After seeing Suicide Squad we have yet another great single player developer and franchise falling to the effects of disgusting game design focused on extracting every dollar from the customer
Devs like Bioware, Rocksteady, Valve, Rockstar, Epic, Bethesda now all more interested in how much money they make than making the best games and more than happy to release unfinished crap.
It's important to remember who is chiefly to blame for the way games have gone. And there are 3 factors that got us here: Introducing monetisation to consoles, introducing patches to consoles and actually putting out the products that set the standard for these practices
If we examine the history of Xbox:
All of these practices which seemed harmless enough at the time put us on the path to where games are now.
Its worth remembering that both Sony and Nintendo were resistant to these practices. Now just imagine a world where Xbox didn't come along, we would probably have some form of online - it would be a lot more along the lines of open standards like PS2 was pursuing. And without the effects of these Monetisation models we would have a totally different landscape for the types of games being made - likely a lot more like Sony or Nintendo's offerings
Now Xbox are doing it again. The biggest Trojan horse yet in Gamepass which seeks to cut the legs off the old form of monetisation (up front purchasing) and have every game be on a subscription rental making revenue from downloadable content, loot boxes, battle passes and microtransactions. Make no mistake, this is the future MS wants and the one we will likely have if they continue acquiring the industry
Devs like Bioware, Rocksteady, Valve, Rockstar, Epic, Bethesda now all more interested in how much money they make than making the best games and more than happy to release unfinished crap.
It's important to remember who is chiefly to blame for the way games have gone. And there are 3 factors that got us here: Introducing monetisation to consoles, introducing patches to consoles and actually putting out the products that set the standard for these practices
If we examine the history of Xbox:
- First ever ingame store - creating a marketplace for DLC and microtransactions - Xbox 360
- First ever microtransactions in a game - Bethesda (now owned by MS) on Xbox 360
- First console game to get patches - Unreal Championship on the original Xbox
- First ever loot box - UEFA Champions League 2005 on Xbox 360
All of these practices which seemed harmless enough at the time put us on the path to where games are now.
Its worth remembering that both Sony and Nintendo were resistant to these practices. Now just imagine a world where Xbox didn't come along, we would probably have some form of online - it would be a lot more along the lines of open standards like PS2 was pursuing. And without the effects of these Monetisation models we would have a totally different landscape for the types of games being made - likely a lot more like Sony or Nintendo's offerings
Now Xbox are doing it again. The biggest Trojan horse yet in Gamepass which seeks to cut the legs off the old form of monetisation (up front purchasing) and have every game be on a subscription rental making revenue from downloadable content, loot boxes, battle passes and microtransactions. Make no mistake, this is the future MS wants and the one we will likely have if they continue acquiring the industry