Mad respect to the 80 people each day that continue to log in and play. They have mental fortitude I don't.
Mad respect to the 80 people each day that continue to log in and play. They have mental fortitude I don't.
Most Triple A titles sell well.AAA games with a budget of 100M are profitable selling 3M even at an average price of $35 per copy. But many didn't achieve this.
The sales numbers of GoW, Spider-Man, Horizon, CoD, Elden Ring etc. are not the average AAA sales, they are best selling exceptions.
Many of them tank, but when it's the case the company doesn't share their sales numbers.
It's not for a lack of players or interest. The game breaks down when it hits the cap. It would be 500k+ easily.Still struggling to cross 500k?
It's going back down after hitting 458k. That's the ceiling until they fix it
Thyll add more servers as they have been doing and fix.It's not for a lack of players or interest. The game breaks down when it hits the cap. It would be 500k+ easily.
Maybe at the next expansion they will have time to figure out the bottleneck
Nobody said Steam sold 60% of the copies. We don't have worldwide numbers so we don't know the sales split. The only reference we have the CEO mentioning the aprox. 50%-50%, and then sharing some CCU numbers than when compared with the Steam ones lead to think it fluctuated somewhere between 60%-40% and 40%-60%, normally a bit higher in PS side.
So I assume sales hold have been pretty similar in both places.
I think expansions will be just the core base players and thats prolly less than 300k people.It's not for a lack of players or interest. The game breaks down when it hits the cap. It would be 500k+ easily.
Maybe at the next expansion they will have time to figure out the bottleneck
I think expansions will be just the core base players and thats prolly less than 300k people.
Great game, had a good few weeks but with PS5 line up over the next few weeks i dont see a way for it to cross 500k.
School was out all week in the usa and the game never broke 500k in that week.
I never spoke on helldivers 2 but nice failed gotcha! Welcome to the ignore list.You probably said the same thing about helldivers 2 lol
I mean it would be short sighted of Sony to also not try to have a PvP GaaS? Wanting them to focus solely on just PvE isn't smart businessI never spoke on helldivers 2 but nice failed gotcha! Welcome to the ignore list.
Sony's last pvp game attempt was destruction all stars and we all know how that went, pvp shooters are an even tougher market. Sony should continue investing in pve coop games but their fans like you who deny reality won't say anything until it's too late.
He is not wrong.I mean it would be short sighted of Sony to also not try to have a PvP GaaS? Wanting them to focus solely on just PvE isn't smart business
We have no idea what Concord will play like. It's a Sci Fi - PvP (FPS) that's all we know. Not trying to trying to secure a hit in the PvP market is short sightedHe is not wrong.
PvP market is more saturated than butter. Unless it is unique with addicting like says Rocket League, it would survive.
It's definitely not wrong to try, just pointing out that it would be much harder, which is a fact. I also don't believe people will spend money on a pvp only game as COD/Apex/Pubg/Fortnite are all free so hopefully Sony is ready for some good f2p monetization.I mean it would be short sighted of Sony to also not try to have a PvP GaaS? Wanting them to focus solely on just PvE isn't smart business
Dudes are weird cause they have an opinion?View attachment 4364
You're weird. You're still talking as if the game didn't reach that milestone because not enough people logged on. I'm done.
Dudes are weird cause they have an opinion?
You must not get out much cause in real life you would lose your teeth talking to random dudes like that.
Its just numbers dude, get a life.
Its success is not up for debate, thats a whole different discussion. Im zeroed in on the 500k because thats the number we collectively as a community have set for the game, and I'm betting against it. Thats all.Why is 500K some arbitrary number you're setting in order to consider the game a success on Steam? Because that's kind of what you're doing by insisting on it.
Before the game launched most thought it wouldn't even crack 50K; now being shy of 500K (mainly due to server capacity issues and splits on priority for servers) is somehow being considered a failure.
I don't get the logic in that.
Nobody would fight someone for making a comment like that. You’re reaching Fam. LolDudes are weird cause they have an opinion?
You must not get out much cause in real life you would lose your teeth talking to random dudes like that.
Its just numbers dude, get a life.