I don’t get the people that think PS should alienating its core playerbase on console to maybe potentially garner a fanbase on a direct competitor who youl end up making less on % plus now your core playerbase no longer has to buy your console PS would’ve made there console obsolete opening the horizon of there core playerbase migrate to PC or other platform im not even mention that PS would’ve traded gaining 100% for 30% & those 30% would’ve came from the same playerbase who would’ve or bought previous console & payed 100% on your wall garden.
Xbox revenue & profit didn’t massively increase when they went day n date on PC it’s all public you can look at the share holder meetings there’s a reason why they stop talking about concrete revenue & profits & now uses % Xbox killed there entire platform & storefront there revenue & profit year over year continues to shrink its only in 2020 & 2022 when MS bought 4 major 3rd party publisher (Zenimax, Activision, Blizzard & King) who produced games on PS & Nintendo but even then it’s still not enough to offset the loss in a shrinking Xbox console platform who’s playerbase been conditioned to not buy games due to Gamepass simultaneously harming the Xbox storefront making less & less. Give it 5 to 7 years till there console & storefront revenue/profit is so low it doesn’t make sense producing either just to lose $ when they can focus on other wall gardens that have a core playerbase & that’s why your seeing them port there games to PS & Nintendo
It's fascinating to see people continue to pedal the belief that Sony is alienating their consumers by making games that aren't profitable on PC.
Either there is a mass exodus on consumers going from console to PC or there aren't.
What you're describing is tribalism and people who are pissed off that their tribe isn't getting sole attention, but the reality is we all know console gamers aren't jumping to PC because Sony puts some games on PC years later.
But what Sony CAN do is recover a significant portion of their development costs simply by porting a game to PC.
If a game costs 100 million dollars to develop but can get 30 million dollars in largely operating income on PC, you've just covered 30% of a games development cost with a port that probably costs you a couple million dollars.
Even a 200 million dollar game adding 30 million dollars in the right direction makes it an easier pill to swallow.
We get it, you don't care about the business side of this and you're only seeing it from a tribalistic consumer side, but the reality is that Sony's AAA strategy as it exists today was not sustainable without additional revenue. And those that are lusting after Japanese titles, those games weren't moving the needle at all. In fact these PC ports probably generate more revenue than they ever did...