There's two sides to the spectrum. Playstation rebuilt their brand around consolidating on their first party brand and only reached Rockstar/ Nintendo level last generation. Playstation has always been about variety but we cannot deny their exclusives, became the focal point 2009 and onwards.
Many only jumped back into the ecosystem because of these tentpole exclusives. So it's also a bit hypocritical to now come out strong against gamers now expecting to see big first party exclusives.
3rd party exclusives are important but current day 3rd party Exclusives aren't on the same level as the 3rd party exclusives of the PS1 / PS2 generation, let's be real. These aren't system sellers anymore. The paradigm has shifted.
With that said it was a good showing, they definitely are somewhat listening and trying to right the ship.
I think this is a sensible take. However I think it's also fair to ask those who jumped back in, to consider why they were present before jumping out in the first place. If they were only on PlayStation for those massive epic exclusives, chances are they were actually playing the defacto 3P exclusives of the PS1 & PS2 gens which Sony got a LOT of due to a variety of factors. Aside from God of War and Gran Turismo most of Sony's 1P in those gens were more niche AAA or upper-level AA types of games (Ico, Parappa 2, Dark Cloud, Okage etc.). Or games in genre types that became less AAA over time outside of rare exceptions, like Crash and Spyro, obviously fit a more family-friendly vibe than the epic, serious stuff that came later.
People in general underestimate just how many defacto 3P exclusives older PS systems got, and I think in general might have misguided assumptions on 'system sellers' or killer apps today. Outside of stuff like maybe GTA, TOTK, GOW or Spiderman there aren't any singular 'killer app' type of games anymore; no one game really sells a system in droves the way it could back in the '90s. It's more about having a good number and variety of high-quality exclusives that collectively give that type of value, which is what I think Sony are focusing on doing, even if they at times still have that singular type of massive 1P system-seller themselves.
Actually I think people expecting them to release something on the scale of a GOW Ragnarok every single year should look at the years from 2016-onward. Let's say the 2016 equivalent was UC4, 2017 was HZD, and 2018 was GOW and Spiderman. 2019 was probably meant to be Days Gone, but it didn't quite deliver, and Death Stranding was more a very "unique" experience. 2020 had TLOU2 and a surprise hit in GOT. 2021...another "quiet" year in terms of some 1P AAA megaton release. 2022 had GOW Ragnarok, HFW & GT7, and 2023 had Spiderman 2.
So if 2024 is a bit more 'quiet' on that front, that just sort of falls into the pattern. I think like others have said, it's better to look at what the SOP got right: no obsessive focus on GaaS, no truly questionable PC ports announced (I know some would say Until Dawn Remake is one, but it's also a remake to an almost 10-year old, last-gen game), a lot of Japanese & Asian presence, a lot of gameplay shown for a variety of titles, and signs of strengthening strategic partnerships with some key 3P partners, again in this case Japanese-focused.
It's definitely a step in the right direction. So in this context I don't really gel with the doomer vibes, but those folks are allowed to do so if they wish. That's their choice. I obviously disagree with it in light of the SOP, but that's life sometimes.