Back then, Team Asobi was around 35 employees, and has since grown to more than 60, and Doucet expects that number to reach around 100 people.
Team Asobi's next project will follow in the footsteps of the games it has done before, but will be a full-blown commercial title, "and our biggest to date," says Doucet.
We have a current production, and that's going fine," he says. "But we want to have another group for R&D, and we want enough in this group to explore as many areas that are interesting. And to potentially start other projects.
"But we're not giving ourselves any limits. If good people want to join Team Asobi, then we will be willing to talk to them. There is always stuff to do. There is always new projects to begin. We are not limited by any money or time. If we could double the studio just like that, we would find work for everybody."
"This perfection of controls really runs through the veins of Japanese game developers. It's been that way forever. There is something unique about moving a character in a Japanese game. The feeling that you have, the pleasure that you take... I look at developers like Platinum Games, when you play Bayonetta, that movement is perfected. They're second-to-none on that perfectionism. That's the local culture."