Nintendo lobotomizing their new hardware as expected. *yawn*
Somehow there persists a segment of Nintendo’s fanboy population that have never internalized the often-reinforced philosophy Nintendo has of never being on the cutting edge of hardware. How they can be so in denial is a mystery.People expecting this to perform close to a Steam Deck are in for a surprise.
And not a good one.
Bro the Switch rumors were so insane and funny, worse than the PS5 Tom Sawyer rumors lolSomehow there persists a segment of Nintendo’s fanboy population that have never internalized the often-reinforced philosophy Nintendo has of never being on the cutting edge of hardware. How they can be so in denial is a mystery.
Even the N64 and GC were based mostly on tech that was years old and then hobbled by Nintendo’s usual greedy bullshit, but some idiots think that the next system will be a beast anyway. It was hilarious when the WiiU supposedly topped the PS3 and 360 in horsepower, yet games ported from those systems had major performance issues on WiiU.
I remember. Hell the rumours before the WiiU reveal were just as bad.Bro the Switch rumors were so insane and funny, worse than the PS5 Tom Sawyer rumors lol
The N64 had by far the most powerful rasterization hardware of the generation, but was set back by the cartridge medium's storage capacity in comparison to the CD. It had co-processors that could do anti-aliasing, texture filtering, mip-mapping, blending and a bunch of other features that only appeared years later in Direct3D 5/6 hardware (ATi Rage, Riva 128).Somehow there persists a segment of Nintendo’s fanboy population that have never internalized the often-reinforced philosophy Nintendo has of never being on the cutting edge of hardware. How they can be so in denial is a mystery.
Even the N64 and GC were based mostly on tech that was years old and then hobbled by Nintendo’s usual greedy bullshit, but some idiots think that the next system will be a beast anyway. It was hilarious when the WiiU supposedly topped the PS3 and 360 in horsepower, yet games ported from those systems had major performance issues on WiiU.
I had a very illuminating conversation once with an engineer from Silicon Graphics about the N64.The N64 had by far the most powerful rasterization hardware of the generation, but was set back by the cartridge medium's storage capacity in comparison to the CD. It had co-processors that could do anti-aliasing, texture filtering, mip-mapping, blending and a bunch of other features that only appeared years later in Direct3D 5/6 hardware (ATi Rage, Riva 128).
The GC had pretty decent hardware in comparison to the PS2, very cost effective but very similar in the end result.
It's from the DS and Wii onwards that Nintendo truly stopped giving a shit about capabilities and insisted on providing the bare minimum to developers, and that actually blew up on their face with the Wii U.
Idk WTF is going on with them but as usual all eyes on them to see what they pulling even though we already know..Nintendo are scared of the WIIU effect. Watch it be called just New Switch or steal PS thing and call it Switch 2.
Switch 2 is the best name either way. Sony needs to get off their ass and get as many portals out there and tweak the software quickly to make it into a PS+ cloud machineNintendo are scared of the WIIU effect. Watch it be called just New Switch or steal PS thing and call it Switch 2.
Im waiting for tht streaming capability.Switch 2 is the best name either way. Sony needs to get off their ass and get as many portals out there and tweak the software quickly to make it into a PS+ cloud machine
You can learn ocean magic and plays it on PC...Last nintendo I had was nes... as a little kid.
Imagine all the games I;ve never played.
I am actually kinda waiting for switch 2 and hope its backwards compatible. I want to paly that zelda games and mario odyssey
I had a very illuminating conversation once with an engineer from Silicon Graphics about the N64.
That system was such a downgrade from what SGI actually designed for Nintendo that they actually tried to stop Nintendo from referring to SGI in any marketing or packaging materials.
The clock was cut in half, the RAM was cut in half and the loading cache removed, the magneto-optical drive was supposed to be the media format instead of cartridges and it was supposed to have native VGA/RGB output.
The GameCube's Gekko was an optimized version of the PowerPC 750CXe that released that same year with lower core clocks, higher memory clocks, improved FPU and new instructions. Apple sold the G3 Powerbooks and iBooks with that same PowerPC 750CXe until mid-2001.As for the GameCube, the CPU in it was a three years outdated PowerPC chip.
The only and last two I played then never played my Switch again. Mario was OK and Zelda was boring and mediocre to me :/Last nintendo I had was nes... as a little kid.
Imagine all the games I;ve never played.
I am actually kinda waiting for switch 2 and hope its backwards compatible. I want to paly that zelda games and mario odyssey
I miss the old days where every console ran on vastly different and exotic architectures.The N64 was planned for a $250 release and then it had to be priced down to $200 because of the PS1 and Saturn. The SGI stations cost thousands of dollars at the time.
It was always going to use a very toned-down version of the SGI hardware. Optical drives were quite expensive at the time, and that's why the PS1 couldn't be sold for less than $200 despite the weaker processing hardware.
Of course, during a time where the best you can do on consoles were Mario 64 graphics, FMV cutscenes were all the rage which the PlayStation could do but the N64 couldn't.
The GameCube's Gekko was an optimized version of the PowerPC 750CXe that released that same year with lower core clocks, higher memory clocks, improved FPU and new instructions. Apple sold the G3 Powerbooks and iBooks with that same PowerPC 750CXe until mid-2001.
It also had a pretty advanced DirectX7 GPU, very fast memory with plenty of it to go around and decent I/O capabilities. It owed nothing to the PS2 at the time (the Xbox came out a year later).
Things only really went south with Nintendo hardware when they put the Wii with GC hardware clocked 50% higher.
PS5’s I/O subsystem might as well be alien technology with how well it works.I miss the old days where every console ran on vastly different and exotic architectures.