Integrity is invaluable.I wonder how much Mat and Dring got paid
you only forget that in FY2021 a global pandemic happened and people were avoiding leaving home and buying stuff in store so obviously the % would be way bigger, in the country i live, physical represents 65 - 80% of sales on PlayStation, so much so, that last month, Sony opened a new physical game factory in the state of Amazon, Brazil (country that i live), physical is FAR from dead, very far, the relationship people have to videogames is completely different than music and movies, i see a lot of people mentioning the ratio in these charts but no one actually answers the questions that matter, how many of these digital games were full priced copies? where most companies make the most amount of money? that's the data we should have, how many copies did God Of War Ragnarok sold digitally vs physically? how many copies Spiderman 2 sold digitally vs physically? we all know digital is bigger due to sales every week on PSN and games costing as low as 5 - 10 dollars, i can guarantee most physical copies sold are full priced copies.I think you don't understand the chart. Look at the "digital %" in the right column, the "launch to date" "net sales (million dollars)":
As I said it kept growing over time.
- FY2021 titles total: 59% digital (68% in America)
- FY2020 titles total: 43% digital (54% in America)
- Catalog (meaning, FY2019 or older including early PS4 games) titles total: 37% (52% in America)
The data I provided has "add-on content" reported separatedly, not included in what I quoted (dlc+microtransactions+passes+etc). Obviosly adding that to revenue (something I think souldn't be done, I think it's better to separate physical sales revenue/digital game sales revenue/add-ons revenue) sales would be even bigger.
If you hate reality and can't accept it, and insult who disagrees with you, you're the one full of shit. Not me.
I only share, accept and explain the available factual market data, independently if I like it or not.
In this case, worlwide physical/digital sales split for all PS games or for Sony games. And that includes digital only games, of course. Includes all the games, not only the ones you decide to cherry pick. And yes, over time in addition to have a pattern of percent of digital revenue/sales increasing, there's also an increase in amount of digital only games because these companies decided that the physical sales they may have don't compensate the extra costs of such physical release.
it almost looks like they want people to believe and feel like the physical format is dead and have no salvation, so they stop consuming it early to increase the digital ratio. including mobile (a market that has billions of users) and PC that is 100% digital makes absolutely no sense, the data should be physical vs digital across the 3 consoles we have in the market, that would actually make sense.I lost faith in them once they stopped giving actual sales numbers and since then the manipulation and selectiveness has only gotten worse....
They do not put transparency first IMO.
literally... mobile has billions of users it would make any percentage go as low as 5%Including mobile and pc here is disingenuous af lmao
For accuracy it should be divided.it almost looks like they want people to believe and feel like the physical format is dead and have no salvation, so they stop consuming it early to increase the digital ratio. including mobile (a market that has billions of users) and PC that is 100% digital makes absolutely no sense, the data should be physical vs digital across the 3 consoles we have in the market, that would actually make sense.
I don't think they need to be paid directly, they see the writing on the wall and they desparately want Microsoft to remain as a market participant because their data is more valuable the more competitors there are in the market.I wonder how much Mat and Dring got paid
it almost looks like they want people to believe and feel like the physical format is dead and have no salvation, so they stop consuming it early to increase the digital ratio. including mobile (a market that has billions of users) and PC that is 100% digital makes absolutely no sense, the data should be physical vs digital across the 3 consoles we have in the market, that would actually make sense.
They never had any, I bet these guys sell themselves for almoust nothing.Integrity is invaluable.
Whatever they got, they lost.
He should make a pregnancy test with all of Phil's juice he swallowed.
True, digital grew more than usual this year. It also grew in the 2008 crysis. I remember that in case of mobile we had a big jump that yeaar too.you only forget that in FY2021 a global pandemic happened and people were avoiding leaving home and buying stuff in store so obviously the % would be way bigger
Yes, I think far from death. It's still a big part even if over years its percentage gets smaller in the worldwide scale., in the country i live, physical represents 65 - 80% of sales on PlayStation, so much so, that last month, Sony opened a new physical game factory in the state of Amazon, Brazil (country that i live), physical is FAR from dead, very far, the relationship people have to videogames is completely different than music and movies, i see a lot of people mentioning the ratio in these charts but no one actually answers the questions that matter,
We don't know the percent of digital or physical sales that are full priced ones. But these percentages were revenue, not units.how many of these digital games were full priced copies?
We only know it for some of them, some of the ones who are public companies. I shared the Sony ones, who are the kings in console. And since a huge part of the money that money they make are from 3rd parties, and their console is the one where most 3rd parties sell more, it's the most similar thing we have regarding real numbers.where most companies make the most amount of money?
Well, at least here it's pretty common to see discounted or price cutted physical games, quite often beyond the digital one, specially during the first months of the game. I assume due to competition with other stores or to clear stock from time to time. But I'd say that in general digital games are more discounted, yes.that's the data we should have, how many copies did God Of War Ragnarok sold digitally vs physically? how many copies Spiderman 2 sold digitally vs physically? we all know digital is bigger due to sales every week on PSN and games costing as low as 5 - 10 dollars, i can guarantee most physical copies sold are full priced copies.
When companies or market research firms or publishers talk about the gaming industry they talk about the whole gaming industry, not only the type of games you personally like. So yes, they also include PC, mobile, VR and so on. Unless they are talking particularly about consoles.it almost looks like they want people to believe and feel like the physical format is dead and have no salvation, so they stop consuming it early to increase the digital ratio. including mobile (a market that has billions of users) and PC that is 100% digital makes absolutely no sense, the data should be physical vs digital across the 3 consoles we have in the market, that would actually make sense.
Why Matt lost his integrity? For reporting industry numbers you don't like?Integrity is invaluable.
Whatever they got, they lost.
This is for the whole Sony, not SIE. But as I explained yes, both physical and digital, both 1st and 3rd game sales have related costs, the ones I explained and probably more I forgot.
What appears in that is what I explained before: in case of physical, 3rd parties sell the games themselves to retailers and pay Sony their revenue cut (shown there as "royalties from third parties"). So in case of physica, the only money that SIE gets from 3rd party sales (so the only thing posted there) is the royalty.Ok, that's incorrect and that's why you're mistaken. See the below:
It makes no sense to report only Sony's cut as revenue. When you buy a digital title from PSN, Sony registers the entire amount as revenue because you pay Sony the entire amount. They then pay publishers/developers their cut. That's the cost of goods sold and is a completely separate line.
Conversely, Sony only sells their discs to retailers, so they can't report the full amount for third party physical titles (just the royalties they're entitled to on those titles).
Now you're just lying. What is reported is the entire sale.Regarding digital, it's what I said: there's an agreement where Sony sells the game and and in case of 3rd party gets a cut (what is reporetd there). The cut of the publisher is sent to the publisher, but with some delay due to paperwork, potential refunds/chargebacks/etc.
Sure, JanNow you're just lying. What is reported is the entire sale.
what related costs?This is for the whole Sony, not SIE. But as I explained yes, both physical and digital, both 1st and 3rd game sales have related costs, the ones I explained and probably more I forgot.
Onto the ignore list you go. No liars allowed.Sure, Jan