I believe that Sony has paid money for a lot of games to be exclusive (full or timed) in order for them to bring in consumers, gamers and fans into their eco-system. I personally have no issues with what they've done for 27+ years because I know that's how the industry works. Exclusivity brings you in and everything else makes you stay. I just don't cry about what Sony, Microsoft or any company does for that matter because at the end of the day, none of it will affect me in a negative way.
There're a
LOT of caveats here to keep in mind, FWIW. Yes, Sony got a LOT of 3P exclusive support even with the PS1, but they didn't money-hat nearly as much as people think. It's not like Sega and Nintendo made it hard for pissed-off 3P devs and pubs to seek out Sony on their own given the myriad of bad business decisions surrounding Saturn and N64.
Squaresoft for example was one such developer, tired of Nintendo's strict licensing costs and high costs for cartridges. The N64 yet again using carts probably tipped them over the edge. Namco didn't want to be overshadowed by Sega's arcade ports to Saturn, and probably felt that they wouldn't get sufficient dev support from Sega for their ports. Alongside that, they were naturally very impressed with PS1's specs and worked out a deal to license PS1 tech for their System 11 board, that made porting to PS1 ridiculously easy.
Yes Sony did do things like money-hat Tomb Raider 2 exclusivity and RE3 to PS1, but it's partly the fault of Sega and Nintendo for not providing good enough competition with the Saturn & N64 that allowed that situation to develop. If they pulled their part more (especially Sega), they could've at least ensured stuff like Tomb Raider 2 were multiplat, or even gotten them exclusive for their systems instead. Sony just took advantage of an opportunity that was already there; if Sega or Nintendo felt it was worth the money to put up for games like TR2 on their platforms at the time, they could have played ball. They didn't (and I'm saying all this as someone who REALLY likes the Saturn (almost as much as PS1), and likes the N64).
PS2 was a case where, again, in the eyes of devs it seemed like Sony just had the best overall solution. They built off every strength of the PS1, and it was enough to eclipse Sega (who fixed many of Saturn's mistakes, but made new mistakes with Dreamcast i.e launching too early in Japan, leaving an exploit in the BIOS for hackers to crack super easily, pricing too low for Western markets, and losing EA support), Nintendo, and Microsoft. Whatever type of 3P exclusivity money-hats you feel Sony did with PS1 & 2, dropped off significantly with PS3 and that's when MS did that strategy on steroids. Almost all the 3P exclusives Sony got, like Demon's Souls, were co-developed between them and 3P devs like From Software (who already had a deep history with Sony by that point anyway).
I don't see them as taking away anything just like I don't see Sony taking away Final Fantasy from Xbox fans. People will say Xbox fans don't buy Final Fantasy or other Square Enix games but why should they? Getting a second rate PSP remaster over FFXVI or FF7R isn't going to get anyone buying your games and if/when they get released years later for $70, nah, vast majority of consumers/gamers will simply say fuck that.
Xbox fans have had MORE than enough opportunities to show out for JRPGs and have failed to do so. FF XIII, FF XV, PSO 2, Lost Odyssey, Blue Dragon etc. have all either bombed or underperformed on Xbox over the past 20 years. OTOH, WRPGs tend to do well on the platform, going all the way back to Morrowind, Jade Empire and KOTOR.
It's obvious which way the Xbox audience leans and that shouldn't be surprising considering it was mainly Western devs who flocked to OG Xbox and 360 as the AAA market on PC was dying and those devs needed familiar architectures in the console space to justify continue making stuff like big WRPGs altogether. Xbox was the platform they chose, and most of Xbox's fanbase grew from Western N64 owners and PC gamers shifting to consoles in the 2000s.
The second reason why I will never see it that way is for the simple fact that they were never Sony's or PlayStation's to begin with. They had/have no ownership of anything Bethesda related or ABK related so you can't take something away when it was never yours to begin with. Microsoft is acquiring studios/publishers because first, they're available for purchase so why wouldn't they and second, because why pay to license content for Game Pass when you can own it instead? Microsoft isn't doing anything that Sony wouldn't do if the roles were reversed.
I agree with this in principal, but there are going to be PlayStation gamers who feel otherwise just like how there were Nintendo gamers who felt otherwise when Squaresoft left for Sony with the PS1.
The better question though is why does Microsoft feel they need to acquire ABK in the first place? If the reason is so that they can increase gaming revenue and profit, then it's a tactile admission that revenue and, more importantly, profit from Xbox as it's existed thus far is insufficient. Meaning the performance of 1P software where it matters, revenue and profit, has been substandard for the past several years. That those games have failed to capture the attention of the wider market and even a growing segment of the Xbox customer market.
But that's the part of this some people don't want to talk about, because it means admitting to Microsoft's business mistakes with the brand over at least the past 10 years, and doing so with deep introspection, when certain people want to gloss over them and try bolstering an image of greatness for the brand not reflected by reality (their market performance and cache among the majority of gaming customers).
The reason why I say Spencer is a visionary is because he's seeing years and decades beyond a box where as Sony for example just doesn't want to change and stay the same as if it was 1995. I also say it because he convinced Nadella and shareholders of his long term vision. If they didn't believe in his vision and more importantly, didn't believe that they could make a shit ton of money in the long term, then they simply would have denied his vision.
Fundamentally false. Almost everything Phil Spencer is trying to do with Xbox today, other platform holders have tried in one form or another years if not decades earlier. MS just benefits from recency bias and a tech world that is more interconnected than it's ever been, as well as even lower-end tech now being "good enough" for tasks that would've required high-end performance machines to even attempt only 10 or so years ago.
MS did not start cloud gaming. Onlive and Gaikai did. PS Now was a thing on PCs via cloud access years before GamePass. PS Now as a thing on TVs as an app years before GamePass. Remote Play and Crossbuy were a thing on PlayStation over a decade before Play Anywhere solidified on Xbox. Online gaming was heavily pushed by Sega with the Netlink and SegaNET (which also standardized modem access) way before Xbox Live. Sony was pushing incentives for indie devs with Net Yazore years before Xbox Live Arcade or ID @ Xbox indie initiatives. Consoles like the PC-FX, PS1 (Net Yazore), etc. allowed for devs to use retail systems as dev tools decades before Dev Mode in Xbox Series consoles.
The idea of taking your home console library on the go with native play support was already done with Switch well before MS's endorsement of such for Steam Deck. In fact, Sega was ahead of even that with the Nomad in 1995, which literally played Genesis/MegaDrive games in a portable form factor. Software-based BC was already a thing with PS3 for PS1 & PS2 games (with latter revisions) way before MS did it in 2015. Sony started the model for monthly free game rewards (PS+, starting at least in 2012 on PS3) before MS copied it with Games For Gold. The Kinect was basically MS's version of the EyeToy (Sony) and Wiimote (Nintendo), which had already been available for years prior.
Meanwhile, Microsoft are still not present in consumer-level gaming VR or AR. The truth is, Xbox is around today because Phil Spencer convinced Satya Nadella that it could act as a vector for Azure cloud growth, i.e getting more clients for Azure from the gaming space, and acquiring gaming technologies to integrate into Azure for gaming-orientated backend cloud development platforms & services. Without Azure, Xbox would already be dead, or at least spun off as its own company or subsidiary.
That's the "vision" Phil Spencer has for Xbox long-term and, it's smart in that it meshes with the whole of Microsoft's direction orientated toward services. But let's not pretend like they're the only ones who have been "looking forward" and Sony is some relic stuck in the '90s. If that were the case, they would have pulled out as a platform holder a long,
LONG time ago. The fact their business model is more closely related to Nintendo's, and Nintendo has persevered since the '80s, shows that maybe their approaches to the industry are not only not archaic, but reflect a hell of a lot of flexibility on their part where past competitors like Sega, NEC, SNK, 3DO, Atari etc. have failed (although if they had MS levels of cash, at least Sega would still be around and for selfish reasons I'd of loved to have them as a platform holder still).
I know majority here don't like Spencer which is fine but I have no issues or problems with him. Is he perfect? Fuck no but he's doing what no one else including Peter Moore was never ever able to do and that's convince the CEO and the company itself to take Xbox seriously and to go all in. Knowing that Nadella is all in gives me more confidence in Xbox than anything anyone else could ever do because he's putting literally hundreds of billions of dollars into Xbox and as an Xbox gamer and fan, I love seeing it because I know im going to greatly benefit from it all in the end.
Again, I'm just gonna say that the reason Microsoft is "all in" on Xbox is because they are actually "all in" on gaming, and that just happens to also include Xbox. It's NOT because of Xbox in and of itself, but rather what Xbox can do for Azure and what it can (perhaps) enable in growing in gaming via other means.
The one time Xbox
WAS able to get full backing (and, yes, Microsoft did heavily back Xbox prior to 2017, let's not pretend they didn't) of Microsoft was with the Xbox 360. You don't decide to double a console's RAM because of a specific developer's complaints, cover the cost of RROD, lock in
HUGE NUMBERS of 3P exclusives, timed exclusives and exclusive DLC, pump money into aggressive marketing, attempt to compete in the (then-relevant) format wars through your console, and spend hundreds of millions on a Kinect device that catapulted your console sales, if you weren't going "all in".
Back to Spencer for a minute, im giving him this entire generation to prove himself just like I gave Sony all of the PlayStation 4 generation to prove themselves to me because outside of old school God of War and Naughty Dog, Sony didn't give me anything great until 2016. For Microsoft, outside of Gears of War, same as Sony. Nothing really for me. Sony proved themselves to me last generation and I gave them the entire generation to win me over which they did game wise. Other aspects leave a lot to be desired but at the same time, they're secondary this generation for me for a reason. Microsoft has the rest of this generation and thus far, they already surpassed last generation for me because while I only gotten Halo Infinite, it was my 2021 game of the year and made me a fan of the series despite never playing a Halo game before Infinite.
The problem is you're being very anecdotal here, when we're really talking about the larger market at a macro scale. It's obvious for the majority that Sony was doing the right things with PS4
WELL before 2016. In fact, IMO they began their comeback in 2009, during the last years of PS3. Demon's Souls, the better version of GTA5 (up to that point), GT6, Uncharted 3, TLOU, and smaller games like Tearaway, Echochrome, Puppeteer, etc. at a time Microsoft more or less abandoned the core gamer outside of yet another Halo or Forza.
That was goodwill Sony used towards launching the PS4 and, yeah, I'd say the XBO had a stronger initial lineup of exclusives in the first year, but Sony's goodwill from turning the PS3 around combined with having the evidently better platform for multiplats and strong quality in software regardless (plus a better price), helped continue their momentum. MS screwing up royally also helped.
You talk about selling the console at a loss or giving Game Pass for a package of Pringles but I don't see any of this as a negative. Sony has been established for 27 years. Microsoft with Xbox is coming off a horrible generation and decided to reset everything. They couldn't just stay the same of here's a $60 game, buy it and play it and succeed because that time for them was done. That wasn't going to work or do anything in regards to building their brand, platform and eco-system. They needed to change course and pivot which they did with Game Pass and going in a subscription based direction.
Sony actually was
NOT established for the early years of PS1. In Japan, from 1994 to up before FF VII, they were 2nd to Sega and the Saturn, although that gap shrunk with each month. Before PS1, Sony were known for shitty FMV and Sony ImageSoft games, they weren't at all really "established" as a trusted brand in gaming at that point. They had to earn that cache, and that meant doing more than just buying a publisher or locking in certain 3P exclusive deals.
Like, they could have locked in 3P exclusivity for games like Daikatana, Congo etc. instead and died off anyway because those games being exclusive wouldn't have changed the fact they were shit games. So they had to earn a good eye for content worth locking down deals with, co-funding/co-developing etc. and yes some of that involved getting talent from other companies like Sega and Nintendo but those companies were making it easy for talent to leave anyway.
Also I wouldn't say MS reset "everything" this gen. If they did, the branding for Xbox would have been completely removed from the One X and One S, but it isn't. Hell, the Series S looks A LOT like the One S!! They pushed the Series early on for being BC with XBO games and boosting their performance, so how is that a full-on reset? Looking to GamePass as the solution isn't the long-term thing you seem to think it is; if it were, why have MS come out lately and state they don't see it constituting any more than 10 - 15% of their total gaming revenue?
If GamePass was the thing to base the future of the brand upon, I would think they'd imagine it making up a hell of a lot more of total gaming revenue than 15%.
Looking it up, it seems like Sony had a publishing deal with Universal for Crash. They didn't renew the deal and eventually Universal merged with Vivendi Games who later merged with ABK.
Yep, that's the story behind Sony's history with Crash Bandicoot. Considering the drop in Crash's sales and quality with the PS2/GC/Xbox generation, and Sony finding other successful anthropomorphic brands in Rachet & Clank and Jak & Daxter, Crash seemingly needed Sony more than Sony needed Crash. I'll even be bold enough and say that's the case to this day; look at how well the remake trilogy did as a timed PS4 exclusive (likely bolstered at least by the Crash Easter egg in UC4) compared to Crash 4.
Maybe Crash 4 was an issue of timing, but it's also possible maybe it not being as strongly tied to the PlayStation brand resulted in a massive drop of interest as well. That's something Microsoft and ABK will have to test out if/when they do another Crash game in the future, though.