Circana / Piscatella: US Physical Software Spending Dropped Under 5% of Total Spending in 2023.

Yurinka

Veteran
VIP
21 Jun 2022
7,778
6,665
This dude is doing damage control since ms announcement they're going third-party lol šŸ˜† šŸ˜‚
He wants the console business to die so badly
No, he only reports market data. Which is what it is:
  • PC and mobile are basically digital only
  • Mobile has been growing way faster than console and pc durring many years, making the console % of the market smaller
  • The percent of game revenue coming from addons over years has been increasing while the one from game sales has been decreasing
  • The percent of digital game revenue vs physical has been growing over years on console
So over time the percent of total game revenue coming from physical game sales has been getting smaller
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
5,541
5,006
When stuff like Genshin and Honkai star rail tear it up on both mobile and PlayStationā€¦ mobile growth will only get crazier the closer it gets to console parity. Itā€™ll be interesting to see how Nintendoā€™s next gameboy handles the competition.

Thereā€™s a discussion on it I want to dig up ā€¦ gimme a second.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
5,541
5,006
@Yurinka

Did you see this?? 23 BILLION šŸ«Ø



This is when you take a step back and remind yourself that the most popular games in the world are the ones no one talks about but millions play a day šŸ˜‚

Gacha hooks asideā€¦ thereā€™s no denying to quality and pedigree. These are epic games that blow away most premium priced boxed games in scope and depth and players adore them.

And then thereā€™s the turnaround on content and the insane amount of money and developer bandwidth needed to sustain them. Industry is changing wildly.
 
  • Like
Reactions: Gamernyc78
OP
OP
Gamernyc78

Gamernyc78

MuscleMod
28 Jun 2022
20,386
16,652
@Yurinka

Did you see this?? 23 BILLION šŸ«Ø



This is when you take a step back and remind yourself that the most popular games in the world are the ones no one talks about but millions play a day šŸ˜‚

Gacha hooks asideā€¦ thereā€™s no denying to quality and pedigree. These are epic games that blow away most premium priced boxed games in scope and depth and players adore them.

And then thereā€™s the turnaround on content and the insane amount of money and developer bandwidth needed to sustain them. Industry is changing wildly.
And...
 

Yurinka

Veteran
VIP
21 Jun 2022
7,778
6,665
@Yurinka

Did you see this?? 23 BILLION šŸ«Ø



This is when you take a step back and remind yourself that the most popular games in the world are the ones no one talks about but millions play a day šŸ˜‚

Gacha hooks asideā€¦ thereā€™s no denying to quality and pedigree. These are epic games that blow away most premium priced boxed games in scope and depth and players adore them.

And then thereā€™s the turnaround on content and the insane amount of money and developer bandwidth needed to sustain them. Industry is changing wildly.
I think this one is maybe a bit overvaluated but yes, MiHoyo is making a shit ton of money and this valuation makes way more sense. Because MiHoyo is making more money than Zynga, who got bought by $12B.

As an example according to data.ai (the most accurate source for revenue estimation of mobile games), Genshin made over $5B LTD only in mobile, at it has been the fastests ever to achieve it:
https://www.data.ai/en/insights/mob...sumer-spending-faster-than-any-previous-game/

They are also the top 8 -I assume including nongaming stuff because there's the Match top grossing publisher (with an estimated $2.5B of annual consumer spend, MiHoyo should get around 70% of this, $1.75B as revenue) in mobile gaming:

image1-5.png


Star Rail is also estimated to have made over $1B in under half a year only on mobile. You have to add here the money they made in PS and PC, where they are very successful too.

And...
Yep. As can be seen in the publishers list Scopely is big in mobile too. And this game particularly was the most successful release of the year. I have several friends and former coworkers who work or worked there. That game is a pretty massive succcess, Scopely already had many hugely successful games but I'd say this is the biggest one.

They have one which you may not have heard of, Stumble Guys. Basically a "Fall Guys for mobile" ripoff which is insanely popular between kids. They normally work on casual mainstream licensed IP mobile games such as Yahtzee with buddies, Star Trek Fleet Command, Marvel Strike Force, WWE Champions, Scrabble Go, The Walking Dead Road to Survival or Looney Tunes World of Mayhem, Wheel of Fortune. Not sure if also licensed, but Wordly was also pretty successful for them as I remember.

They're the typical case of mobile company who makes hugely popular F2P games for mobile that most console gamers never heard of.

Not sure how many people they have now in Barcelona, but they were aiming to have 700 people here. Way more than King, Ubisoft, Gameloft, IOI, Digital Legends/Infinity Ward or Take2's Social Point and any other local AAA or mobile gaming studio.
 
Last edited: