You give PC ports too much credit.

The average consumer, which is who the people are that are buying these consoles still, could not give less of a damn about "brand damage" or "dilution." Console is always going to have a consumer base. PC takes a bit more of an investment and requires more maintenance than consoles really do. No one who doesn't have a tribalistic view on their platform will care at all about what a brand's reputation looks like, and no one who is an average consumer gives a damn about how much a game has sold. They are going to buy the game if they want the game.

When you talk about brand damage and dilution I really do see you running around a giant aquarium on the outside, patching pinhole sized leaks with flex tape. You worry way too much about things that really shouldn't concern you as a consumer, unless you have shares in their stocks which at this point wouldn't surprise me.

Sony is not damaging their brand by releasing ports to PC that only cost $1-4m at the most to make. Sony is easily making that back from other game sales, ps plus subs, console purchases, accessories, merch, etc.
 

Yurinka

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A 150 person studio making Uncharted 4 isn't the Vincent Vango Starry Night you think it is.
Friendly reminder that the Uncharted 4 credits lists over 1600 people who worked in the game.

Yes, to make games is the result of team work, with many people on charge of deciding different things and discussing to agree stuff. And since they are companies and people who wants to continue working, the top priority is to keep the business sustainable and profitable. And then, once this is achieved they have some smaller margin to be creative and artistic, within the road that brings them to what they think would succeed in the market.

This also includes indies. Indies also pay bills and have to eat.

The stagnation would come from the last few quarters. PS5 sales seem to be hitting a wall. Your graph wouldn't show that.
As I said, having passed the sales peak (which was some quarters ago) is not stagnation.

It's just how a console sales cycle works: makes a curve going up until reaching a peak and then goes down after it.
 
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Exicide

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It’s a drought of big games alright.

Glad Concord / Until Dawn Remake are big flops, and their PC releases are flopping big time. They thought they could cruise on these? And then Ghost of Yotei, people were so hyped for the sequel and they had to go and announce that, basically killing the hype and having to restart from scratch because people have no emotional connection to what they showed.

PlayStation is a mess and they are lucky Xbox failed so hard the first half of the gen, otherwise they would get absolutely merked right now.
Idk about you but I don't require an emotional connection to be hyped for a game developers I like are making. If you played Ghost of Tsushima, it will be at the very least similar. Why do you need an emotional connection for what seems like an anthology series.
 

anonpuffs

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Or it's just the fact that everyone that wants a PS5 likely already bought a PS5. You give PC ports too much credit.

The average consumer, which is who the people are that are buying these consoles still, could not give less of a damn about "brand damage" or "dilution." Console is always going to have a consumer base. PC takes a bit more of an investment and requires more maintenance than consoles really do. No one who doesn't have a tribalistic view on their platform will care at all about what a brand's reputation looks like, and no one who is an average consumer gives a damn about how much a game has sold. They are going to buy the game if they want the game.

When you talk about brand damage and dilution I really do see you running around a giant aquarium on the outside, patching pinhole sized leaks with flex tape. You worry way too much about things that really shouldn't concern you as a consumer, unless you have shares in their stocks which at this point wouldn't surprise me.

Sony is not damaging their brand by releasing ports to PC that only cost $1-4m at the most to make. Sony is easily making that back from other game sales, ps plus subs, console purchases, accessories, merch, etc.
Lol if you think consumers don't care about "brand damage" then tell me why Xbox is failing.
 

Danja

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Sega is Blackberry of consoles.
XBOX is WindowsPhone of Consoles.

PlayStation will be?

Or it's just the fact that everyone that wants a PS5 likely already bought a PS5. You give PC ports too much credit.

The average consumer, which is who the people are that are buying these consoles still, could not give less of a damn about "brand damage" or "dilution." Console is always going to have a consumer base. PC takes a bit more of an investment and requires more maintenance than consoles really do. No one who doesn't have a tribalistic view on their platform will care at all about what a brand's reputation looks like, and no one who is an average consumer gives a damn about how much a game has sold. They are going to buy the game if they want the game.

When you talk about brand damage and dilution I really do see you running around a giant aquarium on the outside, patching pinhole sized leaks with flex tape. You worry way too much about things that really shouldn't concern you as a consumer, unless you have shares in their stocks which at this point wouldn't surprise me.

Sony is not damaging their brand by releasing ports to PC that only cost $1-4m at the most to make. Sony is easily making that back from other game sales, ps plus subs, console purchases, accessories, merch, etc.
So if Sony is making back profit from other game sales, PS subs, console purchases, accessories and merch... Explain to me why they should support PC then? If it all still falls back on PS players having to cover the losses from the failed PC initiative?

And yes Sony has damaged their brand and no longer can control the narrative around their brand. It's wild to see so much negativity around the brand non stop, not even the early days of this generation were this bad with the Xbox propaganda machine in full swing.
 

Exicide

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So why didn't it sell the consoles? It was dubbed the best deal in gaming for years instead their sales imploded with both software and hardware... Subs stalled
If you think Xbox's brand is still a console, you're wrong mate. Their console is failing because you don't need the console to play their games.

Game Pass is eating up a lot of their sales, that's a simple answer to a simple question.
 

Danja

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If you think Xbox's brand is still a console, you're wrong mate. Their console is failing because you don't need the console to play their games.

Game Pass is eating up a lot of their sales, that's a simple answer to a simple question.
The Xbox brand is still centered around consoles because without consoles selling Game Pass subs will also further slow down. PC supports game Pass as well, sure! Outside of these two platforms just exactly where is the Xbox brand expanding? What.. Sea of thieves on PlayStation?
 

Men_in_Boxes

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Friendly reminder that the Uncharted 4 credits lists over 1600 people who worked in the game.
Right but the studio who made Uncharted 4 was Naughty Dog and that team was around 150 full time employees.
As I said, having passed the sales peak (which was some quarters ago) is not stagnation.

It's just how a console sales cycle works: makes a curve going up until reaching a peak and then goes down after it.
Maybe I was wrong. I thought the last few quarters were off the PS4 lifetime sales pace by considerable margin. As in, we're seeing a noticeably sharper sales decline than the PS4 generation. I could be making this up though.
 

Exicide

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The Xbox brand is still centered around consoles because without consoles selling Game Pass subs will also further slow down. PC supports game Pass as well, sure! Outside of these two platforms just exactly where is the Xbox brand expanding? What.. Sea of thieves on PlayStation?
Xbox is literally on Console, PC, Mobile, Cloud. Idk if you've noticed but they don't really care about their hardware selling extremely well right now, they've been branching out. Game Pass and Cloud they are focused on much more than their console, which is why I said their console itself is failing while they still make money, their expansion is why they jumped 44% YoY this year. They made $21.5B in revenue this year and they expected to grow in the mid 30s percentage by the end of last month, we don't know what it ended up as yet, at least I don't think.

It's clear they switched strategies upon reflecting on their old console strategy VS PlayStation's, PS as well has learned that their games shouldn't consistently cost ~$200M+ just to make which is why they are trying to cut down on development costs, HFW was around $212M and TLoU2 was around $220M, we learned that all the way when PlayStation and Xbox were in the FTC hearing. When Insomniac was hacked we learned that Wolverine has/had a budget of $305M and Spider-Man 3 (yes, three) has/had a budget of $315M.

Which is why PlayStation called for 12 GAAS to be made, cheaper dev costs, long time investment for money back if they play their cards right, which as of right now seems to not be the case, I think Fairgame$ could be something, it looks interesting to me, but I want to see more already. On top of that, Marathon SOUNDS like it will be fun, but I don't think we've even seen anything about it apart from that one teaser, I could be wrong.