I want Uncharted 5 with his daughter as the main!
We should just retcon Uncharted 4 and start back after they got engaged at the end of Uncharted 3.I want Uncharted 5 with his daughter as the main!
Pretty great result it seems. Time will be kind to this game. Well deserved!
My only gripe is not being able to cancel out the work bench upgrade animations! I have no patience and hate waiting for it to finish.Dina and I are headed to the TV station now. Man, I think I found myself playing with that extension cord that open the two gates for 20 minutes. I was testing out the physics of it, and it's insane. Whoever was put in charge of that, kudos. I found myself throwing it through the windows of the gate room and bringing it out the other side. The stealth is very satisfying. I do wish I could end the stealth animation sooner, but really, that's a good problem to have. More realism.
Yeah, the animations are cool for the work bench. But after awhile they get tedious. First world problems I suppose. I must say, now that I have the shotgun, I am desperate to hit a work bench and upgrade it. It's already bad ass.My only gripe is not being able to cancel out the work bench upgrade animations! I have no patience and hate waiting for it to finish.
Incendiary shells are dope! But they always are in almost every game.Yeah, the animations are cool for the work bench. But after awhile they get tedious. First world problems I suppose. I must say, now that I have the shotgun, I am desperate to hit a work bench and upgrade it. It's already bad ass.
Ahhh word? Damn I died in the last one after round 2 I was so pissed. Good job.First Grounded Daily Run complete
Ahhh word? Damn I died in the last one after round 2 I was so pissed. Good job.
Yeah, I like the difficulty keeps me coming back.TBF before this one I had never made it past round 3 on a daily run on grounded
The Last of Us Part II Remastered Patch 1.1.0
The Last of Us Part II Remastered Patch Notes.
New Content
- Grounded II: Making The Last of Us Part II
- Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.
- New Bonus skins for Ellie and Abby
Bug Fixes and Improvements
Accessibility
Gameplay
- Multiple screen reader improvements and bug fixes
- Changes made to improve HUD color readability
- Fixed audio cues when zooming in with scope on body regions of characters
- Fixed an issue with supply crates while using High Contrast Display
- [No Return] Fixed an issue where HUD color changes wouldn’t save
- [Lost Levels] Improved navigation assistance
No Return
Other Modes
- “Mixed Bag” trophy now counts damage-over-time kills from molotovs
- Fixed an issue where the Planning Board could inaccurately display active Mods on an encounter
- Fixed an issue where players could quit out during death in a No Return run without penalty
- Fixed an issue where Joel and Tommy could become stun locked by repeated melee attacks
- Fixed an issue in the Arcade Bloater boss level where Infected would not jump down from balcony
- Fixed cases where Gambits would appear that are impossible to complete in certain encounters
- Fixed issues in Garage Bloater boss level where player could become unreachable by Infected
- Fixed an issue where Clicker kills were not counting toward Challenge goals
- Fixed an issue where detailed statistics weren't displayed after a No Return encounter
- Fixed issues related to the “Stealth Kills Boost Movement” speed modifier
- Dropped bombs from enemies no longer negatively count towards player’s accuracy statistics
- Mirror gameplay modifiers can no longer be enabled in No Return
General
- [Guitar Free Play] Fixed an issue that prevented one Nylon Guitar string from playing
- [Lost Levels] Multiple bug fixes for commentary bubble counters
Localization
- Multiple UI tweaks and improvements throughout game, particularly within No Return
- Fixed a crash that could occur when progressing naturally from Santa Barbara to the Epilogue
- Players can now enable the Director Commentary without having to first beat the Story
- Fixed an issue where the main menu's boat scene may not correctly match the player's current level of story progression
- Fixed an issue where the incorrect weapon skin would be active while in a workbench
- Fixed an issue which allowed gameplay modifiers to inadvertently affect 'Making Of' content
- Fixed an issue where the main menu's scene may not correctly match the player's current level of story progression
- Fixed an issue where game could become temporarily locked at 40 FPS in uncommon boot conditions
- Fixed an issue with Model Viewer preview display
- Fixed an issue where Bow Resistance could be locked with Adaptive Triggers enabled
- Fixed multiple issues with PS4 save data imports
- Fixed issue where player may become stuck on a black screen after quitting and reopening game with a completed save file
- [No Return] Fixed a crash that could occur when viewing the final score of a Daily Run
- [No Return] Fixed an issue where players were unable to change weapon skins for certain characters
- Various minor localization fixes across multiple languages
- Fixed a crash that could occur when text language is set to Japanese, Simplified Chinese, or Traditional Chinese, specifically while navigating through menus
Yeah I also pick Manny alot.Already love Joel and Tommy in No Return. Nice to hear they fixed the melee issue
At least we know we got a last and final farewell of dopeness!Part 3 is coming baby!!!
Might be a long wait but it's coming.
Personally I think it's been in development a bit longer than Neil is letting on.
New IP will still be first of course but they already confirmed multiple single player games in development last year.
One of them has to be part 3.