Dude. You are comparing 2 totally different games. There is no proof when textures were created or what resolution they were in. It boggles my mind that you only consider PS games as if they are the only studios in the entire gaming world. ALL of yours examples use Sony games. Why is that?
Then why speculate on something that is so self explanatory, I just made a case that even when creating textures target system matters.
Why HWD/HWZ... just a suggestion don't make legendary BS statements that people will remember.
I don't get the jab at the steam deck. I have a PC with better hardware. You are the only one that talks about the steam deck. Hate much?
It's a super-low-end system, you like to jab at divides better hw, so why not this stinker? Just bringing out your double standards.
What is the target SKU please?
Yeah if you don't know this, there is much for you to learn.
What is it with Cyberpunk?
Who knows, clearly unfinished product at launch.
Wouldn't use it as example for anything.
Where has a company stated they use a low end graphics card for their design choices
This an absolute truth, that it happens, if you have a low end system like XSS your design choices need to reflect that.
and there push for better graphics algorithms?
Pushing for better graphics algorithms happens in many cases in the engine teams who can work some part on new features, but if you have and in-house engine and you're making exclusives only for Switch, you are not going to use much resources explore RT that's for sure, but maybe your time is better used optimizing what you already have.
Who cares if they lower things to make low-end hardware performance. My point is low end hardware is not where they create algorithms. They implement at the most powerful SKU and scale down.
You seem to care...
To create a new algorithm is more based on theoretical work than hardware you run, but if you want to try out a demanding graphics tech in practice of course you need HW that is capable of doing that.
It is extremely at low resolution samples. They did not design there graphics features for next gen with a 1060.
What is? Days Gone?
Meant to say Metro Exodus as a example of PS4 game where they re-released it with GI PS5. This is exactly what is happening with ports to PC, you can enable new graphics features if the newer/more poserful HW is capable of running them. If they use 1060, 2080, or what ever GPU they want doesn't matter, what you can run the game on does.
Probably more than you.
You are speaking about when they run compile versions of different hardware platforms.
This sentence doesn't make much sense.
But those hardware platforms are representation of the target SKU or target platforms.
I'm not talking about that. I'm talking about the R&D phase where shit gets implemented from papers.
Most of what happens in game development is not R&D of this sort.
Knobs and dials have a cost.
Whoop de doo, now you say first thing that makes sense.
You can't be ok with shitty shadows but not ok with shitty Reflections.
What does this mean?
Rendering is all about taking samples to approximate the real world.
Don't be so dismissive of it just because the PS can't do it at a good fps.
Don't stumble on your double standards potato deck