Until Dawn's PS5 debut 28% weaker than Concord

mibu no ookami

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Where are the sales then? Why isn't this "sound strategy" paying off?

Is the Until Dawn movie out yet?

Everything Sony has done with their transmedia strategy has largely worked with varying degrees of success.

I'd rank them as such

1. TLOU
2. Gran Turismo
3. Uncharted

But it's also not a super easy strategy to execute

They got the Twisted Metal tv show off the ground and into a 2nd season, but they weren't able to get the game through early phases.

Horizon's tv show got cancelled due to the showrunner.

God of War, Ghost of Tsushima, Until Dawn were all probably delayed due to the writer's strike.

TLOU P1 was one of the best selling games this year. Off a pretty cheap remake.
Gran Turismo is has seen a resurgence in sales back to the heights of the franchise at its peak.
They probably should have done more than just port Uncharted 4 and Lost Legacy to PS5 and PC, hence why we're seeing more remakes/remasters rather than simple ports.
 

Yurinka

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Is the Until Dawn movie out yet?

Everything Sony has done with their transmedia strategy has largely worked with varying degrees of success.

I'd rank them as such

1. TLOU
2. Gran Turismo
3. Uncharted

But it's also not a super easy strategy to execute

They got the Twisted Metal tv show off the ground and into a 2nd season, but they weren't able to get the game through early phases.

Horizon's tv show got cancelled due to the showrunner.

God of War, Ghost of Tsushima, Until Dawn were all probably delayed due to the writer's strike.

TLOU P1 was one of the best selling games this year. Off a pretty cheap remake.
Gran Turismo is has seen a resurgence in sales back to the heights of the franchise at its peak.
They probably should have done more than just port Uncharted 4 and Lost Legacy to PS5 and PC, hence why we're seeing more remakes/remasters rather than simple ports.
I agree with this, but games like TLOU, GT, Uncharted, GoT, GoW sell >15M-20M.

The first Until Dawn sold >4M instead. Can't remember the Twisted Metal game sales, but should be around that or more likely lower.

I assume their idea is something like this:
  • To release the remake to keep the game more fresh for the PC port and the movie
  • To port it to PC to keep growing their first party catalog in PC thinking in their future PS store
  • To get get a few sales at full price before the movie
  • Release the movie with relatively low budget not expecting great numbers
  • Price cut for the remake making a combo with the movie release promotion and sequel announcement, to get most remake sales there
  • Second major bump of remake sales once the movie gets released a few months later in some digital platform like Netflix
  • Third minor bump of remake sales once the sequel releases
Once all the sales cicle of both the original and remake are completed, to have around 7-10M sales combined + PS Plus users who played it without buying it.

And then hope the sequel achieves over 7-10M without needing remaster/remake.
 
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Neversummer

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Why does a game need to be exclusive for you to care about it? That is an extremely weird mentality.
How is it weird? The most successful platforms are ones w exclusive (true permanent exclusive) Netflix, Disney, Nintendo, Valve/Steam in the other hand Xbox, HBO MAX, Epic, etc

I invest in a platform why would I be ok with it being diminish or harm? You know there’s consequences for destroying your platform like it resulting in you loosing your games, wasting time & money. Gaming is a investment in both money & time

A game not being exclusive just further cement my investment in a platform it’s not that complicated to comprehend, it’s actually pretty straightforward.

It’s actually not “pretty weird” humans & people in the likes like exclusive thing.

Anyways Until Dawn flopping is amazing news. Fire the heads of Sony/PS & fire the devs that made a poor game. PS brand will be nothing more then poor multiplat Ubisoft type games & like Ubisoft PS won’t have the ip or studios to bounce back if they ever slip hard
 

KvallyX

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Fire the heads of Sony/PS & fire the devs that made a poor game. PS brand will be nothing more then poor multiplat Ubisoft type games & like Ubisoft PS won’t have the ip or studios to bounce back if they ever slip hard
Britney Spears What GIF
 

Exicide

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How is it weird? The most successful platforms are ones w exclusive (true permanent exclusive) Netflix, Disney, Nintendo, Valve/Steam in the other hand Xbox, HBO MAX, Epic, etc

I invest in a platform why would I be ok with it being diminish or harm? You know there’s consequences for destroying your platform like it resulting in you loosing your games, wasting time & money. Gaming is a investment in both money & time

A game not being exclusive just further cement my investment in a platform it’s not that complicated to comprehend, it’s actually pretty straightforward.

It’s actually not “pretty weird” humans & people in the likes like exclusive thing.

Anyways Until Dawn flopping is amazing news. Fire the heads of Sony/PS & fire the devs that made a poor game. PS brand will be nothing more then poor multiplat Ubisoft type games & like Ubisoft PS won’t have the ip or studios to bounce back if they ever slip hard
You didn't understand what I said. For someone to not get a game simply because it isn't exclusive to their platform is extremely weird, if that is your only complaint about a game that comes out. It's like, the way it was phrased sounds like this: "oh man, I heard this cool game came out, but since I heard its multiplatform, I don't care about it." OR, you phrased it like this: "See, until dawn remake is bad, but if it was truely exclusive more people would care about it simply because it's exclusive."

Except that isn't how that works, and is an extreme fanboy mentality. If something needs to be exclusive for people to "care about it." Then why would third party games multiplats and first party multiplats still succeed?
 

Danja

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remember when y'all were using this remake as "another pc flop" to talk about how pc gamers don't buy games
notice how the game also did poorly on ps5
There's absolutely no reason to buy this on PlayStation.
 

Gods&Monsters

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remember when y'all were using this remake as "another pc flop" to talk about how pc gamers don't buy games
notice how the game also did poorly on ps5
How do you know how it's selling on PS5? It's still top 20 on PSN compared to number 84 on Steam 😬

Is the Until Dawn movie out yet?
As if we need to wait until the movie comes out to judge. It sold less than 30k on PC, even if there's a small bump with the movie it will be at very low prices with total sales of 100k (if lucky).

If you can't admit this is bad, just retire from business analysis. Straight to bankruptcy.
 
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Exicide

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How do you know how it's selling on PS5? It's still top 20 on PSN compared to number 84 on Steam 😬

How does how much it sells on PS5 have anything to do with how badly it is selling on PC? LOL
The literal entire reason the thread was posted is because it was doing 28.6% WORSE than CONCORD. This image below is from the source of the OP on this thread.

AWs5ozj.png


According to the PlayStation Store website, Until Dawn isn't even in the top 10 of the USA (that doesn't mean much of anything on it's own as the USA is not the only country in the world ofc). I can use my VPN to look at other regions but that isn't selling very good at all.
 

Vertigo

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How many users were sampled for this bogus news? 3k users signed up to a trophy website from a decade ago?

🤣
 

TrishaCat

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How does how much it sells on PS5 have anything to do with how badly it is selling on PC? LOL

Just that there's no sense in throwing shade when no ones buying this anywhere. It's not that PC gamers don't wanna buy it; it's that no one wants to buy it. Yknow, don't throw stones in glass houses, that sorta thing
 
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Danja

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They would have been simply remaster the original with cleaner visuals and 60fps.

Weird.

The only thing I can think of is the source code and Supermassive games maybe not giving it or losing it.

They have a history with Ballistic Moon.

Just my imagination at work.
It's them switching to a new engine. Still weird how they didn't stick with Decima considering Guerrilla Games worked on the original as well
 

Muddasar

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It's them switching to a new engine. Still weird how they didn't stick with Decima considering Guerrilla Games worked on the original as well

It’s really puzzling.

Firstly remaking it then choosing a new engine when the original game engine is arguably better for this generation.
 
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MrAss

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It’s really puzzling.

Firstly remaking it then choosing a new engine when the original game engine is arguably better for this generation.
Until Dawn Remake was made under XDEV. And some of the XDEV producers were always clueless
 

mibu no ookami

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They would have been better simply remasterijg the original with cleaner visuals and 60fps.

Weird.

The only thing I can think of is the source code and Supermassive games maybe not giving it or losing it.

They have a history with Ballistic Moon.

Just my imagination at work.


It's very possible that Supermassive owns the source code to the original game and wouldn't make that available, but I think you're missing the larger point here. Whether it was a remake or a remaster doesn't necessarily mean that it's going to be in 60 fps. The original game runs at 30 fps and there was never a 60 fps patch.

It's them switching to a new engine. Still weird how they didn't stick with Decima considering Guerrilla Games worked on the original as well

Oh they could have used decima? I'm sure that thought never dawned on them (no pun intended).

Just because the previous game used decima doesn't mean you can easily compile the old game against the latest version of decima.

The reality is this is a start up and very few people who work there have probably ever used decima, let alone the latest version of decima. I love how people act like decima is this well used engine across the industry or that Guerrilla Games has the same support level for it that Epic Games has for Unreal Engine.

In its entire history, 4 teams have used Decima. Guerrilla being the primary, Guerrilla Cambridge (1 time) that shut down, Supermassive (1.5 times), and Kojima Productions (2 times).

Kojima likely used it because it would be vastly cheaper than using Unreal Engine and he has a close relationship with Herman Hulst. Kojima Productions was filled with veteran devs used to using engines that were not broad based engines. Konami built custom engines for all their games. It wasn't until the Fox Engine did they really push to develop a consistent engine. I'm sure Kojima has also helped to develop Decima.

Decima is not a broad use engine meant to compete with Unreal Engine.
 
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