Sony president Hiroki Totoki officially begins his role as interim CEO of PlayStation. What are your expectations?

Vertigo

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How many hit first party games did Sony release in the first 3 years of the PS1, PS2, PS3, and PS4 console cycles? Or even more appropriately the first 50% of their life cycles?

They've arguably released more on PS5 which to your point, I think is why some of the games have been buggier. And even then I think a lot of that has been Insomniac: Both Rift Apart and Spider-Man 2 were really buggy. Most of their other games haven't been super buggy. I think Spider-Man 2 was as buggy as it was because they needed it to release for the holidays.


Yup. Sony’s first party output was mostly worthless outside GT pretty much up until the end of the ps3 gen. These console were carried by third party games. Even Xbox came out the gate much stronger with its internal software.
 
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Danja

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Yup. Sony’s first party output was mostly worthless outside GT pretty much up until the end of the ps3 gen. These console were carried by third party games. Even Xbox came out the gate much stronger with its internal software.
What a bunch of revisionist history here
 
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mibu no ookami

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Sure sure. And next you will tell me that their interns are responsible for adapting the engines for ease of ports or even day 1 releases.

You certainly have created an image for yourself that doesn't exist in reality.

The only Day 1 game Sony has done for PC has been Helldivers, which was built by an outside studio.

Sony first party studios aren't putting tremendous resources towards PC games. It's why they bought Nixxes and why they continue to work with other studios to ensure a pipeline of game releases beyond what Nixxes can currently achieve.

There haven't really been any Sony games that released quickly on PC. The quickest PC ports have been games that were remastered or "remade" but even these games have largely come to PS5 first and PC later.
 

Danja

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Totoki will be trash. He may not stick around long enough to be worse than Jim Ryan but trust he is worse since he doesn't understand gaming nor care about PlayStation. Shareholders already aren't confident in his approach of shirt term gain at the expense of long term growth... But lets see
 

mibu no ookami

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What a bunch of revisionist history here

Sony barely had 1st party success on the PS1. Outside of Polyphony Digital almost all of their games were 2nd party games.

The same was true with the PS2 except for the success of God of War. During the PS2 generation, Sony started investing more in first-party development, purchasing several studios.

This started to bear fruit with the PS3 generation.

Maybe you weren't around back then, but it's absolutely a fact.

Totoki will be trash. He may not stick around long enough to be worse than Jim Ryan but trust he is worse since he doesn't understand gaming nor care about PlayStation. Shareholders already aren't confident in his approach of shirt term gain at the expense of long term growth... But lets see

The irony here is that it is you that doesn't understand gaming. Jim Ryan worked for PlayStation for 30 years, but sure he doesn't care about PlayStation.

Sony stock is significantly higher today than it was at any point in Sony's history with the PS1, PS2, PS3, or PS4.
 
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klomzi

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Totoki will be trash. He may not stick around long enough to be worse than Jim Ryan but trust he is worse since he doesn't understand gaming nor care about PlayStation. Shareholders already aren't confident in his approach of shirt term gain at the expense of long term growth... But lets see

Sony wants money, if not pleasuring Playstation fans gives them more money, they will do it.

If some people here in this forum were leading Playstation, Playstation would crash and burn.
 

Box

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Im sure his never touched a video game in his entire life, looks like a typical corporate suit
 

Neversummer

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Let me try and paint a picture for you.

Console gaming isn't growing very fast. The world of gaming is changing shape continuously and drastically. We might not like it, but Gen Z isn't beholden to console gaming like the generations that preceded it.

Sony knows that in order to maintain its leadership position in gaming it has to mature and evolve.

You look at Microsoft and had they not run into gaming, they probably wouldn't have missed the boat on mobile. Had Sony looked more into PC gaming from the get go, Steam probably wouldn't have this monopoly there.

You might think there is value in a walled garden, but there is an entire generation that just doesn't subscribe to that and Sony knows they need to do a job balancing between two realities.

Sony really hit a rough spot with the PS3 and were able to build themselves back up with the strength of first party gaming, predominantly single player action games. They've also largely hit a ceiling when it comes to these games that are extremely expensive to make. "What Got You Here Won't Get You There". Only by diversifying and reaching new markets, Sony will continue to grow.

You mentioned Apple, but they're actually in a bad spot themselves. Their investments into gaming aren't paying off like they had hoped.

When you look at Nintendo, they're in serious trouble as well. If Sony does release a handheld, it'll eat significantly into their market share if they aren't smart. P.S. I don't think anyone has suggested PS6 will by a hybrid. Not sure where you got that from.
Bruh your so out of touch its funny
 
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Gediminas

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The development teams responsible for making PS5 games have almost entirely given responsibility for creating PC ports to companies like Nixxes, Jetpack Interactive, Iron Galaxy, and Sumo Digital.

This idea that games are buggier because they're making games for PC is not born out of facts.
do you understand coding for metal and not coding for the metal but for most differential hardware is the reason for buggies, glitchier, less quality?

we just had MLB 3 games from the last 4 years in lower than 80 meta in 17 years when they went multiplat. more buggy, glitchy and less quality than ever.
we have devs who is saying the same.

yet, you here, writing from authority position when you have no idea what you are talking about.

and i can go to dissect your other comments, but i won't, i leave you enough rope to dig the deeper hole for yourself.
 
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Neversummer

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Almost all of their releases were buggy, because they now have to consider PC as a platform.

This was the downfall for the Xbox Studios and will be the same for the PS Studios if they keep going on with it.
Also PS5 might of have release more games then previous gen there also time exclusive & not permanent so there truly no need to buy a PS console anymore if you don’t mind waiting & the amount of PS5 games isn’t enough compared to other competitors like Nintendo who in 2023 release 9 permanent first party games while PS release 1 timed exclusive & in 2024 PS will release 0 major first party singleplayer game it shouldn’t be surprising Nintendo is seeking more profit & growth when there releasing more games if PS wants more profits then release more first party permanent exclusive games on your console instead there devaluing there platform & storefront
 
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Neversummer

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Let me try and paint a picture for you.

Console gaming isn't growing very fast. The world of gaming is changing shape continuously and drastically. We might not like it, but Gen Z isn't beholden to console gaming like the generations that preceded it.

Sony knows that in order to maintain its leadership position in gaming it has to mature and evolve.

You look at Microsoft and had they not run into gaming, they probably wouldn't have missed the boat on mobile. Had Sony looked more into PC gaming from the get go, Steam probably wouldn't have this monopoly there.

You might think there is value in a walled garden, but there is an entire generation that just doesn't subscribe to that and Sony knows they need to do a job balancing between two realities.

Sony really hit a rough spot with the PS3 and were able to build themselves back up with the strength of first party gaming, predominantly single player action games. They've also largely hit a ceiling when it comes to these games that are extremely expensive to make. "What Got You Here Won't Get You There". Only by diversifying and reaching new markets, Sony will continue to grow.

You mentioned Apple, but they're actually in a bad spot themselves. Their investments into gaming aren't paying off like they had hoped.

When you look at Nintendo, they're in serious trouble as well. If Sony does release a handheld, it'll eat significantly into their market share if they aren't smart. P.S. I don't think anyone has suggested PS6 will by a hybrid. Not sure where you got that from.
What would you suggest PS do. I’d like to hear your suggestions just to laugh
 

arvfab

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Sony wants money, if not pleasuring Playstation fans gives them more money, they will do it.

If some people here in this forum were leading Playstation, Playstation would crash and burn.

So it's ok to disappoint and alienate your current fanbase in order to TRY to get someone else on board?

You would be happy if they stopped making console games and went full on with mobile games? At least they would (maybe) make more money!
 
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mibu no ookami

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do you understand coding for metal and not coding for the metal but for most differential hardware is the reason for buggies, glitchier, less quality?

we just had MLB 3 games from the last 4 years in lower than 80 meta in 17 years when they went multiplat. more buggy, glitchy and less quality than ever.
we have devs who is saying the same.

yet, you here, writing from authority position when you have no idea what you are talking about.

and i can go to dissect your other comments, but i won't, i leave you enough rope to dig the deeper hole for yourself.

Fascinating to see someone write as though they know what they're talking about when they don't.

Let's start with actually dissecting an argument.

The MLB games are entirely different from other first party games. First these games are built across multiple platforms at the same time, whereas other first party games are not.

Sony San Diego is developing for PS4, X1, PS5, XSX, XSS, and Switch on an annual basis.

The glitches and bugs related to doing this aren't because they're not coding for metal. It's because they have finite time and resources for development and QA across each platform. The reason you don't see many features implemented on an annual basis is because you have to replicate the feature set across each platform and then QA for said feature set on each platform and this all has to happen in the same sprint. When you run into issues on a specific platform that's disastrous for moving forward with other features.

Having to support the switch means that you can't create CPU intensive features that won't work on the Switch.

Horizon Forbidden West wasn't considered especially buggy and it took nearly two years to get a PC port. You look at God of War Ragnarok and that game wasn't especially buggy either. Both games were developed for both PS4 and PS5 and released on both on the same date.

You've created a narrative in your head that just doesn't exist in reality and despite the fats presented to you, you just ignore it to hold on to your narrative. You clearly don't understand the QA process and you attribute bugginess for the wrong reasons.
 
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Dabaus

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My guess is he will severely downsize bungie if not close them entirely. Hopefully he strengthens the Japanese side of Playstation.
 
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arvfab

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they have finite time and resources for development and QA across each platform.

You seem to understand the problem! Bravo!

Horizon Forbidden West wasn't considered especially buggy and it took nearly two years to get a PC port. You look at God of War Ragnarok and that game wasn't especially buggy either.

Horizon was VERY VERY buggy on release and had major performance issues.

God of War was helped by the lengthy delay, it would be a shame if it came out buggy. Yet it still missed a NG+ mode on launch.
 

Neversummer

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So it's ok to disappoint and alienate your current fanbase in order to TRY to get someone else on board?

You would be happy if they stopped making console games and went full on with mobile games? At least they would (maybe) make more money!
I don’t get the people that think PS should alienating its core playerbase on console to maybe potentially garner a fanbase on a direct competitor who youl end up making less on % plus now your core playerbase no longer has to buy your console PS would’ve made there console obsolete opening the horizon of there core playerbase migrate to PC or other platform im not even mention that PS would’ve traded gaining 100% for 30% & those 30% would’ve came from the same playerbase who would’ve or bought previous console & payed 100% on your wall garden.

Xbox revenue & profit didn’t massively increase when they went day n date on PC it’s all public you can look at the share holder meetings there’s a reason why they stop talking about concrete revenue & profits & now uses % Xbox killed there entire platform & storefront there revenue & profit year over year continues to shrink its only in 2020 & 2022 when MS bought 4 major 3rd party publisher (Zenimax, Activision, Blizzard & King) who produced games on PS & Nintendo but even then it’s still not enough to offset the loss in a shrinking Xbox console platform who’s playerbase been conditioned to not buy games due to Gamepass simultaneously harming the Xbox storefront making less & less. Give it 5 to 7 years till there console & storefront revenue/profit is so low it doesn’t make sense producing either just to lose $ when they can focus on other wall gardens that have a core playerbase & that’s why your seeing them port there games to PS & Nintendo
 

Yurinka

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I think Totoki will be interim CEO only during a few weeks/months and won't change anything on Sony's strategy, will focus instead on finding the next CEO and his/her team (new CEO may also mean replacing other SIE executives as could be Shuhei Yoshida or Hermen Hulst).

I think Totoki and specially the next permanent CEO will -or should- be someone with a long career at SIE/Sony, with a strong focus on business/marketing and management/leadership skills. Someone who also will want to mostly continue their current strategy of growing the brand, while controlling the costs to grow profitability:
  • Main focus on Playstation:
    • Around half of new games being new IPs
    • Continue having a record number of 1st party games under development
    • Continue having a record number of 2nd and 3rd party exclusives under development
    • Continue expanding on GaaS by releasing all the titles they have under development
    • Continue expanding in Asia (mostly China, Korea and India) and in the future LATAM via multiple initiatives
    • Managing a way to reduce the production and shipment costs of PS5 and PS6 hardware
    • Continue growing their first party teams via hiring and acquisitions starting next year. After having expanded focusing on growing in MP/GaaS, PC and support teams (mainly shooter genres), the new areas to grow would be mobile, AI, eSports, (mainly RPG and fighting genres), focusing when possible in long time partners
    • Continue supporting indies via initiatives like PS Indies, China/India Hero Project. In a year or two expand the Hero project initiatives to Korea, LATAM, Middle East & Africa, Oceania
  • Continue their multiplatform expansion:
    • Continue porting old games to PC plus releasing some GaaS day one on PC
    • Start releasing SIE published mobile games via partnership with -mostly Asian- big mobile gaming companies and small buotique devs, letting them use Sony IPs
    • Release PS Cloud gaming client in Android, iOS, smart tvs, PS Portal
    • Continue expanding PS+ bringing it to mobile and PC with extra stuff these customers could care about
    • Mobile and PC PSN stores and launchers integrating there the apps and games they already have there (PS App, Remote Play, released games)
  • Continue expanding the PS brand beyond gaming:
    • Continue adapting gaming -mostly Sony- IPs to movies, tv shows, anime
    • Expand adaptations to theme park stuff
    • Bring the PS IPs to other non-gaming entertainment markets heavily expanding their presence here (could be toys, board games, comics, books, audiobooks, toys, figurines, apparel...)
    • Expand the inclusion of Sony Music artists in game OST when fitts
    • Expand the inclusion of Sony Pictures actors in games when fits
    • Make game adaptation of some Sony Pictures huge IP when fits

Can it be that we have Stellar Blade because it was done through indie branch which is Yoshida jurisdiction?
I would suspect that's exactly what happened.
No, Stellar Blade has been signed and in the works for several years. AAA games aren't made in 3 months.

Yoshida's PlayStation Indies division onlyscouts the market to find cool indies to make marketing deals with them, sometimes signing exclusives and in some cases also offering them additional suport.

But that division doesn't publish or does external support itself. SIE publishing/PS Studios (and now also Bungie) are the ones who publish. PS Studio's external development teams (XDEV) are the ones who handle publishing or external development with internal or external support teams. PS Creative Arts are the internal support service teams who help games with additional production, design, art, motion capture, animation, music, voice over, localization, testing, IT etc. when needed.
 
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Gediminas

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Fascinating to see someone write as though they know what they're talking about when they don't.

Let's start with actually dissecting an argument.

The MLB games are entirely different from other first party games. First these games are built across multiple platforms at the same time, whereas other first party games are not.

Sony San Diego is developing for PS4, X1, PS5, XSX, XSS, and Switch on an annual basis.

The glitches and bugs related to doing this aren't because they're not coding for metal. It's because they have finite time and resources for development and QA across each platform. The reason you don't see many features implemented on an annual basis is because you have to replicate the feature set across each platform and then QA for said feature set on each platform and this all has to happen in the same sprint. When you run into issues on a specific platform that's disastrous for moving forward with other features.

Having to support the switch means that you can't create CPU intensive features that won't work on the Switch.

Horizon Forbidden West wasn't considered especially buggy and it took nearly two years to get a PC port. You look at God of War Ragnarok and that game wasn't especially buggy either. Both games were developed for both PS4 and PS5 and released on both on the same date.

You've created a narrative in your head that just doesn't exist in reality and despite the fats presented to you, you just ignore it to hold on to your narrative. You clearly don't understand the QA process and you attribute bugginess for the wrong reasons.
fucking hell. no self awareness what you talking about.


you, yourself checked mate yourself proving we are right.
 
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mibu no ookami

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Also PS5 might of have release more games then previous gen there also time exclusive & not permanent so there truly no need to buy a PS console anymore if you don’t mind waiting & the amount of PS5 games isn’t enough compared to other competitors like Nintendo who in 2023 release 9 permanent first party games while PS release 1 timed exclusive & in 2024 PS will release 0 major first party singleplayer game it shouldn’t be surprising Nintendo is seeking more profit & growth when there releasing more games if PS wants more profits then release more first party permanent exclusive games on your console instead there devaluing there platform & storefront

What would you suggest PS do. I’d like to hear your suggestions just to laugh

Nintendo and Sony are in extremely different positions. Nintendo's games aren't expected to push graphical and cinematic envelopes.

The result of which means that Nintendo can afford to make significantly smaller games. That's true today but may not be true tomorrow.

Nintendo has struggled like any other company when it comes to releasing larger scale games on limited resources (the most limited resource being time). Pokemon Arceus was a huge example of this. That is still has essentially an 80+ MC and User Score kind of goes to show how Nintendo is currently getting away with a lot of things. Pokemon Scarlet and Violet are probably examples of people losing patience with Nintendo.

If Sony releases a handheld as they are rumored to do, it's going to be put a lot of pressure on Switch 2, which already has a lot of pressure. The 3DS didn't sell anywhere close to the 2DS. The Gameboy Advance didn't sell anywhere close to the GB/GBC. The Wii U didn't sell anywhere close to the Wii.

Nintendo has generally struggled to follow up extremely popular family based or kid based gaming systems that weren't sold specifically on graphics to begin with by only having a graphical upgrade.

I think Sony should focus on releasing a handheld PS5 utilizing PSSR to ensure requisite resolutions with limited power requirements. I think a handheld PS5 is ideally positioned to take on a Switch 2.

They should continue their transmedia and GaaS strategy. Helldivers is already evidence of the success of said strategy and I you only really need a handful of successful movies/tv shows to translate into higher selling games. Gran Turismo rocketed up the charts when the movie hit Netflix. The Last of Us Part 1 was much more successful due to the release of the TV show.

Sony is very much on the right track, they just might need to speed up their pace a bit, but I like most of the moves they are making.

PSVR2 getting PC support, evidence to suggest that they might be building a PC storefront, the development of PSSR, the rumors of a handheld, the PS5 Pro...
 
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