Ask Mixer how well it worked out for them.Some people sell even if they don't want because their finances suck and their only alternative is to fire a huge portion of the company or to go bankrupt and selling is their only option to avoid it.
Ask Mixer how well it worked out for them.Some people sell even if they don't want because their finances suck and their only alternative is to fire a huge portion of the company or to go bankrupt and selling is their only option to avoid it.
Great example like how MS want to force themselves into a market they know jack shit about.Ask Mixer how well it worked out for them.
Ask Mixer how well it worked out for them.
Their owners won a good chunk of money selling that to MS.Great example like how MS want to force themselves into a market they know jack shit about.
Same for Nokia, same for Zune.
PS worldwide sales -counting both digital and retail- are way, way bigger than the Switch ones.
Japan is a small portion of these worldwide sales: this is why all Japanese companies stopped making Japan only games, or games targeted mainly to Japan, and instead target a worldwide audience.
No, in the case of gaming SIE makes >25B in revenue per year (with billions of profits) and MS makes around 15B (with very likely billions of loses).
If some day CoD leaves PS (for minimum 10 years will stay there), most CoD PS players will continue on PS playing other games. So Sony won't lose most of these profits.
CoD will continue so its profits will continue. Sony will spent the marketing budget they were spending on CoD now in other games, very likely 1st party shooters. So it will be more profitable for Sony specially considering Sony gets 100% of that revenue instead of 30% or 20% (meaning, they need way less sales with 1st party games to make the same revenue and profit than with CoD sales).
Let's say CoD has a 80%-20% deal. A 1st party game of the same budget and price would need to generate 5 time less of revenue to generate the same revenue to Sony. So let's say a CoD sells 10M units on PS. A Sony shooter would need to sell 2M units to make the same amount of revenue.
Regarding profit, obviously the CoD marketing costed Sony less money than the one needed to make a 1st party AAA GaaS shooter so would need to sell way more than these 2M to get the same profit they were getting from CoD. But well, the recent Sony AAA sold or are in track to sell over 15/20M units. Some of their shooters will sell around that (in most cases less I think, but on top of that they'll get way more money from the DLC/MTX/passes/etc).
In 3-5 years:
So if CoD would have left now Sony wouldn't be worried because only a tiny portion of their userbase actively plays it and it represents a tiny portion of their revenue. But in a few years, CoD will be even less important for SIE.
- Sony will have in the market like half a dozen 1st party shooters
- SIE's revenue and profit coming from shooters will be way higher than now
- As a result of SIE growing their investment in all areas (not only in games, software, 1st party or shooters, they will be generating way more revenue and profit, and their userbase will grow continuing the current trend
- CoD PS revenue and profit will represent a smaller percent of the total SIE revenue and profit than now
- CoD PS MAU will represent a smaller percent of the PS MAU
- Some CoD PS players will stop playing CoD because moved to the Sony 1st party shoters
And well, to leave PS would be a super idiotic idea for MS because putting it day one on GP most of the (non-mobile) CoD revenue is going to come from PS because they will lose a big chunk of the PC and Xbox sales. So make sure MS will renew the deal 10 years from now.
Sony makes way more revenue than Nintendo.And yet Nintendo makes more profit in gaming than PlayStation. That's what I am talking about here: profit, not revenue. Revenue isn't the reason Sony wants to grow in live-service GaaS area, or publish on PC. Both of those are driven by need to increase profits.
I -and the Japanese companies- know that some Japanese games like the Capcom, Square Enix or Nintendo blockbusters, or some recent FromSoft games like Dark Souls, Sekiro or Elden Ring have worldwide appeal. Or games like Tekken or the Kojima ones.The problem in this thinking is that Japanese games are somehow not globally appealing. Yes some games aren't, but others are. RE4 is a globally appealing game, and Capcom didn't change much anything from the original to Remake in terms of artistic elements to make it globally appealing, vs. the original's 2005 release.
The Japanese console market is large, but the worldwide console market is way, way bigger. As I remember, like 5 times bigger.The Japanese console market itself may not be large in terms of overall global sales, but Japanese devs & pubs are huge contributors to overall games industry revenue globally.
I didn't mean this. I meant that companies like Kadokawa would focus more on games like Elden Ring, Sekiro or Dark Souls than in games as Love Live! School idol paradise, Metal Max, Root Letter: Last Answer, Relayer, Demon Gaze or more particularly, weirder Japan only games that we don't know at all.But if you're thinking games like RE4 or Tekken 8 have been changed to target a global audience, then that isn't necessarily true at all.
They don't need all that: look at Nintendo. Games can be low budget games made in Japan with Japanese devs only. The thing is that in terms of game genres, gameplay mechanics, character design, artstyle, setting etc. there are things that may be appealing to a part of the Japanese western but that doesn't work in the rest of the world.Maybe there are areas where they work with more Western talent, like for mo-cap, face modelling or voice-acting work, and certainly for region-specific marketing, but the actual game design itself is still firmly rooted in core elements of those series going back years or decades, with some QOL features added to the mix.
Microsoft said to the regulators that their gaming division only had 2 profitable quarters in all their history (meaning, since the start of the original Xbox).I'm pretty sure Xbox brings in some amount of profit annually.
Probably between $1.25 - $1.5 billion with all said and done. They sustain way more losses than Sony & Nintendo, but not to the point where they aren't making any profits at all, IMO.
There have been researches that shown that there's a big overlap of PS users who also have Xbox or a gaming PC. The CMA even did a poll for CoD PS players to know if CoD being on PS was a reason of having bought that console or if they would leave if it went exclusive and only like a quarter of them said yes.You don't know that; you also don't know the crossover ratio of COD players who are PS enthusiast in part because of COD being on PS, or PS having preferred access to COD. COD might be the center point that anchors them into the PS ecosystem to play other 1P & 3P games.
We don't know the exact numbers, but in any case do you think that the next games being made by Bungie, Firewalk, etc. plus TLOU online and so one for sure they'll sell more than 5 million copies each. And most of them, more than 10. Including a couple of them will sell over 20 million.Not actually true, because Sony has to develop & fund that 1P shooter themselves. Now I don't know what budget COD games have, but I'll just randomly say $150 million (it's potentially more than this).
Sony's game would need to actually sell a bit north of 4 million to bring in similar profit, because of the sunk development costs to make the game (and adding marketing on top, they'd probably need it to sell north of 5 million to equal the profit they'd get from COD selling 10 million on PS).
You're assuming this live-service/GaaS shooter approach actually works out. What if it doesn't? Most of Sony's marquee AAA hit those 15-20 million unit numbers due to things like their story/narrative, blockbuster set-pieces, epic scale and in the case of things like Spiderman, the license/IP involved. A lot of this isn't beholden as part of live-service/GaaS shooters. So far nothing we know of Fairgame$, Concord, Marathon or even Helldivers 2 suggests they will play into those aforementioned elements.
The previous GaaS games made by the people from Bungie, Firewalk or Haven (Destiny, Rainbow Six Siege, Assassin's Creed, The Division etc) sold way more than these 15-20M and on top of that must have made a shit ton of money with addons. They also have experience on releasing the fastest selling new IPs in gaming history record numbers (AC, Watchdogs, Destiny, almost The Division).So, if that ends up being the case, how are they going to hit those numbers? FWIW even other big non-COD shooters on the market with some history to them, like Splatoon and Battlefield, are not pulling 15-20 million sales numbers, so how are you so confident Sony's will? Even if they're the best-playing shooters on the market, 15-20 million is a big ask.
I think more PS users will catch on to shelling out $70 (or more) every year for the next COD while Xbox gamers get it "for free" in Game Pass Day 1.
To pay for GPU around $200/year during a generation or so isn't "for free" or cheaper than a single $70 payment + PS Plus Essential.Otherwise why be a guinea pig parting with that $70 every year to enable other people to get the game for significantly less?
Over time the PS revenue, profit and userbase will continue growing, with or without CoD because CoD is only a tiny portion of it.Over time I think that reality will catch on to more PS COD players and you'll see a shift as a result.
Yes, the CMA and the EC didn't see any issue with the acquisition regarding consoles, for them would be ok to make CoD exclusive on consoles tomorrow. The only thing that worried the CMA was the cloud gaming market (EC was fine with it like the rest of the regulators).By that same logic, there is nothing stopping them from pulling COD off of consoles like PlayStation; regulators like the CMA and EC have said it's "just fine" to do so, we already know MS are doing that with future Zenimax releases wholesale (very little if any "case by case"), we know what Phil Spencer really wanted to do with Minecraft and feels it was a mistake to leave it multiplat...
How much more evidence do you need to prove that Microsoft are not above stripping something away from PlayStation, even if it means money left on the table, if that can damage the brand? Which, BTW, is Microsoft's long-term intent ("spend Sony out of business")? Microsoft in no way needs gaming revenue nor profit to survive; their presence in gaming is just a long-term play to outlast smaller competitors via offsetting any gaming bleed with the vast profits from non-gaming sectors, and assume control of the market through that method. They've done this in the past and they're trying to do it again.
No, I think MS, Sony, all the regulators and people with functioning brain that MS bought ABK to make more money than they did before. And know that in consoles they make money mostly with CoD, and mostly on PS.You argue about COD being on PS as if in good faith of Microsoft doing what's best to making money off the IP and gaming.
Lol Trumpbox, more like Losebox.I don't really care if PC or Trumpbox lose access to their titles at this point, so would love Sony to acquire Take 2, Larian, CDPR, Capcom, From software, and Square Enix. Sony needs to start leveraging their multimedia capability, and these companies' storied IPs and talents would be a perfect fit.
Trump means beat someone at something.
Oh wait that Trump, I haven't heard of this guy from long ago.
Those era guys probably would vote trump if he threw his support for the acqusiton.
I’d trow sega in the garbage. IO, hirez, people can fly are mid asf
Hi passionate gamers,
I wanted to discuss with you which studios and maybe publishers we will see in the upcoming days, months or years. Don't get me wrong, it should be not a fire to lit console-wars. I just want to hear your opinions which studios or even publisher are realistic. You see the landscape of the gaming industry turned into an arms-race with companies like Microsoft, Tencent and Embracer Group, buying studios or publishers like there is no end. So we heard it more than one time confirmed from Sony execs like Jim Ryan or Kenshiro Yoshida they're not finished by long. So not long ago they hired a Director for acquisitions and complex mergers for Playstation division. So every thought, rumor or even maybe leak would be appreciated. Looking forward to exciting discussions with you!
Charts of possible targets and possibility - Credit to Desodeset (ResetEra)
Publishers Value Price Staff Properties Regions Benefits Negatives Chance CD Projekt RED 2.35B USD 3B+ USD 1000 Cyberpunk Eastern Europe Premium releases Known crunch problems Possible The Witcher (video game rights, board games, visual novels and merchandise rights) WRPG experience GoG as a DRM Free Store Project Hadar Multimedia success Cultural problems? (Poland is known as anti-liberal state) Huge potential for GaaS Spin-Offs Pearl Abyss 2.00B USD 3B+ USD 1000 Black Desert Online, Crimson Desert South Korea Geographical diversity Could be blasted by North Korean nuclear bomb. Possible DokeV MMO Experience Plan8 Multiple Upcoming GaaS Titles EVE Online CAPCOM 5.58B USD 7B+ USD 3000 Resident Evil, Devil May Cry, Dragon's Dogma, Pragmata Japan Premium Releases Not aware of any Very likely Monster Hunter, Exoprimal Appealing for both West and Japan Street Fighter Street Fighter-EVO Synergy Different Types of AAA Games (Horror, Action, RPG) Large legacy beneficial for PS+ Premium Square-Enix 5.43B USD 7B+ USD 4000-4500 Final Fantasy Japan Most popular AAA JRPGs Many AA titles that don't fit SIE strategy Very likely Dragon Quest, Kingdom Hearts, Nier, Forspoken The biggest MMO currently Not the best management Tons of smaller IPs and JRPGs Big potential on Mobile Subsidiaries that are hard to intergrade (Taito, Gangan Comics). Could be beneficial for Sony Group. Large legacy beneficial for PS+ Premium Warner Bros Games 2-4B USD 2-4B USD 2000 Lego License US/UK/CAN Premium Releases Licensing issues Unlikely Mortal Kombat Mortal Kombat-EVO Synergy Majority of titles are WB Discovery IPs Potential DC/Warner Bros Pictures Licenses E-Rated Games Not on sale currently? Superhero AAA Games Hi-Rez Studios 1.5B 1.5B 500+ Smite US GaaS experience Not aware of any Possible Paladins Multiple projects Rogue Company Easier to integrate Established console presence Ubisoft 3.58B 5B 20000 Assassin's Creed EU AAA Experience Huge workforce Very unlikely Rainbow Six, Ghost Recon, The Division Established franchises Bad management and culture Far Cry, Watch Dogs, BG&E Large catalog beneficial for PS+ Extra and Premium Lack of originality Just Dance, Rayman, Anno Worldwide presence Under control by Tencent Embracer Group 6.47B 9B+ 15000 Tomb Raider, Deus Ex, Legacy of Kain, Thief EU Huge variety of IPs
Huge Workforce Unlikely Lord of the Rings, Hellboy Beneficial for PS+ Unproved in AAA development Borderlands, Metro 2033, Dead Island, Saints Row Presence in games/multimedia/comics A lot of smaller devs/IPs Tons of smaller/midsized IPs (mainly from Europe)
Worldwide presence Risky business Sega Sammy 3B 4-5B 7500 Yakuza, Persona Japan Arms in Japan and the West A lot of non-gaming activities Unlikely Sonic Variety of genres Most of the franchises are not blockbusters. Fantasy Star, Virtua Fighter Large legacy beneficial for PS+ Premium Many PC oriented devs Total War, Company of Heroes, Football Manager Multimedia presence
Part II of potential M&A targets (Studios) for SIE .
Studios Value Price Staff Properties Regions Benefits Negatives Kojima Productions 100-200M 100-200M 150 Not any Japan Extremely Effective Team Build around one person Prestige Developer Too weird for mass audience Interests in transmedia projects High tech level Arc System Works 100-200M 100-200M 150 Guilty Gear, BazBlue Japan Effective team "Too anime for PlayStation" Specialized in fighting games Synergy with EVO From Software 860M 900M+ 350 Sekiro, Tenchu, Armored Core, King's Field, Elden Ring (may be partially?) Japan Specialized in RPG Games Not any Unique style Prestige Developer Effective team Blockbuster Developer Unseen 0-50 0-50 20 - 50 Not any Japan Low cost Start Up Company Can produce original and interesting titles Too weird for mass audience High Risk JP Games 50-100M 50-100M 20 - 50 Not any Japan Low cost Start Up Company Can produce AAA JRPGs Previous Tabata's failures Prestige Developer High Risk Arrowhead Games 50-100M 50-100M 100 Not any Sweden Specialized in Co-Op Games Not proven in AAA Games Established relationship with SIE Remedy Games 235M 300M+ 300 Alan Wake, Control (?) Finland Proven in AAA Games Latest titles are not best sellers Good Storytellers A partnership with Tencent (3.8%) for project Vanguard Potential in GaaS Publishing deals with Epic and 505 People Can Fly 250M 300-400M 500 Painkiller, Bulletstorm, New IP Poland Potential in GaaS Have a little success in latest titles Multiple projects Deals with other publishers (Square Enix currently) Rebel Wolves 50-100M 50-100M 20 - 50 Not any Poland Low cost Start Up Company Huge potential in WRPGs High Risk Techland 1.5-2B 1.5-2B 400 Dying Light, New Fantasy IP, Call of Juarez Poland Blockbuster Proven Might have problems with crunch culture Experience in Action RPGs Lucid Games 0-50 0-50 150 Not any UK Good Support Studio Not proven in AAA Games Established relationship with SIE Ballistic Moon 0-50 0-50 50 - 100 Not any UK Low cost Not proven in AAA Games Already has relationship with SIE Start Up Company Could produce unique horror games High Risk IO Interactive 100-200M 100-200M 300 Hitman, James Bond License Denmark Proven in AAA Games Already making a game for Xbox (MS might be preferred buyer) Unique style Unknown status of Hitman IP Effective team Asobo 100-200M 100-200M 200 Plague's Tale France High tech level Already making a game or two for Xbox (MS might be preferred buyer) Proven in Third Person Storytelling Games Publishing deal with Focus Home Larian Studios 100-200M 100-200M 300 Divinity Belgium WRPG Experience Tencent has 30% Stake Unique style May not fit SIE Strategy Jetpack Interactive 0-50 0-50 50 Not any US Good Support Studio Too small to be acquired. Better to be a partner Established relationship with SIE Ember Lab 0-50 0-50 50 Kena US Unique animated experience Might have problems with management Fitting SIE Style of games Established relationship with SIE Firewalk Studios 100-200M 100-200M 100 - 150 Not any US Low cost Start Up Company Big Potential in GaaS High Risk Team of experienced devs Deviation Games 100-200M 100-200M 100 - 150 Not any US Low cost Start Up Company Big Potential in GaaS High Risk Team of experienced devs Humanoid 100-200M 100-200M 20 - 50 Not any Canada Low cost Start Up Company Huge potential in WRPGs High Risk Team of experienced devs
CBU I, CBU II, CBU III, CBU IV, Fromsoft sound cooler.I’d trow sega in the garbage. IO, hirez, people can fly are mid asf
Yes. EA, Take 2 or Bandai Namco are way bigger than Square, Capcom or Ubisoft and they are way smaller than ABK so they would be easier to acquire (if MS or Sony wants to acquire and their shareholders want to sell) regarding having issues with regulators due to their size and impact in the market.
As happened with acquisitions of Bungie, Bethesda or Activision Blizzard King, the acquisition of any big publisher would need to be approved by the regulators. As of now, only ABK caused some issues with regulators because even if they are a very small portion of the market, they are the biggest 3rd party in consoles.
The problem is who buys them: MS had issues with market regulators even if MS has a 20% market share in some players. Imagine what would have happened if it would have been Sony, the ones with 80% market share there, the ones trying to buy.
They can use that because it's true.
They are in the last position of the console race and their main competitor Sony heavily dominates them, specially in top markets like EU and Asia by a huge distance.
ABK, even if the top 3rd party publisher in consoles, only represents a tiny gaming market share, even in console or in PlayStation.
So MS acquiring ABK would change things much, it only would help MS to get closer to Sony but still behind, and without basically hurting PS's market at all, because it's so big that even if they'd remove ABK from there -CoD will continue for at least 10 years- wouldn't be almost noticiable.
MS tried and failed to acquire several publishers and developers in the recent years. It may also been the case of Sony, as en example with Kojipro, Ready at Dawn, Quantic Dream or Supermassive. Maybe Sony wanted to buy them and maybe they didn't want to sell, or at least not to Sony because wanted to remain multiplatform or wanted to sell to the highest bidder and wasn't Sony. Same goes with MS.
Sony is perfectly fine as they are, they can afford to continue doing their current strategy which is smarter than just to buy a bunch of known brands:
Growing all their internal dev teams to allow them make more games. Acquiring support studios to rely less on external outsourcing, acquiring PC porting teams to don't need to waste main dev team resources on ports, licensing these IPs to movies, tv shows, theme park rides and soon mobile games too. Sony also has been spending more than ever in 2nd party and 3rd party exclusivity deals.
In the last 4 years acquired studios like Insomniac, Bungie, Bluepoint or Housemarque, plus new studios with the key talent from Bungie, Liverpool Studio, Evolution or the top Ubisoft games. Invested more than ever in VR, revamped their game sub and in terms of 1st party lineup they're expanding in shooters/MP/GaaS while also growing in their traditional game types. They are developing more games than ever, being around half of them new IPs.
Once they solved the chips issue in a few months PS5 will be back to be the fastest selling console in gaming history. More than doubling the userbase of their direct competitors while also having record numbers in engagement and also in game subs and accesories sales.
Sony is doing great and will continue doing great, in fact better than before because they have been investing to grow in all areas so they will grow in userbase, revenue and profit. And pretty likely, as they estimate, in market share too. Even if MS acquires ABK and specially considering they'll keep CoD on PS (which only affects under 8% of their PS revenue and userbase, a percentage that after some time will be smaller) at least for 10 years.
Like MS, Sony will continue growing and making acquisitions, but the ones that make sense and when it makes sense. Sony doesn't need to make big acquisitions and pretty likely wouldn't be allowed to make big console publisher acquisitions because they already are too dominant in that market.
Bungie isn't independent, it's a 100% owned SIE subsidiary that won't be under PS Studios and will continue using their label as full multiplatform publisher.What helped this get deal passed for Sony is that Bungie remained independent.
They are not unproved, there's a ton of key people there who worked in many top tier AAA games, including multiple record breaking new IPs and top performing GaaS.While acquiring up and coming studios such as Haven, they're still unproven studios.
After remaking Demon's Souls, Bluepoint worked as support team in GoW Ragnarok and after it seems to be working in another game as support studio while starting to build a proper game design team, which they never had and it's needed to develop their own game as lead studio.This will also allow Sony's other studios to use their IPs to make games (such as Bluepoint).
Bungie, Firewalk and Haven staff worked in gaming history sales record breaking new IPs as Assassin's Creed, Watchdogs, The Division or Destiny. Konami, Capcom and Square not. They also worked on top performing GaaS such as Destiny, Rainbow Six Siege or more Ubi GaaS stuff, while Konami, Capcom or Square Enix only have Final Fantasy XIV as top performing console/PC GaaS.Konami is another example. They have strong IPs, but they also make products outside of the gaming division. Sony already hs a good relationship with Square and Capcom and it wouldn't hurt to acquire them if they opportunity was there.
CDPR is a hard no. They said their not selling a month ago, when the rumor that Sony was buying them started. Besides CDPR and Larian are mainly pc studios, publishers. Xbox makes more sense for them. Sony will likely get a Japanese publisher or studio.I don't really care if PC or Trumpbox lose access to their titles at this point, so would love Sony to acquire Take 2, Larian, CDPR, Capcom, From software, and Square Enix. Sony needs to start leveraging their multimedia capability, and these companies' storied IPs and talents would be a perfect fit.
SE is probably the one they will buy since their already in bed with them. Thats only if SE wants to sell. Their probably content with the partnership, Same with Sega and Xbox.EU accepted Microsoft's remedies as they were giving 10 year deals for cloud gaming.
FTC knew the console concerns, but couldn't get passed the government officials.
CMA dropped their console concerns but blocked them based on the cloud. Now we have to wait and see what this restructured deal looks like.
CMA was originally concerned because they had a large market share over the cloud market and they wanted it to grow, now that seems to have been dropped.
What helped this get deal passed for Sony is that Bungie remained independent. As the market leader, Sony may be more willing to make structural remedies compared to Microsoft since they're trying to gain ground on Sony.
So there are many avenues that make things different when Sony goes out and try to acquire one publisher. Bandai is huge, but that's primarily because they're big outside of the gaming division.
While acquiring up and coming studios such as Haven, they're still unproven studios.
If they somehow acquired Capcom, they would have established franchises such as Street Fighter, Devil May Cry, Resident Evil, and More. This will also allow Sony's other studios to use their IPs to make games (such as Bluepoint).
Konami is another example. They have strong IPs, but they also make products outside of the gaming division. Sony already hs a good relationship with Square and Capcom and it wouldn't hurt to acquire them if they opportunity was there.
It doesn't matter if Xbox makes more sense for them. I want them taken off the board, they have valuable IPs and/or talented RPG teams.CDPR is a hard no. They said their not selling a month ago, when the rumor that Sony was buying them started. Besides CDPR and Larian are mainly pc studios, publishers. Xbox makes more sense for them. Sony will likely get a Japanese publisher or studio.
Bungie isn't independent, it's a 100% owned SIE subsidiary that won't be under PS Studios and will continue using their label as full multiplatform publisher.
But will be under SIE, reporting to Jimbo and collaborating and coordinated with SIE publishing and PS Studios, specially for GaaS.
Regulators didn't care about Bungie because will continue full multiplatform and it's tiny compared to the market size, it's many, many times smaller than ABK.
They are not unproved, there's a ton of key people there who worked in many top tier AAA games, including multiple record breaking new IPs and top performing GaaS.
That doesn't mean they cannot remake another game. They're eventually going to grow in size, and if they have established IPs (example Dino Crisis) it would be easier to get off the floor if Capcom is owned by Sony. A lot of Capcom's games are not done in house, they're outsourced.After remaking Demon's Souls, Bluepoint worked as support team in GoW Ragnarok and after it seems to be working in another game as support studio while starting to build a proper game design team, which they never had and it's needed to develop their own game as lead studio.
Just because they're veterans in the industry, that doesn't mean the game is going to be successful. They will have experience, but they still need to prove themselves.Bungie, Firewalk and Haven staff worked in gaming history sales record breaking new IPs as Assassin's Creed, Watchdogs, The Division or Destiny. Konami, Capcom and Square not. They also worked on top performing GaaS such as Destiny, Rainbow Six Siege or more Ubi GaaS stuff, while Konami, Capcom or Square Enix only have Final Fantasy XIV as top performing console/PC GaaS.
I didn't say they would acquire Konami, I used both Konami and Bandai as an example. They both are worth a lot money, but that's mostly due to the fact that they make products outside of the gaming division. So if they were to acquire them, it would be totally different situation than acquiring Capcom.Also, Konami doesn't have enough inhouse devs to work in AAA games outside their football game and maybe some remaster or remake. Konami, Square and Capcom are in a great finantial position, their best in over a decade. I love some of their IPs, Capcom is my favorite company ever but they won't want to sell.
On top of that, these and many other Japanese publishers, like Sega or Kadokawa, have other business where Sony isn't interested and could be an issue to get rid of them, or would prevent Sony to get these companies because they don't want to enter these other business areas.
They will publish their games multiplatform under the Bungie label, but they are a SIE subsidiary that reports to Jim Ryan, follows the SIE strategy and guidelines, they have been integrated inside the SIE structure, their costs, revenue and profits are reported as part as the SIE ones, they joined the SIE publishing and PS Studios to take part on the team that reviews all the SIE GaaS projects (including the Bungie ones) and support the other Sony GaaS.They're independent under Sony. That was already established. They will publish their own games. They will continue to release games on multiple consoles and that's easier to acquire when you're going to make all games exclusive.
The brand new studios haven't made a game. They have to prove they can make a successful game.
In this case MS is stupid for paying 70B for ABK because being veterans in the industry doesn't mean their next games are going to be successful. They will have experience, but they still need to prove themselves.Just because they're veterans in the industry, that doesn't mean the game is going to be successful. They will have experience, but they still need to prove themselves.
The Bluepoint boss said when they were acquired that they moved away from remakes to go back to evolve the studio and work in original games, which is where all the team members did work before joining Bluepoint.That doesn't mean they cannot remake another game. They're eventually going to grow in size, and if they have established IPs (example Dino Crisis) it would be easier to get off the floor if Capcom is owned by Sony. A lot of Capcom's games are not done in house, they're outsourced.
As game publisher, Bandai Namco is one of the top grossing game publishers in the world. They are the top grossing Japanese 3rd party publisher, only Sony and Nintendo are above them regarding Japanese companies.I didn't say they would acquire Konami, I used both Konami and Bandai as an example. They both are worth a lot money, but that's mostly due to the fact that they make products outside of the gaming division. So if they were to acquire them, it would be totally different situation than acquiring Capcom.
MS and Sony said they will continue acquiring (but in the case of Sony, not in the short term). But in the case of Sony isn't likely that they'd acquire big publishers, pretty likely because most of them won't want to sell or at least not to a platform holder.The point is to acquire these studios before Microsoft buys more, and they're likely going to do it. There are benefits to owning Bandai and Capcom. If they were to acquire them, then there's no negative impact.
They will publish their games multiplatform under the Bungie label, but they are a SIE subsidiary that reports to Jim Ryan, follows the SIE strategy and guidelines, they have been integrated inside the SIE structure, their costs, revenue and profits are reported as part as the SIE ones, they joined the SIE publishing and PS Studios to take part on the team that reviews all the SIE GaaS projects (including the Bungie ones) and support the other Sony GaaS.
They are a 100% owned SIE subsidiary, they are not independent at all.
This is not like their other studios. You're going to work independently under Sony. This means Sony has far less control and this was likely the agreement that was put in place when Sony acquired them after being tied down with Microsoft and Activision."This acquisition will give SIE access to Bungie's world-class approach to live game services and technology expertise, furthering SIE's vision to reach billions of players. Bungie will continue to operate independently, maintaining the ability to self-publish and reach players wherever they choose to play," reads a new 6-K SEC filing from Sony.
No, you're comparing two different things. If/when this deal is completed, Microsoft will have the rights to Call of Duty. It's an established franchise that's popular around the world.In this case MS is stupid for paying 70B for ABK because being veterans in the industry doesn't mean their next games are going to be successful. They will have experience, but they still need to prove themselves.
The Bluepoint boss said when they were acquired that they moved away from remakes to go back to evolve the studio and work in original games, which is where all the team members did work before joining Bluepoint.
Dimps developed Street Fighter 4 and 5, which were also assisted by Capcom. But they are not a first-party studio. You also have Asura's Wrath, Resident Evil 3 Remake (Mainly developed by a separate studio). But the point still remains. Capcom doesn't have to develop these games, they can be outsourced.Capcom games, like Sony, Ubisoft, MS games and most AAA games are developed having a lead studio in Capcom/Sony/Ubisoft/etc. plus several support studios. Some of these support teams are internal, other ones are outsourced.
Bandai publishes a lot of games that are not made by their internal studios. Elden RingAs game publisher, Bandai Namco is one of the top grossing game publishers in the world. They are the top grossing Japanese 3rd party publisher, only Sony and Nintendo are above them regarding Japanese companies.
Konami has a lower profile in console and PC, but in mobile they are huge.
You're missing the point of this conversation. We're saying what Sony SHOULD do, but that doesn't mean they're going to do it. The they continue to be relaxed while other studios are bought up, then they could be making a mistake.MS and Sony said they will continue acquiring (but in the case of Sony, not in the short term). But in the case of Sony isn't likely that they'd acquire big publishers, pretty likely because most of them won't want to sell or at least not to a platform holder.
Bandai or Capcom would be great acquisitions but for them would be better to continue independent and multiplatform.
I'm aware they're under Sony. I have stated this before.
This is not like their other studios. You're going to work independently under Sony. This means Sony has far less control and this was likely the agreement that was put in place when Sony acquired them after being tied down with Microsoft and Activision.