With the announcement that the upcoming Ghost of Tsushima port will have an overlay featuring PSN features and trophies, it's becoming clearer that Sony's ambitions are not to merely extend their software's reach, but their platform's.
Sony commands the strongest position in the videogame market as a platform holder, and this is doubly true in the AAA market.
Because of this, they will be able to garner immediate support from third party publishers - incentives that ultimately mean if you're publishing a title on PlayStation, the only console in town, and also on PC, then you're publishing on the PlayStation store on PC.
The lopsidedness of the console vs PC market is so enormous as to be comical. We've seen it countless times across so many different countries and in countless charts - PC software sells a fraction of a fraction of their console betters. No AAA publisher is going to sacrifice the PlayStation market so they can hole up on PC, and if you've got a PC version of your game then you better get that PS store version ready or you won't be selling to a console audience either.
The Sony ecosystem already has some features that are superior to Steam's, and Sony has the reach as a multinational that Valve doesn't, to the point where their localisation is first in class, allowing them to easily connect to the Mandarin-speaking and SK markets.
While they siphon the PC faithful who primarily play AAA away from Steam, this platform/store allows them to clip the ticket on an entirely new userbase - the F2P, Moba, and gacha audience that makes up the majority of PC spending and are catered to by PC exclusives.
Remember that Ubisoft has posted their strongest results on PC after leaving Steam, so Steam is clearly not required for any sort of success on PC.
What do you think? Is Steam about to get some real competition?
Sony commands the strongest position in the videogame market as a platform holder, and this is doubly true in the AAA market.
Because of this, they will be able to garner immediate support from third party publishers - incentives that ultimately mean if you're publishing a title on PlayStation, the only console in town, and also on PC, then you're publishing on the PlayStation store on PC.
The lopsidedness of the console vs PC market is so enormous as to be comical. We've seen it countless times across so many different countries and in countless charts - PC software sells a fraction of a fraction of their console betters. No AAA publisher is going to sacrifice the PlayStation market so they can hole up on PC, and if you've got a PC version of your game then you better get that PS store version ready or you won't be selling to a console audience either.
The Sony ecosystem already has some features that are superior to Steam's, and Sony has the reach as a multinational that Valve doesn't, to the point where their localisation is first in class, allowing them to easily connect to the Mandarin-speaking and SK markets.
While they siphon the PC faithful who primarily play AAA away from Steam, this platform/store allows them to clip the ticket on an entirely new userbase - the F2P, Moba, and gacha audience that makes up the majority of PC spending and are catered to by PC exclusives.
Remember that Ubisoft has posted their strongest results on PC after leaving Steam, so Steam is clearly not required for any sort of success on PC.
What do you think? Is Steam about to get some real competition?