I think it was to you, a few days ago I listed where Gravity Rush 2 devs worked after it, basically they did spread across different non-Team Gravity Japan Studio games made being several of them in Astro Bot Rescue Misson or Astro's Playroom.It wasn’t the right decision. What we have is the gutted remnants of Japan studio.
Only one team survived. Team Asobi. 2 if you include Polyphony digital which left after the success of Gran Turismo.
Team ICO is gone so no ICO, Last Guardian and Shadow of the Colossus type games. Ueda has a big part to play in that.
Project Siren or Team Gravity also gone so no horror games or Gravity Rush games.
This team comprised of ex Silent Hill developers.
Time ago I did check Team ICO, it's the same: most of them they also worked before and after in many non-Team ICO Japan Studio games. Several of them also in both Astro games.
In addition to these Team Gravity and Team ICO workers who already were in Team Asobi before the restructuring, more joined in the restructuring.
Some of them also rotated helping in their XDEV team when formally was inside Japan Studio. There are people who also worked in some of these internally developed Japan Studio games now in XDEV Japan after the restucturing, and have worked in Death Stranding Director's Cut, Rise of the Ronin or Stellar Blade. Plus there may be other ones working in other 2nd party games like Death Stranding 2.