UK Monthly Charts-PS5 #1, Helldivers 2 consecutive weeks sales growth (up 115% in week 2, up 21% week 3). A hit on both PC/PS5 with 57% sales on PS5!

ethomaz

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21 Jun 2022
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ethomaz
I just realized.

Rebirth digital ratio in UK is lower than FFXVI.

Retail: Rebirth 29% up from FFXVI
Retail + Digital: Rebirth 6% up from FFXVI

So digital ratio were lower than FFXVI.
The double pack seems like it didn1t worked in UK.
 
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Evilnemesis8

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Nice to get some more data.
With Japan we can draw some guesses.

It won't reach Remake 3.5 million shipment + digital in 3 days.
I do think the 3 million shipment + digital first week for FFXVI were over shipment.

So I wonder what Rebirth will be?
Around 3 million like FFXVI or lower?

FF stock estimates in Japan has FFXVI at 80%-100% for FW but 60-80% for FF7R2.
I don't know if FF7R2 will hit the same 3M shipment + digital in the same timeframe as FFXVI at this point.

I just realized.
Rebirth digital ratio in UK is lower than FFXVI.

On Installbase from a user probably living in the UK, posted Tuesday:

Yeah I totally forgot about the double pack, you guys are right. But FF16 had a unique case of being cheaper digitally than retail stores (£65 digital vs £70 retail) while for Rebirth it was the other way around as we usually see (£70 digital vs ~£61 retail) meaning it had a higher digital ratio than normal for games like it (56% vs 45-50% average). Forgetting about the double pack I was expecting a lower digital ratio but perhaps these two things will balance out, or in fact favour digital. Still I'm expecting it to be close to 16 so still in the 50-60% range.

Price difference between digital and retail offset the Rebirth combo pack in the UK(don't know how applicable it is in other regions).
 

ethomaz

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21 Jun 2022
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ethomaz
FF stock estimates in Japan has FFXVI at 80%-100% for FW but 60-80% for FF7R2.
I don't know if FF7R2 will hit the same 3M shipment + digital in the same timeframe as FFXVI at this point.



On Installbase from a user probably living in the UK, posted Tuesday:



Price difference between digital and retail offset the Rebirth combo pack in the UK(don't know how applicable it is in other regions).
Thanks for the info in prices.
But the price difference didn't offset the double pack... I think the better to day is that the double pack sales were not good enough to outset the price difference.
The digital ratio dropped around 10 points compared with FFXVI... like 55% to 45%.
 

ethomaz

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21 Jun 2022
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Estimates from installbase.

FF13 ~ 170-180K
FFXV ~ 120K
FF7R ~ 115k (52% digital)
FF12 ~ 90K
FF7R2 ~ 75 (47% digital)
FF16 ~71k (56% digital)

 

AllBizness

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Dreamcast the OG Xbox after a few years of PC.
I wasn't a fan of the PS2.
When the PS3 launched i had a 360 with a healthy catalogue of first year games.
It took Sony years to get going with the PS3 to the point that it would have killed them, if not for the PS4, which I bought day one.

Don't assume, you donkey.
Its was not wrong of me to assume you're an xbot, your opinion on PS5 doesn't matter.
 
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anonpuffs

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Chris himself said it was 60% on PC. Mat NPD also implied it was selling more on PC when the truth is PS5 is selling more.

Always with the agenda when it's Sony-related. They want to prove the console market is dying when it's Xbox only.
It's possible that the digital split on helldivers was greater than usual and sony didn't release digital sales numbers to them yet, and they were speculating based on past digital/physical splits. In fact I think there's a high likelihood of this since even Sony didn't think there'd be such a high demand for the game so the physical editions sold out.
 
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Gamernyc78

Gamernyc78

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28 Jun 2022
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Estimates from installbase.

FF13 ~ 170-180K
FFXV ~ 120K
FF7R ~ 115k (52% digital)
FF12 ~ 90K
FF7R2 ~ 75 (47% digital)
FF16 ~71k (56% digital)

Nice, thnks.
 

xollowsob

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Its was not wrong of me to assume you're an xbot, your opinion on PS5 doesn't matter.
Then you're not very smart if you think I'm an Xbot.

May I suggest you seek help in form of grass touching and copium inhalation?
 

klomzi

Well-known member
8 Mar 2024
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The only time where a PC version of a multiplat game might be outselling a console version by a significant margin is for very specific PC centric titles(PC genre games/certain indie titles) and/or if the game has a big presence in China and other strong PC Asia markets(but mostly China due to the sheer size of the userbase over there).
We know this isn't the case for Helldivers 2 due to the early reviews scaring potential buyers away.

Do you have data to back this up? Im asking because devs and pubs very rarely gives out platform sales splits.
 

Evilnemesis8

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Do you have data to back this up? Im asking because devs and pubs very rarely gives out platform sales splits.

They do rarely do this, this is true, but many publishers will announce the amount of copies sold in total.
At that point it's just a matter of taking the Gamalytic/VG Insights estimates(they tend to be the most accurate in my experience by far) on SteamDB for titles and comparing the sales between Steam/consoles and that almost always favours the consoles.
 

FatKaz

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They do rarely do this, this is true, but many publishers will announce the amount of copies sold in total.
At that point it's just a matter of taking the Gamalytic/VG Insights estimates(they tend to be the most accurate in my experience by far) on SteamDB for titles and comparing the sales between Steam/consoles and that almost always favours the consoles.
One thing that really suprised me was how much fortnite revenue epic made from consoles.

It was close to 75% for playstation and xbox, with playstaion having the biggest share of that at 46.8%.

PC revenue generated wasn't even shown seperatley, it was merged with android and switch revenue. All those three combined only came at 18.7%, lower then xbox.

PC dudes are loudest on line and combined with alot of fortnite streamers being pc guys make it seem like they are bigger then they really are. But they serously underestimate the casual market on consoles, these people are't interested in gaming rigs.
 
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klomzi

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8 Mar 2024
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They do rarely do this, this is true, but many publishers will announce the amount of copies sold in total.
At that point it's just a matter of taking the Gamalytic/VG Insights estimates(they tend to be the most accurate in my experience by far) on SteamDB for titles and comparing the sales between Steam/consoles and that almost always favours the consoles.
If you don't have any, why did you write your post like you knew the data? The little we have is that CP2077 sold most on PC, Witcher 3 sold best on consoles at the start, butbit had sich good legs on PC, that after some years, the PC version went to outsell consoles.

Elden Ring at launch sold best on PC in Europe and Lords of the Fallen from last year had PS5 as its lead sales platform.
 
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Gamernyc78

Gamernyc78

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One thing that really suprised me was how much fortnite revenue epic made from consoles.

It was close to 75% for playstation and xbox, with playstaion having the biggest share of that at 46.8%.

PC revenue generated wasn't even shown seperatley, it was merged with android and switch revenue. All those three combined only came at 18.7%, lower then xbox.

PC dudes are loudest on line and combined with alot of fortnite streamers being pc guys make it seem like they are bigger then they really are. But they serously underestimate the casual market on consoles, these people are't interested in gaming rigs.
Damn, good point!
 

flaccidsnake

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One thing that really suprised me was how much fortnite revenue epic made from consoles.

It was close to 75% for playstation and xbox, with playstaion having the biggest share of that at 46.8%.

PC revenue generated wasn't even shown seperatley, it was merged with android and switch revenue. All those three combined only came at 18.7%, lower then xbox.

PC dudes are loudest on line and combined with alot of fortnite streamers being pc guys make it seem like they are bigger then they really are. But they serously underestimate the casual market on consoles, these people are't interested in gaming rigs.
EGS is an epic fail
 

Evilnemesis8

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19 Dec 2023
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If you don't have any, why did you write your post like you knew the data? The little we have is that CP2077 sold most on PC, Witcher 3 sold best on consoles at the start, butbit had sich good legs on PC, that after some years, the PC version went to outsell consoles.
Elden Ring at launch sold best on PC in Europe and Lords of the Fallen from last year had PS5 as its lead sales platform.


Notice how in my initial post I talked about PC centric genres.
I think CDProjektRed a long time RPG developer/publisher which also owns GOG, a DRM-free store sort of counts as one of those. Especially considering the last gen versions of CDP2077 were so bad PlayStation offered free refunds, something they had never done prior.

I didn't think I'd need to go into specific since so many multiplat titles do so much more revenue on consoles than on PC, but yeah I can expand on it.

Here's the two latest quartely earnings slides and revenue breakdown by platform for EA.

Q2(Ending September 30th 2023):
Revenue(in millions)
Console: 1,152
PC: 389

Q3(Ending December 31st 2023):
Revenue(in millions)
Console: 1606
PC: 453


We can also look at Ubisoft's Q3 report(and more)

Q3(Ending December 31st)
Net Bookings
Console: 62%
PC: 30%

For the 9 months of 2023-2024(April 1st 2023---> December 31st 2023)
Net Bookings
Console: 63%
PC: 24%


Let's look at Take 2's last two quarters as well

Q2(Ending September 30st)
Net Bookings
Console: 678.9M
PC: 104.1M

Q3(Ending December 31st)
Net Bookings
Console 697.9M
PC: 115.6M

These are three of the largest video game publishers with very large franchises and they make the bulk of their money from premium titles(non-mobile) and MTX on console by a very large margin when you compare it to PC.


Hogwarts Legacy is at 24M copies sold+shipped as of February 2024 per WB and yet Gamalytic and VG Insights have estimates on PC 5.32M and 7.72M. Even if you think their estimates are way too low, you can even add a couple more millions to those numbers(that's a huge margin of error in favour of the PC sales) and it would still be dwarfed by console sales.
 

klomzi

Well-known member
8 Mar 2024
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Notice how in my initial post I talked about PC centric genres.
I think CDProjektRed a long time RPG developer/publisher which also owns GOG, a DRM-free store sort of counts as one of those. Especially considering the last gen versions of CDP2077 were so bad PlayStation offered free refunds, something they had never done prior.

I didn't think I'd need to go into specific since so many multiplat titles do so much more revenue on consoles than on PC, but yeah I can expand on it.

Here's the two latest quartely earnings slides and revenue breakdown by platform for EA.

Q2(Ending September 30th 2023):
Revenue(in millions)
Console: 1,152
PC: 389

Q3(Ending December 31st 2023):
Revenue(in millions)
Console: 1606
PC: 453


We can also look at Ubisoft's Q3 report(and more)

Q3(Ending December 31st)
Net Bookings
Console: 62%
PC: 30%

For the 9 months of 2023-2024(April 1st 2023---> December 31st 2023)
Net Bookings
Console: 63%
PC: 24%


Let's look at Take 2's last two quarters as well

Q2(Ending September 30st)
Net Bookings
Console: 678.9M
PC: 104.1M

Q3(Ending December 31st)
Net Bookings
Console 697.9M
PC: 115.6M

These are three of the largest video game publishers with very large franchises and they make the bulk of their money from premium titles(non-mobile) and MTX on console by a very large margin when you compare it to PC.


Hogwarts Legacy is at 24M copies sold+shipped as of February 2024 per WB and yet Gamalytic and VG Insights have estimates on PC 5.32M and 7.72M. Even if you think their estimates are way too low, you can even add a couple more millions to those numbers(that's a huge margin of error in favour of the PC sales) and it would still be dwarfed by console sales.

To play devil's advocate:

- Ubisoft stopped releasing games on Steam day 1 many years ago, when Ubisoft actually did release on Steam day 1, PC was either their biggest platform or second biggest platform, Im gonna try to find data on this,

- Take Two hasn't taken PC seriously for a long time, should say itself when GTA 6 isn't releasing day 1 on PC, so GTA 6s PC revenue will massively be lower than consoles

- EA has still some games not releasing on PC for whatever reason, like Madden

- Also, why are you gathering all console revenue in one number, while PC revenue is a number for itself? Like of course PC doesn't beat all consoles in numbers, but the interesting part would be, does PC make more money for for example EA than the Xbox platform of Playstation platform?
 
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Evilnemesis8

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To play devil's advocate:

- Ubisoft stopped releasing games on Steam day 1 many years ago, when Ubisoft actually did release on Steam day 1, PC was either their biggest platform or second biggest platform, Im gonna try to find data on this,

You can probably look at their old earnings reports to find that out, but I can only go by how they've currently operating, that they're releasing their games on their own PC storefront first is the reality right now and for many years.


- Take Two hasn't taken PC seriously for a long time, should say itself when GTA 6 isn't releasing day 1 on PC, so GTA 6s PC revenue will massively be lower than consoles

This is true, but right now most of their large games are in fact on all platforms and it's a fact they're generating way more money on consoles and their forever game like GTA5/RDR2 and such are still in the top selling in many markets that are being tracked for consoles.

- EA has still some games not releasing on PC for whatever reason, like Madden
Madden is in fact a Day 1 release on PC and has been for quite a few games now, can't comment on the quality of the PC ports(an issue with many many sports games releasing on PC).

It's kind of a self-fulfilling prophecy for many sports games, the PC version sells a paltry amount ---> less effort on the PC port compared to consoles ---> leads to less PC sales, and the circle just repeats.
At the same time, the yearly cadence of these games within the gaming landscape which has an ever increasing devtime for games probably means that it's becoming increasingly difficult to manage to get these yearly games to the finish line(which is why they're often quite poor in quality nowadays). But that's a side tangent lol.

- Also, why are you gathering all console revenue in one number, while PC revenue is a number for itself? Like of course PC doesn't beat all consoles in numbers.

I'm pretty sure I was talking consoles vs PC in my initial post but then I went back an re-read and I see that I wrote:

The only time where a PC version of a multiplat game might be outselling a console version

Which may have started some miscommunication between us, in my head that was not the argument I was making. I was talking about PC vs Consoles(usually PS+Xbox).

but the interesting part would be, does PC make more money for example EA than the Xbox platform of Playstation platform?

At the same time I feel some degree of confidence that certain games like EA FC 24 which are very Eurocentric would have an absurd console sales ratio between PS and Xbox of something like 95%~ just because Xbox is a non-factor in EU.

Looking at some of revenue breakdown between consoles/PC from EA, I think we can safely assume PS > PC on its own for that particular publisher. Although we would need to figure out the amount of revenue that is being generated by their FC game compared to other titles, but I'll hazard a guess that it's quite a large percentage of their yearly revenue, that game just generates billions every year.