Notice how in my initial post I talked about PC centric genres.
I think CDProjektRed a long time RPG developer/publisher which also owns GOG, a DRM-free store sort of counts as one of those. Especially considering the last gen versions of CDP2077 were so bad PlayStation offered free refunds, something they had never done prior.
I didn't think I'd need to go into specific since so many multiplat titles do so much more revenue on consoles than on PC, but yeah I can expand on it.
Here's the two latest quartely earnings slides and revenue breakdown by platform for EA.
Q2(Ending September 30th 2023):
Revenue(in millions)
Console: 1,152
PC: 389
Q3(Ending December 31st 2023):
Revenue(in millions)
Console: 1606
PC: 453
We can also look at Ubisoft's
Q3 report(and more)
Q3(Ending December 31st)
Net Bookings
Console: 62%
PC: 30%
For the 9 months of 2023-2024(April 1st 2023---> December 31st 2023)
Net Bookings
Console: 63%
PC: 24%
Let's look at Take 2's last two quarters as well
Q2(Ending September 30st)
Net Bookings
Console: 678.9M
PC: 104.1M
Q3(Ending December 31st)
Net Bookings
Console 697.9M
PC: 115.6M
These are three of the largest video game publishers with very large franchises and they make the bulk of their money from premium titles(non-mobile) and MTX on console by a very large margin when you compare it to PC.
Hogwarts Legacy is at 24M copies sold+shipped as of February 2024 per WB and yet
Gamalytic and VG Insights have estimates on PC 5.32M and 7.72M. Even if you think their estimates are way too low, you can even add a couple more millions to those numbers(that's a huge margin of error in favour of the PC sales) and it would still be dwarfed by console sales.