My initial comment about viability was referring to if the game holds up as a GaaS further down the road? The whole context of my post is about it simply not being in the league of Gran Turismo and Horizon? It can get there and I hope it will, but it's not even a month old... The poster simply getting ahead of themselves with that comparison.Post 1 : You said "LeTs not get ahead of ourselves now lol. This should be the case but we need at least to know the viability of the franchise" and I quoted you to say it's already viable, because they already released 2 successful games of the franchise being the recent one a huge hit. So it was likely that they will make a third game and maybe some movie/tv show adaptation.
Post 2: You quoted post 1 saying "I do not think Helldivers as a franchise is on the same level as Gran Turismo and Horizon
Sorry that's literally straight up delusion. I'm not knocking the success of the game so I don't need the mansplainning on it's success, I think we are all aware lol."
Post 3: I quoted post 2 saying that I didn't say Helldivers isn't an IP as popular as Horizon or Gran Turismo but that HD2 is getting big hit numbers, way better than other Sony games that got sequels or adaptations.
And well, I add now if it wasn't clear that early numbers are normally a small part of its total sales numbers, meaning that if it has huge numbers now are indicative that it will have huge numbers at the end of its lifecycle.
Make sure that in their May report of the current fiscal year they'll brag about PC and GaaS, highlighting Helldivers 2 as a big success with maybe even over 8-10M copies sold and over 1M CCU record by then, once they solved the server issues and added the first post launch content update (which may only have Warbond, things like Mechs or new enemy factions I think may be added later).
Nowhere in my comment was TV / movie, profitability viability ever in the discussion.