This FUD campaign of trying to stop AAA Blockbuster games from Sony from Microsoft Backed Media is fucking Scary

24 Jun 2022
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All these games still exist on the indie side. There are tons and tons of them. Why people need Sony specifically to do them?

If Sony Japan was still active they would 100% ignore all their output and not even count them in their list wars (like they do for GT7, MLB, Destiny and PSVR) but now they have an angle.

Lemme fake cry and make an article about it so all the haters can shit on Sony 🙄

Because with Sony they would be 1P and potentially be better games with larger budgets and more polish. And under Sony, they could more directly be used for bolstering platform variety, cost-effective transmedia initiatives, get all the sales revenue (or at least more of it) even if some were multiplat, and prevent direct competitors from shoring up those games/IP to use as foreclosure against them.

So, basically, a lot of reasons.
 

Kokoloko

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Those are PS Studios titles, though. They are published by Sony and xDev works on these games.
What titles are you talking about?

Japan Studios wasn't doing anything, so they had to be cut. It's unfortunate, but it's their own doing. Only Team Asobi within Japan Studios was doing something: made Astrobot VR, helped with DualSense, released Astrobot for the PS5 launch.

During that period, the rest of the Japan Studios (~300 people) didn't release anything.
They done alot more then Bend.
From Japan Studios:

Knack 1-2
Helped with, Bloodborne, Shadow of the Collosus, Ghost of Tsushima, Demons Souls remake
Gravity Rush 2
Everybody’s Golf
Parapa the Rapper
Patapon 2
Locorocco 1-2

They made great smaller games.
They didnt have to be cut, they could of been put to work. Same as Toyama.
 

Kokoloko

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Because with Sony they would be 1P and potentially be better games with larger budgets and more polish. And under Sony, they could more directly be used for bolstering platform variety, cost-effective transmedia initiatives, get all the sales revenue (or at least more of it) even if some were multiplat, and prevent direct competitors from shoring up those games/IP to use as foreclosure against them.

So, basically, a lot of reasons.
Thank you
 

Yobo

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What titles are you talking about?


They done alot more then Bend.
From Japan Studios:

Knack 1-2
Helped with, Bloodborne, Shadow of the Collosus, Ghost of Tsushima, Demons Souls remake
Gravity Rush 2
Everybody’s Golf
Parapa the Rapper
Patapon 2
Locorocco 1-2

They made great smaller games.
They didnt have to be cut, they could of been put to work. Same as Toyama.
Notice how few of those games were from last gen or even by Japan Studios
Everybody's Golf is by Clap Hanz
Patapon was by Pyramid In
Knack

Japan Studios was basically an outsource studio. Polyphony had long since left them. Team ICO disbanded. All that was left was Team Siren and Team Asobi, and it was Team Siren that got cut because they never made anything that sold.

Team Asobi absorbed a lot of the staff and are doing their own thing

So all we really lost with the disbanding of Japan Studios was Gravity Rush and who cares
 

Yurinka

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If Sony Japan was still active

They done alot more then Bend.
From Japan Studios:

Knack 1-2
Helped with, Bloodborne, Shadow of the Collosus, Ghost of Tsushima, Demons Souls remake
Gravity Rush 2
Everybody’s Golf
Parapa the Rapper
Patapon 2
Locorocco 1-2

They made great smaller games.
They didnt have to be cut, they could of been put to work. Same as Toyama.

Notice how few of those games were from last gen or even by Japan Studios
Everybody's Golf is by Clap Hanz
Patapon was by Pyramid In
Knack

Japan Studios was basically an outsource studio. Polyphony had long since left them. Team ICO disbanded. All that was left was Team Siren and Team Asobi, and it was Team Siren that got cut because they never made anything that sold.

Team Asobi absorbed a lot of the staff and are doing their own thing

So all we really lost with the disbanding of Japan Studios was Gravity Rush and who cares
Japan Studio wasn't disbanded, they were split into Team Asobi (their different internal teams) and the Japanese XDEV team (their 2nd party publishing team). Japan Studio, which was totally unrelated to Polyphony, wasn't an outsource team: they also developed inhouse games like the Team Ico games. Their teams also weren't fixed teams, most of their members moved from team to team. As an example, Team Asobi has people who worked on Team Ico games, Gravity Rush 2 or Knack.

And their Japanese XDEV team has people who worked on Patapon, Everybody's Golf, Bloodborne or Demon's Souls. They are now working on games like Rise of the Ronin, Stellar Blade or Death Stranding 2.
 
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KiryuRealty

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Where it’s at.
It's actually very simple. Microsoft cannot produce AAA games: Redfall, Halo Infinite, Forza Motorsport, Starfield, Crackdown 3, etc.

Microsoft can make very good AA games: Grounded, Ori 1, Ori 2, Hi-Fi Rush, Sea of Thieves, Pentiment, etc.

But it is the blockbuster AAA games that set PlayStation apart from Xbox, e.g., GOW, GoT, TLOU, HFW, SM2, etc.. The paid shills and media want Sony to stop making as many AAA games and waste their resources on making AA games.

If it happens, PlayStation will lose its competitive advantage against Xbox, and Xbox will have more of a level-playing field to compete.

PlayStation fans need to be aware of their tactics and not pressure Sony into doing something stupid. They did the same thing with "PlayStation needs a Game Pass; Sony needs to launch games on PS+ day one; PS needs to stop making TLOU" etc.
Funny how almost all the AA games you listed were externally developed and then only published by MS. Everything but Sea of Thieves was made outside of MS, with some ending up published by MS due to their developer and publisher buying spree.
 

Shmunter

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Sony pushing AAA blockbusters at the possible expense of smaller AA non-Hollywood'ish games isn't exactly a full-on controversial take or one inherently in bad faith. I've been wanting Sony to expand back out to AA titles as well, and leverage legacy IP more efficiently in that space (since for a lot of that IP, AA would be the best-suited space for them to proliferate). Having some non-Western variety 1P-wise would be great as well; while games like Rise of the Ronin are looking great, I think even more uniqueness could be possible and would be welcomed.

However, I 100% don't think Sony have to stop with the massive blockbuster titles in order to do this. They need the Spiderman 2s, the GOW Ragnaroks, the Horizon Forbidden Wests, etc. People love those games and they are the big-ticket sellers that help PS consoles sell, and help with the brand perception among gamers. It's not Sony's fault Microsoft can't seem to make those types of games in-house or from the ground-up. But if Sony want to expand out into more experimental 1P titles, they can, and AA is a great means to do that without impacting the AAA stuff (a lot of which still take many risks in their own right; just because they're mainstream and AAA doesn't mean they aren't creative).

Don't get why some of these people have to make it an either/or situation. We can have both types.
Yes I agree. Days of Unfinished Swan, Puppeteer, Journey, etc are long missed by me
 

Heisenberg007

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What titles are you talking about?
All of the ones I mentioned earlier, e.g., Sackboy, Lost Souls Aside, Stellar Blade, etc.
They done alot more then Bend.
From Japan Studios:

Knack 1-2
Helped with, Bloodborne, Shadow of the Collosus, Ghost of Tsushima, Demons Souls remake
Gravity Rush 2
Everybody’s Golf
Parapa the Rapper
Patapon 2
Locorocco 1-2

They made great smaller games.
They didnt have to be cut, they could of been put to work. Same as Toyama.
The games you have mentioned are old games that were mostly developed and released before 2017 ended. Japan Studios wasn't shut down in 2017 by Sony. I'm talking about the period after that. What did they release or even work on after 2017 until 2021?

They didn't have anything to do Shadow of the Colossus Remake (Bluepoint), Ghost of Tsushima (Sucker Punch), or Demon's Souls Remake (Bluepoint).

They were a studio of 300+ people. Their output did not match their size at all. Not to mention that none of their games ever became commercial success.
 

laynelane

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It's actually very simple. Microsoft cannot produce AAA games: Redfall, Halo Infinite, Forza Motorsport, Starfield, Crackdown 3, etc.

Microsoft can make very good AA games: Grounded, Ori 1, Ori 2, Hi-Fi Rush, Sea of Thieves, Pentiment, etc.

But it is the blockbuster AAA games that set PlayStation apart from Xbox, e.g., GOW, GoT, TLOU, HFW, SM2, etc.. The paid shills and media want Sony to stop making as many AAA games and waste their resources on making AA games.

If it happens, PlayStation will lose its competitive advantage against Xbox, and Xbox will have more of a level-playing field to compete.

PlayStation fans need to be aware of their tactics and not pressure Sony into doing something stupid. They did the same thing with "PlayStation needs a Game Pass; Sony needs to launch games on PS+ day one; PS needs to stop making TLOU" etc.

I still remember, back when the Game Pass astroturfing was in full swing, seeing comments that PS and PS fans were going to have to adapt or be left behind. Subs are the future, Day 1 releases on PC are the future, movie games, etc. The fact that Nintendo and Sony wisely didn't adopt these poor strategies (and maintained or increased their market share)l seemed to be lost on those that mindlessly parroted those talking points. That they keep making up new ones is not surprising but, thankfully, the internet bubble does not translate to real world impact. I much prefer a focus on games and hardware over services. Great games and a console to play them on are the reason why I've stuck with Sony since the PS1 and why MS' strategy and offerings have no appeal whatsoever.
 

Kokoloko

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All of the ones I mentioned earlier, e.g., Sackboy, Lost Souls Aside, Stellar Blade, etc.

The games you have mentioned are old games that were mostly developed and released before 2017 ended. Japan Studios wasn't shut down in 2017 by Sony. I'm talking about the period after that. What did they release or even work on after 2017 until 2021?

They didn't have anything to do Shadow of the Colossus Remake (Bluepoint), Ghost of Tsushima (Sucker Punch), or Demon's Souls Remake (Bluepoint).

They were a studio of 300+ people. Their output did not match their size at all. Not to mention that none of their games ever became commercial success.
They supposedly helped with Demons Souls and the rest.
Maybe they werent given the resources to create anything. I doubt a team with so much experience didnt just come up with anything after decades.

Like i said, Bloodborne and Demons Souls werent commercial successes supposdly but Id take there games any day over Days gone lol
 

Kokoloko

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Japan Studio wasn't disbanded, they were split into Team Asobi (their different internal teams) and the Japanese XDEV team (their 2nd party publishing team). Japan Studio, which was totally unrelated to Polyphony, wasn't an outsource team: they also developed inhouse games like the Team Ico games. Their teams also weren't fixed teams, most of their members moved from team to team. As an example, Team Asobi has people who worked on Team Ico games, Gravity Rush 2 or Knack.

And their Japanese XDEV team has people who worked on Patapon, Everybody's Golf, Bloodborne or Demon's Souls. They are now working on games like Rise of the Ronin, Stellar Blade or Death Stranding 2.
Toyama ( Gravity Rush, Siren, Silent Hill ), Toriyama ( Bloodborn Producer, Demons Souls ),

They should of kept these smaller teams to make those smaller games. Not just work on big games

But sounds like you guys like losing talent and just working on bigger games. Watch when Astrobot is dropped and Asobi with it lol. You guys will change your tune again
 

Kokoloko

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Notice how few of those games were from last gen or even by Japan Studios
Everybody's Golf is by Clap Hanz
Patapon was by Pyramid In
Knack

Japan Studios was basically an outsource studio. Polyphony had long since left them. Team ICO disbanded. All that was left was Team Siren and Team Asobi, and it was Team Siren that got cut because they never made anything that sold.

Team Asobi absorbed a lot of the staff and are doing their own thing

So all we really lost with the disbanding of Japan Studios was Gravity Rush and who cares

They still had Japan studios in the name and members working on those games. Gravity Rush was pretty decent. I would of liked more of these smaller games
 

Alabtrosmyster

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Because with Sony they would be 1P and potentially be better games with larger budgets and more polish. And under Sony, they could more directly be used for bolstering platform variety, cost-effective transmedia initiatives, get all the sales revenue (or at least more of it) even if some were multiplat, and prevent direct competitors from shoring up those games/IP to use as foreclosure against them.

So, basically, a lot of reasons.
So, no longer "indie" level or AA type.

Games like these are made by people who do it to start themselves in the business, if they succeed a few times the same studio might try a bigger project, so on and so forth.

The robot game that comes with the PS5, the PSVR projects are mostly smaller projects, even the new Sack Boy game is not "AAA".

Anyway, I don't think people should care either way, if you want to play indie type games there are plenty of them on playstation and Switch... Not so many on Xbox compared to the popular gaming platforms (unless you think all PC gaming is "xbox" then I guess they have much more than anyone).
 

Yurinka

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Toyama ( Gravity Rush, Siren, Silent Hill ), Toriyama ( Bloodborn Producer, Demons Souls ),

They should of kept these smaller teams to make those smaller games. Not just work on big games

But sounds like you guys like losing talent and just working on bigger games. Watch when Astrobot is dropped and Asobi with it lol. You guys will change your tune again

Games aren't made by 1 person.

Japan Studio internal development teams were merged into Team Asobi, which means it continues having Gravity Rush devs. Some of them already were on it before the restructuring and worked on Astro's Playroom. They are growing and working on a 3d action platformer bigger than their previous ones and on multiple prototypes.

Both Bloodborne and Demon's Souls were developed by From Software (and the remake in Bluepoint), the talent creating these games was basically there, not at Japan Studio. Sony -via Japan Studio's 2nd party publishing team- was the publisher of the games. Japan Studio's 2nd party publishing (XDEV) team got their own office in the same building and became the Japanese XDEV team, no longer reporting to Japan Studio. They are growing, and working in more games than ever before (being Death Stranding 2, Rise of the Ronin or Stellar Blade some of them).
 

Kokoloko

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Games aren't made by 1 person.

Japan Studio internal development teams were merged into Team Asobi, which means it continues having Gravity Rush devs. Some of them already were on it before the restructuring and worked on Astro's Playroom. They are growing and working on a 3d action platformer bigger than their previous ones and on multiple prototypes.

Both Bloodborne and Demon's Souls were developed by From Software (and the remake in Bluepoint), the talent creating these games was basically there, not at Japan Studio. Sony -via Japan Studio's 2nd party publishing team- was the publisher of the games. Japan Studio's 2nd party publishing (XDEV) team got their own office in the same building and became the Japanese XDEV team, no longer reporting to Japan Studio. They are growing, and working in more games than ever before (being Death Stranding 2, Rise of the Ronin or Stellar Blade some of them).

They arent made by one person but image making a Metal Gear game without Kojima, a Souls game without Miyazaki. Imagine losing Cory Balrog.
Toyama is still a talent as are some of the smaller studio directors and members who worked with Japan studios for multiple games.
Ueda even though he takes his sweet as time created some masterpieces no1 else can. They should of been kept him and them in house And not let them become 3rd party.

As I said, I want those smaller games, it doesnt have to all be AAA games or them assisting with AAA games.
 

Yurinka

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They arent made by one person but image making a Metal Gear game without Kojima, a Souls game without Miyazaki. Imagine losing Cory Balrog.
Toyama is still a talent as are some of the smaller studio directors and members who worked with Japan studios for multiple games.
Ueda even though he takes his sweet as time created some masterpieces no1 else can. They should of been kept him and them in house And not let them become 3rd party.

As I said, I want those smaller games, it doesnt have to all be AAA games or them assisting with AAA games.
I love the works of Kojima, Miyazaki, Barlog, Toyama or Ueda, and I'd personally would love to keep them at Sony forever and being so successful.

But Cory only directed two GoW games, most GoW are directed by other people, as it's the case of GoWR. I can perfectly see Metal Gear games without Kojima (even if fans would riot due to religious reasons) or Souls without Miyazaki (same as with Kojima) and great Japan Studio/Team Asobi games without Toyama or Ueda. In fact Japan Studio has a lot of classics where Ueda or Toyama didn't work. In the same way we saw maybe even beter Marios and Zeldas without Miyamoto than the ones he worked on as developer.

What I am not sure if they would be able to do great games without the teams and company they had in their great games behind them. They could be another Keiji Inafune, Tomonobu Itagaki, John Romero, Peter Molyneyx, Jenova Chen, etc., who left their team and weren't able to do another great game again but their former team continued deliveing great games without them, in several cases even better.

I'd love to see a new Kojima game exciting me as MGS games did (DS didn't achieve it, I didn't complete the game) or future games from Toyame excite me as Gravity Rush 1 & 2 did, but I'm not too optimistic. Not sure about Ueda's next work, which is taking forever as TLG did, but this time without Sony guys completing the development he wasn't able to properly complete.
 
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Kokoloko

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I love the works of Kojima, Miyazaki, Barlog, Toyama or Ueda, and I'd personally would love to keep them at Sony forever and being so successful.
Me too
But Cory only directed two GoW games, most GoW are directed by other people, as it's the case of GoWR. I can perfectly see Metal Gear games without Kojima (even if fans would riot due to religious reasons) or Souls without Miyazaki (same as with Kojima) and great Japan Studio/Team Asobi games without Toyama or Ueda. In fact Japan Studio has a lot of classics where Ueda or Toyama didn't work. In the same way we saw maybe even beter Marios and Zeldas without Miyamoto than the ones he worked on as developer.
I cant see MGS without Kojima. He’s brains behind it all, story wise, style wise and some gameplay elements, you cant replace someone like Kojima. And we’ve seen souls games without Miyazaki and they mostly suck including Dark Souls 2. Its was massively missing the “Soul”
Even if GOW works without Cory, Cory is still a great game developer Sony should keep a hold of.

Japan studios has plenty great games but Ueda made some of my favourite games of all time, Ico, Shadow of the Collosus and Last Guardian really had a different tone to his games that no1 else does.

Out of everyone mentioned I think Miyamoto is like Stan Lee. He had a great team behind him with most the games, I dont see him as the same as the others, especially since the Snes
 

Box

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Me too

I cant see MGS without Kojima. He’s brains behind it all, story wise, style wise and some gameplay elements, you cant replace someone like Kojima. And we’ve seen souls games without Miyazaki and they mostly suck including Dark Souls 2. Its was massively missing the “Soul”
Even if GOW works without Cory, Cory is still a great game developer Sony should keep a hold of.

Japan studios has plenty great games but Ueda made some of my favourite games of all time, Ico, Shadow of the Collosus and Last Guardian really had a different tone to his games that no1 else does.

Out of everyone mentioned I think Miyamoto is like Stan Lee. He had a great team behind him with most the games, I dont see him as the same as the others, especially since the Snes

Mgs rising was great and that was withiut Kojima