UK Monthly Charts-PS5 #1, Helldivers 2 consecutive weeks sales growth (up 115% in week 2, up 21% week 3). A hit on both PC/PS5 with 57% sales on PS5!

klomzi

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You can probably look at their old earnings reports to find that out, but I can only go by how they've currently operating, that they're releasing their games on their own PC storefront first is the reality right now and for many years.




This is true, but right now most of their large games are in fact on all platforms and it's a fact they're generating way more money on consoles and their forever game like GTA5/RDR2 and such are still in the top selling in many markets that are being tracked for consoles.


Madden is in fact a Day 1 release on PC and has been for quite a few games now, can't comment on the quality of the PC ports(an issue with many many sports games releasing on PC).

It's kind of a self-fulfilling prophecy for many sports games, the PC version sells a paltry amount ---> less effort on the PC port compared to consoles ---> leads to less PC sales, and the circle just repeats.
At the same time, the yearly cadence of these games within the gaming landscape which has an ever increasing devtime for games probably means that it's becoming increasingly difficult to manage to get these yearly games to the finish line(which is why they're often quite poor in quality nowadays). But that's a side tangent lol.



I'm pretty sure I was talking consoles vs PC in my initial post but then I went back an re-read and I see that I wrote:



Which may have started some miscommunication between us, in my head that was not the argument I was making. I was talking about PC vs Consoles(usually PS+Xbox).



At the same time I feel some degree of confidence that certain games like EA FC 24 which are very Eurocentric would have an absurd console sales ratio between PS and Xbox of something like 95%~ just because Xbox is a non-factor in EU.

Looking at some of revenue breakdown between consoles/PC from EA, I think we can safely assume PS > PC on its own for that particular publisher. Although we would need to figure out the amount of revenue that is being generated by their FC game compared to other titles, but I'll hazard a guess that it's quite a large percentage of their yearly revenue, that game just generates billions every year.

Thanks for the post, well explained, also a mistake on my side, didn't read your post completely correct with the wordings of "console version".
 
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Cool hand luke

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One thing that really suprised me was how much fortnite revenue epic made from consoles.

It was close to 75% for playstation and xbox, with playstaion having the biggest share of that at 46.8%.

PC revenue generated wasn't even shown seperatley, it was merged with android and switch revenue. All those three combined only came at 18.7%, lower then xbox.

PC dudes are loudest on line and combined with alot of fortnite streamers being pc guys make it seem like they are bigger then they really are. But they serously underestimate the casual market on consoles, these people are't interested in gaming rigs.

Notice how in my initial post I talked about PC centric genres.
I think CDProjektRed a long time RPG developer/publisher which also owns GOG, a DRM-free store sort of counts as one of those. Especially considering the last gen versions of CDP2077 were so bad PlayStation offered free refunds, something they had never done prior.

I didn't think I'd need to go into specific since so many multiplat titles do so much more revenue on consoles than on PC, but yeah I can expand on it.

Here's the two latest quartely earnings slides and revenue breakdown by platform for EA.

Q2(Ending September 30th 2023):
Revenue(in millions)
Console: 1,152
PC: 389

Q3(Ending December 31st 2023):
Revenue(in millions)
Console: 1606
PC: 453


We can also look at Ubisoft's Q3 report(and more)

Q3(Ending December 31st)
Net Bookings
Console: 62%
PC: 30%

For the 9 months of 2023-2024(April 1st 2023---> December 31st 2023)
Net Bookings
Console: 63%
PC: 24%


Let's look at Take 2's last two quarters as well

Q2(Ending September 30st)
Net Bookings
Console: 678.9M
PC: 104.1M

Q3(Ending December 31st)
Net Bookings
Console 697.9M
PC: 115.6M

These are three of the largest video game publishers with very large franchises and they make the bulk of their money from premium titles(non-mobile) and MTX on console by a very large margin when you compare it to PC.


Hogwarts Legacy is at 24M copies sold+shipped as of February 2024 per WB and yet Gamalytic and VG Insights have estimates on PC 5.32M and 7.72M. Even if you think their estimates are way too low, you can even add a couple more millions to those numbers(that's a huge margin of error in favour of the PC sales) and it would still be dwarfed by console sales.
These posts are straight fire, gentlemen. Spitting facts. It's important for the Steam fanatics among us to know their place on the totem pole, neck and neck with Xbox and one misstep away from catastrophe.
 
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klomzi

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PC dudes are loudest on line and combined with alot of fortnite streamers being pc guys make it seem like they are bigger then they really are. But they serously underestimate the casual market on consoles, these people are't interested in gaming rigs.

The casual market is enormous on PC. It just happens to be that Fortnite is on EGS which is one of the least liked clients on PC.

We have casual games like Lethal Company, Among Us, Fall Guys, Palworld blowing up on PC. Where did they blow up? On Steam.

Many of the casual games that are popular on consoles or very wanted on consoles started up on PC and blew up there.

And some of the biggest games in the world are only available on PC too, CS2, Valorant, DOTA 2, LoL to name some.

Right now, it also seems like Supermarket Simulator and Backpack Battles are blowing up too, what do they have in common, they are only on Steam.
 

FatKaz

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The casual market is enormous on PC. It just happens to be that Fortnite is on EGS which is one of the least liked clients on PC.
EGS is still part of the PC market though.

If we are gonna compare PC and Console as a whole then we include even the least like platforms.

Games like fortnite are huge, even being on the least like paltforms people will still get it.

It's not like smaller less popular titles like alan wake 2 that could get effected if not on steam.
Many of the casual games that are popular on consoles or very wanted on consoles started up on PC and blew up there.
Not in the case of FIFA and COD, the biggest money makers in consoles year on year.

Fifa has always been big on consoles.

COD belew up during the 360 and ps3 gen.

Primarily the 360 was were it was the most popular.
 
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Gamernyc78

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Can't wit to see the Circana Helldivers final split numbers between pc/ps5
 
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Gamernyc78

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Do they give out such numbers?
Interesting, with all these Circana, NPD, etc info dumps I forget who does what lol That I think is mostly seen in the UK sales. Either way I'm sure we will get some info on split in US because we will get Sony numbers hopefully.
 

ethomaz

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To play devil's advocate:

- Ubisoft stopped releasing games on Steam day 1 many years ago, when Ubisoft actually did release on Steam day 1, PC was either their biggest platform or second biggest platform, Im gonna try to find data on this,
Consoles (and you can say PlayStatiom alone too) was always their biggest platform.

Don’t believe everything you read on internet… Ubisoft PC market share increased after they left Steam in average 10 percent points.

2013-2014

PC: 15%
PS: 34%

2014-2015

PC: 12%
PS: 45%

2015-2016

PC: 14%
PS: 45%

2016-2017

PC: 18%
PS4: 41%

2017-2018 (last full year with Steam):

PC: 18%
PS4: 42%

2018-2019 (when they started pulling of from Steam):

PC: 27%
PS4: 36%

2019-2020 (fist full year without Steam):

PC: 26%
PS4: 30%

2020-2021:

PC: 23%
PS4: 33%

2021-2022 (they combined all consoles):

PC: 26%
CONSOLES: 60%

2022-2023:

PC: 18%
CONSOLES: 40%

It was one of the wisest Ubisoft decisions… increased market share and stopped to pay 30% of the revenue to Steam.

Win-win.
They will never back to Steam day 1 now that they realized how much more they have not being on Steam… more market share, more revenue, more profit.

I can’t see how Sony won’t do the same in few years 🤷‍♂️

PS. All Ubisoft financial data: https://www.ubisoft.com/en-us/company/about-us/investors

Edit - Fixed some copy/paste error where I copied Q4 instead fill year so some PC numbers in 2013-2015 was lower than what I posted… I double checked all and everything is accurate with their docs.
 
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ethomaz

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Interesting, with all these Circana, NPD, etc info dumps I forget who does what lol That I think is mostly seen in the UK sales. Either way I'm sure we will get some info on split in US because we will get Sony numbers hopefully.
UK Chris said PS is over 50% of the sales but it is very close like 52% vs 48% at launch.

Post launch week PS5 took the lead over PC and the difference is bigger today.

I don’t see how it is different outside.

People keep spreading false estimates that it has more players in Steam but sales across Europe shows the opposite and I can’t see US changing that.

Unless we are having bigger numbers in favor of PC in Asia.
 
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Gamernyc78

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UK Chris said PS is over 50% of the sales but it is very close like 52% vs 48% at launch.

Post launch week PS5 took the lead over PC and the difference is bigger today.

I don’t see how it is different outside.

People keep spreading false estimates that it has more players in Steam but sales across Europe shows the opposite and I can’t see US changing that.

Unless we are having bigger numbers in favor of PC in Asia.
Devs also said a couple weeks after it was close. I know I'm just curious about final numbers.
 
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Gamernyc78

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It was close to 50/50 at launch week.
After that the split grow in PS5 favor.

Ethomoz you know damn well thts only referring to UK. I think it's still possible but most of the convo is revolving around "total" sales split collectively.
 

ethomaz

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Ethomoz you know damn well thts only referring to UK. I think it's still possible but most of the convo is revolving around "total" sales split collectively.
The reply he quoted was about UK but choose to remove the first paragraph… the 3rd paragraph is when I say…

I don’t see it being different outside UK… the question is how much Asia is pushing PC because every others place PS5 is probably leading.
 
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Gamernyc78

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The reply he quoted was about UK but choose to remove the first paragraph 🤷‍♂️

Anyway I don’t see it being different US at all… the question is how much Asia is pushing PC because every others place PS5 is probably leading.
OH I don't doubt it.
 

klomzi

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What's gonna be interesting is total worldwide sales. Sony has stated that one of the reasons they are porting games to PC is to reach PC heavily regions like China, Russia (currently blocked by Sony on Steam and EGS due to the Russia-Ukraine war, so nobody in Russia have been able to buy Sony games for the last 2 years), Korea and in general Asia.

Those regions are heavily PC (and mobile) and can very easily make total worldwide sales numbers turn PC favorably.
 
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Johnic

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Those regions are heavily PC (and mobile) and can very easily make total worldwide sales numbers turn PC favorably.
Except the vast majority of those people can't even run the latest games on their PCs. The reason the PC is spread in those regions is because they're not economically as strong as other 1st world countries. That's why the thought of buying a dedicated gaming hardware like a console is not economically viable for most people. What they do have are PCs for school and/or work.

That also means that that "huge market" is also unable to run your games at all, let alone at the highest of resolutions framerate.