Ha! For a mobile device - yes. For console playing in living rooms? No.60fps at what resolution? I get that 800p is now acceptable as a baseline resolution, but for me, if it can't achieve 60fps at 1440p or higher, it doesn't really matter.
Ha! For a mobile device - yes. For console playing in living rooms? No.
I am also curious at their claim. Don't know what factors are there though. Matrix demo was 1080p/30FPS with Lumen doing RT. I wonder what example they are using to claim 60FPS and what resolution (native).
Absolutely! Series S should have never been made. I get what MS was trying to do but imo it was unnecessary.So you're agreeing that the Series S, for next gen gaming, is not an acceptable device for console playing in living rooms. Good to know.
Absolutely! Series S should have never been made. I get what MS was trying to do but imo it was unnecessary.
Also, I don't know if Series S renders at 800p with most of the games that run on it. I thought you was talking about the Steam Deck which is locked to 800p by default.
I got one and am quite satisfied with it. The 64gb model is adequately priced IMHO.And I'm not shitting on the deck, I'd like to get one, if the price was not extortionate.
The deck isn't a device designed to be a console in your living room. It's a mobile device that was designed for on-the-go travel and things where you are constantly looking at the built-in LED screen. The pixel resolution is remarkably sharp when viewing it on it's intended purpose media.The Series S in a lot of next gen titles runs sub 1080p. Matrix runs at sub 600p.
As for the steam deck, which is what I was referring to, it's a device you can plug in your TV. I don't get this constant "resolution not sufficient for next gen" when people find it acceptable that a console outputs 800p and that's just swell.
And I'm not shitting on the deck, I'd like to get one, if the price was not extortionate.
The deck isn't a device designed to be a console in your living room. It's a mobile device that was designed for on-the-go travel and things where you are constantly looking at the built-in LED screen. The pixel resolution is remarkably sharp when viewing it on it's intended purpose media.
When people talk about the Steam Deck and how awesome it is, they aren't talking about it in the context of playing games on a TV but the screen it is attached to it. In that regard, it's an amazing device as you get sharp clarity with all the added rendering benefits of PC settings. In other words, taking a game up to MAX settings for ambient occlusion for example, will yield an extremely well lit scene equivalent to a PC running on native 4k TV or monitor.
As it should be. Nanite is light on the rendering pipeline. It always will be that lighting/shading is the bulk of the expensive in any given frame. This is why I preach about bandwidth so much. Having an insane amount of triangles for assets is pretty trivial for the GPU. Rendering those triangles (i.e. rasterizing them) is where bandwidth is a problem for GPUs.I think you are just a bit early to the party...
"High scalability level is set for a 60 fps budget. However, note that achieving a 60 fps budget with acceptable quality is still a work in progress."
It does support 60fps but the quality is no there... at least at acceptable level.
Devs will still be using:
"Epic scalability level is set for a 30 fps budget (8 ms for global illumination and reflections) at 1080p on next-generation consoles."
Just remember that using Low and Medium scalability disables Lunem.
PS. Nanite was already ready to 60fps... it is a 4.5ms cost in GPU that fits the bill for a 60fps render time (you have still 10-12ms to do everything else)... the issue was always Lumen.
What about any of the Steam Deck models makes them extortionately priced? They're all priced very appropriately, and compared to other similar devices on the market they're comparatively cheap.And I'm not shitting on the deck, I'd like to get one, if the price was not extortionate.
I think that the 512gb model is disproportionately priced, but I can't fault Valve for trying to recover their investment.What about any of the Steam Deck models makes them extortionately priced? They're all priced very appropriately, and compared to other similar devices on the market they're comparatively cheap.
How so? It's got an SSD that's double the size and faster, it's got an etched glass screen and a better carrying case plus the additional platform bonuses.I think that the 512gb model is disproportionately priced, but I can't fault Valve for trying to recover their investment.
Well just read the little works in the documentation...Unreal Engine 5.1 now 60fps on Next Gen Console with Lumen, Nanite, and Virtual Shadow Maps
Where’s the document you are referencing?Well just read the little works in the documentation...
"note that achieving a 60 fps budget with acceptable quality is still a work in progress."
They announced something that is not ready yet in whatever they find "acceptable".