VR isn't quite ready, judging by PSVR1's older output, and how hype for PC VR headsets seems to have cooled after Half Life Alyx.
Too many shit (PSVR1 at least) "VR experiences" where you had to lasso the ground to even walk.
Something like a Resident Evil 7 where it's still a real game with controller and you're just in the room with your head as the camera; or something like TWD: Saints and Sinners, where you're reaching behind you to draw weapon out of an imaginary backpack, should be how to do it.
Every other style of VR gameplay/VR games just isn't up to snuff yet. Games first, VR second. That said... I need to see more info about setting normal games to VR mode on PSVR2, whatever that was. If VR becomes more of a complimentary viewing mode to standard games that's great, but I don't think it's gonna survive as it was with PSVR1's type of effort/support.
Too many shit (PSVR1 at least) "VR experiences" where you had to lasso the ground to even walk.
Something like a Resident Evil 7 where it's still a real game with controller and you're just in the room with your head as the camera; or something like TWD: Saints and Sinners, where you're reaching behind you to draw weapon out of an imaginary backpack, should be how to do it.
Every other style of VR gameplay/VR games just isn't up to snuff yet. Games first, VR second. That said... I need to see more info about setting normal games to VR mode on PSVR2, whatever that was. If VR becomes more of a complimentary viewing mode to standard games that's great, but I don't think it's gonna survive as it was with PSVR1's type of effort/support.