Digital Foundry to Microsoft's rescue.
Xbox fanatics have harassed John for years, it feels like he is constantly trying to placate them.
"Todd Howard: Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it."
Todd wanted the best looking, most detailed graphics. Scope was never the problem.
Digital Foundry to Microsoft's rescue.
Xbox fanatics have harassed John for years, it feels like he is constantly trying to placate them.
"Todd Howard: Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it."
Todd wanted the best looking, most detailed graphics. Scope was never the problem.
Digital Foundry to Microsoft's rescue.
Xbox fanatics have harassed John for years, it feels like he is constantly trying to placate them.
"Todd Howard: Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it."
Todd wanted the best looking, most detailed graphics. Scope was never the problem.
Digital Foundry to Microsoft's rescue.
Xbox fanatics have harassed John for years, it feels like he is constantly trying to placate them.
"Todd Howard: Always these huge, open worlds, fully dynamic, hyper detail where anything can happen. And we do want to do that. It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it."
Todd wanted the best looking, most detailed graphics. Scope was never the problem.
But nothing like the others you put them with.Because it's a well known issue. The engine is old. I guess that's the reason why Bungie's new IP "MATTER" might use the Unreal Engine 5.