Not just own the base game.
The DLC is story locked... you need to reach a point in the story to access it.
To people understand better... it is like 20-30 hours of gameplay before reach the point to play the DLC.
Edit - Maybe I'm being a bit optimistic... some says you need 30 to 50 hours of playtime to reach the point to access the DLC.
It's locked behind two optional boss battles that are not required for advancing the story. Stop saying it's story locked.
It was... at least until last year.
They changed the rules this year.
Phantom Liberty was not nominated to GOTY because it was a DLC.
They only clarified the rules better this year, they didn't change them. Phantom Liberty was nominated in many categories, no RULE stopped it from being a GOTY nomination, it simply didn't get enough votes from the panel.
It is not the only meaty... not the last... there are expansions even more meaty.
To award a DLC you have to award the base game.... there is no way to one exists without the other.
And the base game already have it time in the past.
Can it have a category "Best downloadable content?"... sure I'm sure Shadow of the Erdtree will win it easily and very deserved.
But we are talking about a work done over another work... it is not a new game... it is the same game where you added more content to it.
If you open that gate then you don't need separably categories for Live Services games because they can have one or more DLCs fighting for the GOTY every year.
Hell why not a GOTY award where all the options are DLC from the same game... how fucked it is.
It basically decrease the importance of a GOTY title that should be something special.
Plus hold the industry to moving ahead to create new and exciting things.
The award like these have a clear goal to inspirate developer to create new games... not to work in DLCs forever for their already stabilized games.
What the point of a GOTY award if you can have DLCs / Expansions of old games winning it?
It is dumb.
Not just that the change in the rule added Remasters, Remakes, etc to the list... so if a Game won the title 2 years ago and got remastered today it can win it again... if it got remastered again in two years it can win again... the same game winning GOTY year by year? That even makes sense?
What expansions do you consider more meaty?
Who says you need to award the base game to award the DLC? What is this arbitrary rule?
We don't have that category.
Same game? Really? Can you substantiate this?
Are there multiple DLCs per year that are good enough to vie for GOTY each year?
Multiple DLC from the same game have been GOTY worthy in the past now?
How does it decrease the importance? If anything your arbitrary rules decrease the importance, no longer will shitty fucking games like Veilguard need to compete with excellent shit like Shadow of the Erdtree, one less obstacle for them getting nominated.
Yes, we all love that the industry is stuck in 7-10 year dev cycles to give us slop, nope. From gave us quality content that is full game sized 2 years later after ER's launch, they deserve to be praised.
Actually they SHOULD inspire people who have made great games to iterate on them more, not all of us want to wait more than a decade for more single player GTA content, we could have used a Ballad of Gay Tony for GTA V, for instance. Your mindset is what's killing the industry.
What's the point of a GOTY award if something that wasn't the best gaming experience of the year can win it?
Here we go, further proof you talk out your ass all the time. The rule wasn't changed, it was CLARIFIED. Resident Evil 4 REMAKE was nominated LAST YEAR. I wonder if you were doing teary-eyed diatribes in 2023 over that nomination?
There is a category called "Best ongoing game", or they could add a category dedicated to "meaty" DLCs.
Best ongoing is for live service games, if anything it was a mistake last year to put Phantom Liberty there as it's a DLC, not a game "ongoing", but they wanted to show respect for the work done to improve the game since launch.