I just forgot to say that one of contender to GOTY is turn based.
Baldur’s Gate 3.
Baldur’s Gate 3.
it’s really awkward in that game but it’s ok, I guess. And it’s fine that SQEX doesn’t want turn base anymore for the main series. People have to let it go.I just forgot to say that one of contender to GOTY is turn based.
Baldur’s Gate 3.
Awkward how?it’s really awkward in that game but it’s ok, I guess. And it’s fine that SQEX doesn’t want turn base anymore for the main series. People have to let it go.
The game is suppose to give you D&D experience via videogames.
Awkward how?
The game is suppose to give you D&D experience via videogames.
RPGs in real life are turn based.
Specifically, people who want long-running franchises to "go back to the way they were" 20+ years ago are boomers.
Resident Evil also has its own share of these people. They think RE isn't RE unless it has tank controls and static camera angles. They resent RE4 for leading the charge in shifting away from those things, and hate the 2-4 remakes strictly on the basis of not having those, either.
Doom also has these purists. They're the ones who said Eternal wasn't a real Doom because it dared to put emphasis on movement and dared to have platforming sections. Some also complained about a lack of pickups and needing to create your own opportunity for picks up via Flame Belch, Grenades, etc.
Franchise purists are arguably the most insufferable subgroup of any series fanbase more than 20 years old.
Also, FF7R's combat was excellent. If you played efficiently and knew what you were doing with your materia loadout, you could practically make the game indistinguishable (in terms of speed and spectacle) from "pure" character action, especially when you control Tifa.
Well the game I said is basically D&D in videogame form from the videos I saw.if we’re going by the most traditional interpretation of what an RPG is, that being DnD, then like no jrpg fits that definition
Well the game I said is basically D&D in videogame form from the videos I saw.
Instead to play your character in real life you are playing it in the video game.
Combat is exactly like D&D do combats.
But in this own thread people created the narrative that turn-based was choose due hardware limitation... looks at my previous posts.I believe this was one of KOTOR’s design origins as well.
What’s an rpg or true rpg is whatever man. We’re actually debating preference of game types tbh right? .
If DnD is being used as the base of which is a real rpg and what’s not then every game with a linear narrative and non-player created protagonist is not an rpg.
I do kinda adhere to the classic dnd definition tho hehe. It’s just a messy debate amongst jrpg fans to tell them most of their favorites aren’t RPGs (which makes the Ragnarok vs ff16 debate even more fun).
I'm not talking about simply preferring.Pretty sure people can prefer past versions of a franchise to new ones without being boomers. Thinking stuff is better simply because it's newer is arguably something someone ought to be more ashamed of than preferring the past.
I'm not talking about simply preferring.
It's about the verbiage of "not a 'real' ___".
Still worthy of discussion, tho.
Let's say you want to make a new game that honors old school FPS design with your own new twists and you realize a new IP won't get the financial backing? Why not call it DOOM. All of a sudden it can get the budget it needs because people say "oh wow, a Doom game with a new twist!" or some shit. When you realize this level of cynicism is behind most franchises continuing while new IP doesn't get made it makes you wonder what exactly makes a game part of a franchise? Is it just some suits deciding it's better as part of a franchise to sell better or does it actually feel like it belongs in that franchise?
And this will differ by the person based on what you think was integral to that franchise's identity. Some of it can just be elitism and because someone doesn't enjoy a game they want to tell you it's not even a true part of that franchise but I feel like allowing that to cloud the discussion of what it means to be a true successor to a prior game is unfortunate. By and large people want new entries in successful franchises to evolve while remaining true to what came before. Radically different takes aimed at new audiences are always a big risk and often scream of the notion that they had an original idea and cut that original idea to fit a prior mold slightly better.
Right, I'm coming at you from the perspective of someone who loved Doom 2016 and Doom Eternal but still thinks they aren't "real" DOOM tho, this isn't about me being too good for what they're offering or something, I liked them plenty.At the end of the day, unless information is volunteered from a developer, the notion of "what if this was an original idea turned into a franchise game" will only ever be speculation. Even if it ends up being the case, I still care more about the quality of the final product above anything else. Sure, maybe that's boringly utilitarian at first glance, but this stance has kept me open to and appreciative of a lot of changes I ultimately ended up enjoying.
In the cases of games like Resident Evil, Like a Dragon, and Final Fantasy, some of the biggest changes were made by the original creators who had been there since the beginning, and even within some of those, unshackling themselves from the old formula was the entire point (Shinji Mikami made RE4 the way it is because he was extremely tired of static cameras and slow pacing), and many of these deviations ended up being extremely popular. If anything, it's not about how far you deviate that really matters to most people, it's how far you deviate while still making a good game. The deviation limit is much shorter for a bad game than a good one.
If there are any sort of requirements I think need to be maintained between franchise games that have even the biggest changes, they would be almost entirely thematic, less so mechanical or visual.
This make little sense : independently from the hardware, till now no real time combat system can give you the same range of option of a turn based one and series like Tales of... or Ys proposed real time battle since the SuperFamicom. It is primarily a stylistic choice to go with Turn based or Real time and each one offer its specifical advantages and limitations over the other .Turn based was a result of hardware limitation. I don't know why people want it back. Back during PS1 days we always wanted to see these combat become real time where we can control the character.