800-900k sales isnt worth porting for... except now that Big Jim has his pride tied up in it.
This is like to say GoT or HZD sold maybe a couple of million on their first month or so wasn't worth to make them. Games -and portts- need patience, they make their sales during many years.
These 800-900k sales are for a very short period of time, PC gamers typically buy instead across several years specially when heavily discounted. I did extrapolate early sales of GoW 2018 PC on Steam and they were pretty much the same curve than single player games that ended selling ~5M copies on PC in all its lifetime.
This is a good amount of money, and considering the low cost of the port, means a lot of profit. I mean, with the $300M they plan to do this FY with a few PC ports released they can pay the full development of a AAA, like the next GoW or Horizon.
Ports of old single player games that don't affect their console market providing enough profit to fund the next AAA of that team means, specially combined with the money they make in console, that they won't need to move these IPs to MP/GaaS or add DLC or lootboxes and things like that to make sure they are profitable because only with the profits of the ports they'll be able to fund the games. Also means that since their profitability is more secured they'll be able to take more creative risks and being more open to very expensive new IPs, new tech and new weird/creative/risky ideas.
I agree! I think as long as they continue to dip there toe in the PC space it could even up there market share, if their asses will hurry up and start upping more current gen console production.
PC will be able something very secondary for them, at least for many years. Their core business will continue being their console because they get from there profits from the hardware, accesories, services and -mostly 3rd party- games, plus in their console they get 100% of the revenue of their 1st party games since don't have to pay a revenue share to Steam or Epic.
Compared to the business they have in console, to sell a few extra million copies on PC it's only a very secondary extra for them. But yes, they'll get some new fans and -as long as the PC ports continue being ports of games originally released on PS years ago- may also sell some consoles to a small part of these PC gamers. But not much, because the main idea with the PC ports is to reach people who never will buy a console, specially in countries where due to different reasons consoles almost don't exist.
I don't see the big investment in single player AAA games yet, if they bought From or Capcom or Square.... I might say, 'oh yeah, they probably want to make their money back on that'.... but there is nothing like that.
Jimbo bought people like Insomniac, Bluepoint, Housemarque, Firesprite, Haven, Bungie, all known for having great single player campaigns (Bungie MP too) plus teams that will support SP devs like Nixxes, Fabrik, Valkyrie.
In addition to this, they are highly growing the manpower of these and all their other studios on a higher scale than they ever did, which includes the teams who make single player games.
And Jimbo won't stop here, here in the bottom right corner we see in dark blue that in the fiscal year that ends in 2026 they'll be investing in traditional/no GaaS games (which in the context of Sony pretty much means single player games) more money than they are investing now or two years go:
Also remember that this graphs didn't include Bungie because they still didn't have closed their actisition. Which means it doesn't include Haven and any future acquisitions -which very likely will include SP game devs- they'll make. So in the FY that ends in 2026 Sony will be investing even in more SP games than what is shown in the graph.
Don't worry, we'll eat good everywhere. They'll grow in PC and mobile but in console too. They'll grow in GaaS but in traditional games too. They'll grow in new IPs but in sequels too. And as a bonus they'll also grow in VR, game subs, cloud gaming and movies/anime/tv shows. Jimbo has all the bases covered.