so more PC and mobile then?
Basically said they will continue with the current strategy. They still didn't release the mobile games, but have been working on them since a few years ago, they are coming. Same goes with playing PS5 games in mobile via cloud gaaming.
i told you day and date pc ports are coming. It makes sense if they want that bag.
They haven't said anything about day one games.
The most similar thing Totoki said is that due to hardware costs increasing after console launch instead of reducing as happened in previous generations, they will no longer will be able to have that hardware profitability in the 2nd half of the console lifecycle. And that they are compensating it partly with the profitability they get from other platforms (so mainly the PC ports).
Just before that he explained that 1st party games as exclusive are important because make your console more popular, and that in the past it was their only goal, but now they can also use them to milk more money (while continuing posting record numbers in console).
I'm still willing to bet that we don't see day/date releases for the next 3-4 years. Live-service games sure. SP won't though.
If Sony want higher margins they should invest in Asia and actually develop their IPs.
Their current strategy is helping them to achieve many records, so I think they won't change it:
- Some games remain PS exclusive forever and never get released in PC
- Some other games get ported around 2 years or more after its original PS release (not counting release of remasters or remakes)
- Some of the GaaS that get ported to PC (some like GT7 or MLB weren't) will be released day one on PC, like the Bungie ones
Even for a quarter, 10billion revenue and 600m profit s a joke margin. They need to cut fat asap. 30billion for a year and 1.5 or 2billion profit also doesnt sound amazing. Solid. Dont know their analitics but somwthing s wrong. Hardware s not losing money. Probably making something. 50m subs paying. 3p royalties. Accesories. Big exclusives selling great and bringing billions.
Cut vr bullshit. Spends billion on development and it ll never be a major thing. Go8ng nowhere. Cut spending on 3p marketing deals. U do it in first 2,3 years to establish platforms. No point in doing it later.
Stop with stupid buy8ng timed exclusives. Also u do it in start of gen.
Also they must buy some publisher with bunch of studios or ip. Capcom. Square.
Namco has great profit margin. Go there.
PC ll do jack shit. Selling few mills therr ll do nothing except losing loyal customers.
One of the main reasons of the low profitability this quarter/FY are the relatetd costs (retention bonuses etc) from recent acquisitions. They said next FY they will be reduced.
Another one are the loses generated by selling a lot of hardware this quarter, because over time the cost of PS5 components isn't decreasing as happened in previous console: it has been increasing instead.
To make big acquisiions now would worsen he issue instead of helping. They have to wait until they completed paying these acquisiion costs of previous acquisiions before moving to new ones.
PSVR1 wss profitable, and PSVR2 is performing better so it should be more profitable.
They are making hundreds of millions per year with PC and are having a great increase every year. And PC ports only costs them a couple millions each, so it's a super highly profitable business for them. So they'll keep doing PC ports.