How does acquiring a developer which already mostly does PS only releases actually help them? They're getting the console sales benefit while not taking the financial risk of paying for the development and marketing of niche games. Playstation heads in SoCal will take one look at the cute girl/anime box art and reject the purchase outright anyway. Just, for the sake of it, lets read what the descriptor paragraph in Wikipedia has to say about their most recent release and then think about what current PS Studios heads would have to say about it compared to their own work.Does anyone think independent Japanese devs like Vanillaware would be worth it for Sony first party? Could help fill the void left by the closing of Japan Studio.
13 Sentinels: Aegis Rim[a] is a 2019 video game developed by Vanillaware and published by Atlus. It was released for the PlayStation 4 in Japan in November 2019 and worldwide in September 2020, with a Nintendo Switch version released in April 2022. The game is divided between side-scrolling adventure segments and real-time strategy (RTS) battles, and follows thirteen high-school students in a fictionalized 1980s Japan who are dragged into a futuristic war between mechas and hostile Kaiju in a nonlinear narrative.