What is last generation about the Series S? Nothing.
I would say the GPU and the memory. Which are 2 of the most important things.
It was useful for people during lockdowns and with chip shortages but I think that need is gone now.
What is last generation about the Series S? Nothing.
It's an RDNA2 GPU with GDDR6...I would say the GPU and the memory. Which are 2 of the most important things.
It was useful for people during lockdowns and with chip shortages but I think that need is gone now.
I think devs don't want to work with lower specs or at least have the choice to work only with the specs they wanted but they are being forced.I honestly don't see the point of this complain when 99.99% of the games are made to run on mobiles.
He is probably very "exited" to share how he will bring more games to more gamers.I desperately wanna hear gamer Phil's words on this hot take.
There is no nonsense."This tweet is unavailable"
"Sorry, that Tweet has been deleted"
It seems that people like posting heaps of nonsense about the Series S and what "developers" think before there's time for it to air out.
Supporting more consoles means require more work. If a game is crossgen, you have to make more sacrifices to make your game looking decent in all platforms.
In theory, if you make your game next gen only you get rid of many issues and can push things like the visuals and more things forward. But in the current gen it isn't much for multiplatforms and Xbox exclusives because of Series S limitations.
The games being published now started with game engines and game designs made for the previous gen, so don't take advantage of next gen stuff: they are basically previous gen games running at higher resolution and fps and little more. So for them Series S isn't much of a problem.
But for games to be released in a few years really, ones really taking advantage of the next gen stuff will really hate Series S. It's when we'll start seeing a big difference between PS5 exclusives and the other games. Regarding PC doesn't matter, because they'll drop lower spec PCs when needed.
BTW this is an old subject.
ID Tech guy already said lower specs indeed hold your game development years ago.
Like I said in the other thread I truly wanted to see how jaw dropping should be a game made specifically for RTX 4090 + Top Dog CPU without any lower hardware holding the developer design, vision and code.
Was a great idea in the short term....but a terrible idea in the longterm.
Series S should stop being produced and developers should stop supporting next year.
I also think it is stupid to count series s towards current gen hardware.
Typical ms, dragging everyone down to their level.I always found the argument "but it has to run on lower spec PCs anyway" kind of dumb, as the min specs can be raised if necessary by devs at anytime (if they are allowed by their publishers, but that's a topic for a different discussion) and decided on a game-by-game basis.
And having the necessity to optimize for yet another platform inevitably consumes resources which could be used to improve the other versions.
If MS is smart, they will soon loosen the obligation for a native Series S port and allow streaming-only games. Otherwise all other platforms will suffer because of it.
No, because Hermen said that their priority will continue focused on developing their games for PS5 only, and that PC will continue being secondary for them. That PC ports it's an extra on top that won't reduce their focus on PS5 or affect the quality of the PS versions.I wouldn't go as far to say that PC doesn't matter, because if more PS studios are taking PC as a target platform to bring their game to in shorter intervals (say 1-2 years, as Herman suggested as an idea in that interview), you don't think those studios are going to scope out the game with a minimum PC spec in mind?
We saw the recent SH2 remake announcement requiring minimum a GTX1080 even if it's a PS2 remake, may be something we'll continue seeing for UE5 next gen only games or next gen only engines for PS5. And this is a PS2 linear game with PS2 design etc.I figure that won't be too big a problem as long as the PC minimum spec kept in mind matches the PS5's specifications more or less (accounting for headroom), but realistically how often will that be the case? There's the thing on my end where, if the PC min spec is lower in performance than PS5, could those studios just do what we've been worried can end up being the case with Series S, and scope the game out for the lowest spec and simply use the higher specs (including PS5, in this example) for framerate & resolution boosters? Or will they actually bite the bullet, take the effort and hardline PS5-level performance as the minimum spec and try scaling down for lower-spec'd PCs when the time nears for a potential PC port, however long that may take?
We still need to see in practice how that actually shapes out before saying this isn't necessarily an issue on Sony's end tho, I agree with you and everyone else saying that the min spec on PC can always be increased and rather liberally, so even if that acts as a bottleneck at some point, it doesn't have to remain the bottleneck for very long plus the min spec can change for the individual game. Those are massive pluses that won't be the case on the Xbox side because for the next 5+ years, your game HAS to run on a Series S at minimum in a way that isn't broken. That can end up being a lot tougher for devs on the Xbox side (including 3P devs) to deal with, and I wonder if it's even worth it considering Series S won't likely grow the Xbox install base significantly beyond the XBO's (like, I very strongly doubt they'll hit 360's LTD without the Project Keystone and that still has caveats).
Maybe MS stops forcing devs to support with native games before this gen ends, which would mean that if you want to play newest games there you'd be forced to do it via cloud gaming at the 'consumer friendly' pricing of $180/year for renting it.Horrible machine whose hardware will look massively dated when this generation ends ~2028.
By that time it will be constraining developers big time.
Seriously sub 900p games in this day and age when TVs being sold are all 4k and 8k. Pathetic.
Man, you seem very insecure here for some reason. Don't consider the PC as the lower-end hardware here. Textures will always be created at really high resolution so that it can be downscaled for lower-end systems (including consoles). Shaders work on samples of some sort, so making that variable will also ensure all systems get a proper down port.No, because Hermen said that their priority will continue focused on developing their games for PS5 only, and that PC will continue being secondary for them. That PC ports it's an extra on top that won't reduce their focus on PS5 or affect the quality of the PS versions.
There is no "later figure it out". You act like not a single developer will work on the PC in-house at the time they are making content for the PS5. Did any developer tell you that?Meaning, they will design and develop a game for PS5 as their top priority. And later to figure out the port.
When has a game on the console required a top-end PC hardware in order to run equivalent to the console version? Again, you are talking as if the console is the more powerful hardware here.If the game requires too high PC specs then bad luck, PC user.
Again, you sound very insecure here about a game being in development hell if they are trying to port the game to the PC platform.They don't even plan to release all their games on PC, so can drop the whole PC port if needed.
I am not insecure at all. Yes, the PC is the lower-end hardware here.Man, you seem very insecure here for some reason. Don't consider the PC as the lower-end hardware here.
Things like textures, LOD, shaders or resolution are pretty easy to scale down (even if some of these things take some time) and will be easier with next gen engines where a ton of related job will be automated and done by the engine on the fly.Textures will always be created at really high resolution so that it can be downscaled for lower-end systems (including consoles). Shaders work on samples of some sort, so making that variable will also ensure all systems get a proper down port.
To compile a new version of a console game requires a devkit and to test it needs a testkit. They can only be used in the office, even if some indies or during the pandemic they brought them home, or developed remote solutions like to compile remotely and test using cloud stuff like Parsec or Nvidia Now. And well, obviously an artist, musician etc didn't need frequently versions to test their stuff even if it would help.There is no "later figure it out". You act like not a single developer will work on the PC in-house at the time they are making content for the PS5. Did any developer tell you that?
The PCs of the gamers capable to run multiplatform games with better performance than high end consoles always have been a tiny portion of the PC userbase, often under 20% and even 10%.When has a game on the console required a top-end PC hardware in order to run equivalent to the console version?
Compared to the PCs that most PC players have yes, high end consoles are more powerful or get better performance in games. So console only games that get ported to PC have to be scaled down.Again, you are talking as if the console is the more powerful hardware here.
Maybe, but the backlash would be huge.Maybe MS stops forcing devs to support with native games before this gen ends, which would mean that if you want to play newest games there you'd be forced to do it via cloud gaming at the 'consumer friendly' pricing of $180/year for renting it.
Nah, there wouldn't be backlash: as usual Phil's PR team would find some way to twist it with some weird excuse and people would kiss his ass and would praise his 'consumer friendly' practices.Maybe, but the backlash would be huge.
People would say that their Xbox hardware has been left behind by MS (yet again). Not to mention the number of people with crap internet/not near a data centre who would be screwed by regular cloud gaming.
Sadly I think we're saddled with this heap of shit for the rest of the generation.
No it's really not. You can't even prove your claim with a single game made for all platforms.I am not insecure at all. Yes, the PC is the lower-end hardware here.
This is nonsense man. It's already been proven that PCs can run streaming I/O pipelines for textures/geometry to run at least equal to next-gen consoles. Did that UE5 demo (2nd) run right past your view when it was released?Next gen engines will focus on streaming stuff very fast so I/O will be key, and current PCs and the ones to be available on a few years, even the top ones, will be below PS5.
What does this have to do with anything? The PC has several configurations available with options to lower/raise samples, resolution, fps, etc.. According to your logic, those features should not exist since the games were designed to low-end PC hardware.And even right now, with games not designed to take full advantages of the new gen engines and I/O, games that are basically previous gen games with some minor bells & whistles (like Spider-Man or Uncharted 4), can't achieve the PS5 performance in most of the PCs that players have. In many of them can't even run.
According to your logic, the performance should be stuck at the lower-end GPU's capabilities. You are not making sense and refuting your own argument.Compared to the PCs that most PC players have yes, high end consoles are more powerful or get better performance in games.
Show me ONE Sony 1st party exclusive game that has to be scaled down and released to the PC where the PS5 version is better looking?So console only games that get ported to PC have to be scaled down.
That's not how it works, and you know it, but nice try to move goal posts.Show me ONE Sony 1st party exclusive game that has to be scaled down and released to the PC where the PS5 version is better looking?
So you use that guy as fact but deny the principal programmer from ID Software as know nothing?You guys need to stop listening to these garbage VFX artists and absolutely unrelated people parading around like engineers and coders who know nothing, and are clearly lying for attention.
So you use that guy as fact but deny the principal programmer from ID Software as know nothing?
To run a game at 4k120 on Series S it should be made with minimum specs from 2 decades ago and the guy still grab about that
He won’t understand the issue if he created a game with PS2 graphics to run on Series S that is exactly what next-gen programmers and VFX doesn’t want to be forced to do… they want to push next-gen games ahead… they want to push the industry ahead.