You're getting closer to the truth, yep! The physical numbers do just that. Now repeat back to me what the digital revenue includes and you'll see why you can't create a representative ratio out of it. Shady as fuck is right.
The numbers in both graphs show the revenue that Sony earns from sales of both digital and physical games.
Which is roughly 30% (there are a few supposed exception with a few top publishers). Then there's the other 70%, which in case of digital goes to the publisher (doesn't have to share it with retailer, shipments, manufacturing costs).
So basically yes, in Sony's numbers that other "70%" of game sales missing for 3rd parties and Sony reports the split in PS game sales between 1st and 3rd but as I remember they don't split them between digital and retail.
As I remember, the percent of 3rd party game sales in PS is way bigger than the 1st one (can't remember the %, but I think was around arond 20% or so). And unlike Sony, who releases almost all their recent games on physical, many 3rd parties publish only in digital or some of their games in digital only.
So the split in digital sales should be bigger for 3rd parties than in physical even if we can't get the exact percentages. So yes, the percentage of Sony's game sales revenue split between physical and digital isn't 1:1 the PS game sales revenue, even if it should be pretty similar because always pretty much matched the console split shared by gaming market research firms, publisher country specific associations, etc.
Honest question.
Do you really believe that when Wal-mart sells a copy of Hogwarts Legacy PS5 on disc, they send $70 to Sony who then distributes money to WB, subcontractor distributors, and Walmart itself?
I mean just think about how ridiculous that would be.
I don't know why you keep mading up stuff about me, I never said that this is the case.
Wallmart buys the games to Sony (or whatever publisher, who pays their cut to Sony) for a price, including the shippping costs, for lower price than these $70. Then sells them for $70 to the people that money in between -different depending on the retailer, bigger ones also get a better deal here- is the cut -after having paid the game and shipment- that the retailer gets.
In case of "big" 3rd parties, they pay Sony to manufacture the amount of physical copies they consider. Or in case of indies, indies normally pays some small companies who also make packaging and produce and distribute alternative limited edition physical copies (but guess what, they -at least here in Spain- also buy the disks to Sony, Sony has a different subsidiary who is the once who manufacture disks, I assume also for movies and music).
In case of digital, the platform holder sells the game, getting for them the 30% to handle the currency exchange/payment platform fees/handles refunds and chargebacks plus customer support costs, store maintenance and server costs. Then every few months (as I remember every quarter) they pay the publisher their "70%" cut after removing chargebacks and refunds on their games made since the last payment (often around 10-15% of digital transactions).