I've decided to restart my save since I made a bunch of dumb mistakes. Started as an Explorer, and added Alien DNA and Neon Street Rat as my perks. Below is a brief review of my previous experience + current playthrough. I had around 8h with my previous character and am just sitting shy of 4 with my current character.
Graphics [8/10]
- I'm running the game on the highest possible graphical settings, with diminished motion blur and film grain. I have VRS, DRS set to 0.85, and FSR2 enabled.
- I have not measured my framerate, but it seems mostly stable and fluid. I'm actually impressed that the game runs as good as it does
- Quality is inconsistent. Some stuff, like your ship, the first cave, etc. look good, while others, like New Atlantis, look dated. The game is not a looker by any stretch of the imagination, and is behind games like RDR2, HFW, or Cyberpunk.
- Visually, the game is an ode to interstellar (the movie).
Sound [6/10]
- Sound design is passable, but the soundtrack... gets on my nerves. Not only there's random volume swells that make little to no sense, but there's also the inappropriate usage of certain tracks that do not fit the mood. Sometimes I glance at an enemy super far away, not engaging in combat, but the game thinks the enemy has gone aggro (they haven't) and plays a more action focused theme.
- The sountrack itself would not be out of place in interstellar or AI, however it's like the wish version of these. It's very copy paste from recognisable themes. Me and @Dr Bass even discussed this more in depth.
Gameplay [5/10]
- I'm actually impressed at how well the game controls, but it's dated. Compared to other Bethesda titles it would be a 10/10, but unfortunately I cannot in good conscience leave it at that.
- You can't reload while running, your character briefly freezes when being attack, especially melee, the "climb" animation is janky as sin, some key bindings make no sense...
- Inventory management is ass, absolute ass. It's confusing, janky, there's too many menus that make little sense, everything seems like it was designed by a five year old.
- Loading screens are everywhere and this breaks immersion. While I can almost forgive a loading screen to get into orbit, it's inexcusable to have a loading screen (fade in / fade out) when getting in and out of buildings, or caves. This is archaic game design
- The AI is pretty bad. While enemies are passable and not completely horrible, your companions and certain AI elements like turrets are... Absolutely redundant, stupid, and borderline useless.. An example comes from a dynamic side quest - I boarded their ship, enabled the turrets to help me defend, and started killing enemies. There was 1 enemy missing, and both the ships captain and the turret were firing... at a wall. He was on the floor below behind a door, stuck.
Story [N/A]
- Will not comment on the story since I haven't completed the game
"Fun factor"
- I'm actually having fun. I genuinely feel this game is better than the sum of its parts. If I had to review it based on what I experienced so far and ignoring the story, I'd give the game an 8/10, even though the above would point to a 6/10. My opinion may change, of course.