The recent discourse has pivoted, there are many pushing the idea that exclusives are a thing of the past and will continue to diminish as time goes on.
There are PC gamers who question why games are made only for a console and do not understand why first party games are not day and date on PC.
I want to break it down into simple terms... there are two main functions of first party games;
1. A vanity style project, that required massive capital investment and will act as a showpiece to attract customers to a platform to spend money on other games and services etc, so the overall business will profit and grow in the longterm. I.E. Spider-man / GOW
2. Pure profit, where the game is created with a tight budget, to be sold to the mass market and should be available as widely as possible. I.E. Helldivers / Destiny
PlayStation has decided to try to port their premium (1) games to PC, they have sold little there, undermined their utility as an attraction for the PS5 (which has seen sales falter, coincidentally...or not) and the porting has not solved PlayStations issues with low margins.
All in all PlayStation has forgotten the main function of exclusives and how VITAL they are to a platform holder and it has lead to degradation of the strength of the brand.
If costs are too high, they need to be cut directly, no PC or other platform sales will EVER fix out of control costs. Only good management can improve the situation.
It's time to reassess the strategy that has got them to this point. It is time to go back to full exclusives and time to recenter the company around selling as many consoles as possible, across the entire globe. Global saturation has always been the great power of PlayStation... a massive consumer-base.
The business should never be built around the egos of a few game creators who want to make a name for themselves, that is a fragile foundation for success.
There are PC gamers who question why games are made only for a console and do not understand why first party games are not day and date on PC.
I want to break it down into simple terms... there are two main functions of first party games;
1. A vanity style project, that required massive capital investment and will act as a showpiece to attract customers to a platform to spend money on other games and services etc, so the overall business will profit and grow in the longterm. I.E. Spider-man / GOW
2. Pure profit, where the game is created with a tight budget, to be sold to the mass market and should be available as widely as possible. I.E. Helldivers / Destiny
PlayStation has decided to try to port their premium (1) games to PC, they have sold little there, undermined their utility as an attraction for the PS5 (which has seen sales falter, coincidentally...or not) and the porting has not solved PlayStations issues with low margins.
All in all PlayStation has forgotten the main function of exclusives and how VITAL they are to a platform holder and it has lead to degradation of the strength of the brand.
If costs are too high, they need to be cut directly, no PC or other platform sales will EVER fix out of control costs. Only good management can improve the situation.
It's time to reassess the strategy that has got them to this point. It is time to go back to full exclusives and time to recenter the company around selling as many consoles as possible, across the entire globe. Global saturation has always been the great power of PlayStation... a massive consumer-base.
The business should never be built around the egos of a few game creators who want to make a name for themselves, that is a fragile foundation for success.