Sony president Hiroki Totoki officially begins his role as interim CEO of PlayStation. What are your expectations?

Umar

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I would have said a focus on releasing more exclusive games for Ps5 and more second party partnerships like Stellar Blade and Ronin to feel in the gaps. But after what he said two months I dont expect him to have much of a clue or be better than Jim Ryan
 
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Gamernyc78

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I would have said a focus on releasing more exclusive games for Ps5 and more second party partnerships like Stellar Blade and Ronin to feel in the gaps. But after what he said two months I dont expect him to have much of a clue or be better than Jim Ryan
Thts how I feel.
 
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mckmas8808

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I would have said a focus on releasing more exclusive games for Ps5 and more second party partnerships like Stellar Blade and Ronin to feel in the gaps. But after what he said two months I dont expect him to have much of a clue or be better than Jim Ryan

This is what scares the crap out of me too. There's a world where he's even worse than Phil Spencer. I'm hoping I'm 100% wrong though.
 

Zzero

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As an interim CEO I expect him to keep the lights on and nothing more. He won't even have to mop the floor (close London Studio,) Jim Ryan did that on the way out.
 
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Gamernyc78

Gamernyc78

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As an interim CEO I expect him to keep the lights on and nothing more. He won't even have to mop the floor (close London Studio,) Jim Ryan did that on the way out.
Hopefully. I look forward to see who takes over permanently.
 

Say1nMan

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Not expecting much. He's gonna keep the wheel going as is. His top priority is seeking out the new CEO.
 
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Game development takes YEARS. The idea that the "opposite" has happened ignores any reality that any dividends from PC game releases would have trickled to game development budgets and that we'd see those results yet. It's been less than 4 years since Horizon released on PC.

You and many others continue to ignore the impact the pandemic had on game development pipelines. Everyone has generally lost 1-2 years and that is time you'll never get back.

The transition from PS4 to PS5 MAY have been seamless had it not been for a historic international pandemic.

Helldivers was greenlit before the GaaS strategy was announced, but that doesn't mean that strategy didn't influence the size and scope of the game. Bungie may have influenced 2 years of Helldivers development and maybe some of the most crucial decisions, truth is we may never know.

I'm not trying to downplay the effects of the pandemic, but I think that also exposed areas in Sony's pipeline that could be improved. It also showed, IMO, that certain steps to address the pandemic might've seemed good in the short-term but have been creating some issues in the long-term.

For example, if Sony had more 1P AA games in development, we likely would have been seeing a few more AA non-GAAS 1P titles released across the end of the pandemic and going into this year. By "1P" here I mean internally-developed games, of course. And things like the PC porting strategy might've been "fine" for short-term revenue boosts but it's now created a situation where all but a small handful of 1P games have gone to PC or will be there by year's end, betraying the original purpose of the strategy (to use the ports as a "sampling" of 1P offerings to non-console owners in pursuit of driving demand and purchase of the console itself).

Now that the pandemic is behind us, we can only hope SIE have been taking the necessary measures to restructure things the correct way. And I don't think that means doubling-down on the PC initiative or getting more aggressive with it, for starters, or continuing to shun 1P AA game development, or ignoring mobile as a smart market for growth i.e the Nintendo way vs. PC which is causing cannibalization due to heavily increased crossover in large chunks of the customer bases.
 

Zzero

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While profits on their own are good, the main purpose of a first party game is to sell its console (or Gamepass, I guess, for MS) and its hard to say that the PS5 hasn't been selling. I don't thi k its fair to say that Sony's strategies have been hurting it. The only real issue has been budgetting, and that is the fault of the studios as much as the corporate HQ.
 

mibu no ookami

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I'm not trying to downplay the effects of the pandemic, but I think that also exposed areas in Sony's pipeline that could be improved. It also showed, IMO, that certain steps to address the pandemic might've seemed good in the short-term but have been creating some issues in the long-term.

A once in 200+ years pandemic exposed areas in Sony's pipeline? You don't say lol.

For example, if Sony had more 1P AA games in development, we likely would have been seeing a few more AA non-GAAS 1P titles released across the end of the pandemic and going into this year. By "1P" here I mean internally-developed games, of course. And things like the PC porting strategy might've been "fine" for short-term revenue boosts but it's now created a situation where all but a small handful of 1P games have gone to PC or will be there by year's end, betraying the original purpose of the strategy (to use the ports as a "sampling" of 1P offerings to non-console owners in pursuit of driving demand and purchase of the console itself).

Game development takes time and costs tremendous amounts of money. Pretending like AA gaming would have moved the needle for people is pretty disingenuous. Sony just released Rise of the Ronin and is about to release Stellar Blade. These games are largely ignored when discussing the release calendar for Sony because they aren't the big AAA games people tend to get from Sony. Sony could release 20 AA games and no one would be giving them credit for it, nor would those games magically sell more.

Maybe you assumed that was the strategy around PC ports, but Sony never said that. Look at Sony's financial disclosures and their purchase of Nixxes. It was never about driving demand for the console. It was about improving margins on AAA games.

Now that the pandemic is behind us, we can only hope SIE have been taking the necessary measures to restructure things the correct way. And I don't think that means doubling-down on the PC initiative or getting more aggressive with it, for starters, or continuing to shun 1P AA game development, or ignoring mobile as a smart market for growth i.e the Nintendo way vs. PC which is causing cannibalization due to heavily increased crossover in large chunks of the customer bases.

It means that precisely and Totoki has said that himself. Helldivers is almost certainly one of the best selling SIE games of all time and will continue to rise among those ranks.

They're doubling down on PC and they'll continue to invest in mobile.

The cannibalization that you're referring to hasn't really manifested and there is no evidence to suggest it ever will. This again goes back to tribalism. People are angry because PC gamers are getting the same games, but PS5 continues to be the best selling PlayStation console since PS2 despite this made up exodus of customers.
 

quest4441

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I would suspect that's exactly what happened.
IRCC Shuhei was the one who played a gameplay demo of project eve and wanted the game on Playstation and went to bat for it to get a publishing and xdev support deal. The guy has good taste in video games and actually plays them as well. Bloodborne and Demon Souls were major projects that he backed previously before he shifted to the indie side.
 

Yurinka

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I'm not trying to downplay the effects of the pandemic, but I think that also exposed areas in Sony's pipeline that could be improved. It also showed, IMO, that certain steps to address the pandemic might've seemed good in the short-term but have been creating some issues in the long-term.

For example, if Sony had more 1P AA games in development, we likely would have been seeing a few more AA non-GAAS 1P titles released across the end of the pandemic and going into this year. By "1P" here I mean internally-developed games, of course. And things like the PC porting strategy might've been "fine" for short-term revenue boosts but it's now created a situation where all but a small handful of 1P games have gone to PC or will be there by year's end, betraying the original purpose of the strategy (to use the ports as a "sampling" of 1P offerings to non-console owners in pursuit of driving demand and purchase of the console itself).

Now that the pandemic is behind us, we can only hope SIE have been taking the necessary measures to restructure things the correct way. And I don't think that means doubling-down on the PC initiative or getting more aggressive with it, for starters, or continuing to shun 1P AA game development, or ignoring mobile as a smart market for growth i.e the Nintendo way vs. PC which is causing cannibalization due to heavily increased crossover in large chunks of the customer bases.

We already know what their PC strategy is going to be: Concord, Fairgame$, Marathon, and any other Bungie games (like Matter) day one on PC. And maybe more of the GaaS PS Studios has in the works. Plus more ports of 2+ years old SP games, some of them remastered/remade like Until Dawn.

Sony is becoming one of the top Steam publishers, maybe even the top 1 (at least for new releases / paid games) and only released a single GaaS there. When having released a few more, that will be a huge revenue and profit source, generating them in a few years from now over a steady billion in profit per year only from PC. Which is good.

We also already know they have been working during years on their future expansion to mobile, making deals with many expert top companies like Tencent, Netease, MiHoyo, NC Soft, Akatsuki and so on, who will help bring their IPs to mobile, plus their internal Neon Koi and non-SIE Sony mobile games like Fate/Grand Order. We also know they have been working for years to bring their cloud gaming to mobile.

They are pushing now to expand and grow in MP/GaaS and PC. In 2-3 years (around PS6 release) the expansion there will be complete, so I assume at that point, once they have a steady flow of profits coming from there and enough experimented teams working on them, they'll move their expansion efforts from MP/GaaS and PC to mobile.

They are also heavily expanding bringing their movies to movies, tv shows, anime and theme parks, with like 10 projects in the works. I assume many of them will be released in 2-3 years, also generating them a good chunk of profits. I assume at that point they'll also shift their expansion efforts to other non-gaming fields. As could be maybe collaborating more with Sony Music (tribute albums, OSTs and remixes, audio books, more popular Sony Music artists working in games etc.) or expanding to toys, model kits/figurines, board games, books, comics, apparel, etc

IRCC Shuhei was the one who played a gameplay demo of project eve and wanted the game on Playstation and went to bat for it to get a publishing and xdev support deal. The guy has good taste in video games and actually plays them as well. Bloodborne and Demon Souls were major projects that he backed previously before he shifted to the indie side.
Yes, but he also greenlighted and handled turds like Knack, Knack 2 or Destruction All Stars to name a few. Projects that on paper, in the pitch may have sounded good, but when under development they should have been highly improved or maybe even cancelled.
 

Yurinka

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what is better, invest 50M and get 100M profit, or invest 200M and get 500M profit?
Totoki would say that if with PC ports they invest 2M and get over 50M profit, then it would be better to invest in 10 pc ports to get form them over 500M profit having invested only $20M.

And then with these profits two fund two 200M games and 10 PC ports more.

Meaning, with an initial investment of $20M they'd make over $1.5B in profit having released two 200M new games and 20 ports.
 
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TigerFang

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Totoki would say that to invest $20M on making 10 PC ports and get more than $500B.
I'm personally not too turned off by the PC releases, because it's been several years since Ghost of Tsushima launched.

And obviously TLOU II and Forbidden West are sequels to games already released there.

I have heard they are having a really hard time and are eating through investment right now while obviously seeing no return because games arent done.

So if they can gather more money from this to support the studios that are making new games, that will be really good.
 

FatKaz

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May totokis reign be swift and forgettable.
spongebob-squarepants-get-out.gif
 
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AllBizness

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I honestly see Sony pumping the breaks on the PC ports now that Japanese leadership is back in charge. It was the western exec's that had that idea and now Jom Ryan and Shawn Layton (PC ports were his idea) are gone.
 

TigerFang

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I honestly see Sony pumping the breaks on the PC ports now that Japanese leadership is back in charge. It was the western exec's that had that idea and now Jom Ryan and Shawn Layton (PC ports were his idea) are gone.
I'm pretty sure Sony is going to have it as a 2nd plan always, that's the reason they acquired Nixxes who are incredible and thats the reason they are doing PC ports now. They can rely on a million or two sales from PC to help with their projects atleast a bit.
 

Yurinka

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I'm personally not too turned off by the PC releases, because it's been several years since Ghost of Tsushima launched.

And obviously TLOU II and Forbidden West are sequels to games already released there.

I have heard they are having a really hard time and are eating through investment right now while obviously seeing no return because games arent done.

So if they can gather more money from this to support the studios that are making new games, that will be really good.
The reality is that PC for them is very profitable, and every year is generating them way more money than the previous ones. This fiscal year they should generate over half a billion from PC, more than originally estimated (more than the 50M they expected for he previous FY but got them this one due to the delays of Returnal and TLOUP1 PC ports).

Regarding new games under development, they keep progressing and get released normally, with as always great sales and critical recepttion. There are some delays and cancellations, which always happened in some companies. The difference is that now they work in way more games at the same time, which means there's also way more delays and cancellations.

Same goes with the layoffs: in the last year they fired like 1000+ people. But in the last 5 years (Jim Ryan) they hired or acquired minimum 4000-5000 people, plus they already had a lot before 2019. So they did cut some fat that it was a good moment to do so (other companies also doing it, hardware costs giving them an excuse, uncertainity in the global economy, growth in total gaming revenue being flat, post-covid etc).

Things are going well there, there's nothing to worry about. AAA games take longer to be made every generation, but they keep coming.

I honestly see Sony pumping the breaks on the PC ports now that Japanese leadership is back in charge. It was the western exec's that had that idea and now Jom Ryan and Shawn Layton (PC ports were his idea) are gone.
The Japanese interim CEO said they'll do the opposite, to double down in PC (as they already had planned, to continue with the ports of old games plus day one GaaS releases). Which is what it makes sense, because they need more profit in the short term and PC gives them that. Plus also an interim CEO -specially a Japanese one- won't make any important changes that were already planned way before.

Western SIE CEOs made a way better job than the Japanese SIE CEOs in terms of finances, userbase and market share. Same goes with the console performance in each market, performs way better in the west. Or the gamedev studios from each market, the western ones continue being the most successful ones. Same goes with the head of PS Studios, their games are way more successful and are more producive with Hermen than with the previous (Japanese) heads. Meaning, very likely the next permanent SIE CEO will be western again.
 
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Danja

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Sony barely had 1st party success on the PS1. Outside of Polyphony Digital almost all of their games were 2nd party games.

The same was true with the PS2 except for the success of God of War. During the PS2 generation, Sony started investing more in first-party development, purchasing several studios.

This started to bear fruit with the PS3 generation.

Maybe you weren't around back then, but it's absolutely a fact.
I was referring to a specific portion of the comment about their first party output being worthless specifically PS3 era. A discussion can be had about the PS1 and to a point the PS2 since first party studio portfolios in general were smaller back then overall and they had no need to secure up all these studios given how different the industry was and the fact they were still relatively new with everyone already giving them exclusives. God of War and GT were not their only success PS2 generation though, again you are revising history a little but whatever floats boats here.

However The PS3 was being carried by Sony's internal IP's from the very first day, yes you can nit pick and say some of the studios weren't technically first party yet but those studios were only making Playstation games.

The irony here is that it is you that doesn't understand gaming. Jim Ryan worked for PlayStation for 30 years, but sure he doesn't care about PlayStation.

Sony stock is significantly higher today than it was at any point in Sony's history with the PS1, PS2, PS3, or PS4.
The irony here is y you failed at basic comprehension because my comment literally stated I was speaking about Totoki.

Sony's stock could surpass Apple's tomorrow and that wouldn't change a thing about the current state of PlayStation and the fact Jim and Hermen has left Playsyation Studios weakened and in development hell. And now we have a penny pinching accountant who sees gaming as a thorn in his side taking over along with the prime CEO of SONY stating gaming is niche, while they continuously depend on PlayStation to subsidize their other departments.

A brand being watered down while the stocks rises and gamers gets less information from the company about their future pipeline, but every 3 months a PC game is announced... Bless the stock market, if only we could play it,