Only PS1, PS2 and PS4 (partially)
If we include portables, Nintendo has always won
Only PS1, PS2 and PS4 (partially)
That "corner of the market" has more system sales than yours and dominates release charts ourside of continental Europe.Pretty black and white. I know it's sensitive for some people especially the few of you who grew up with Nintendo, but they were relegated to a corner of the market by Sony. The instigating event was PlayStation, regardless of how many missteps they had afterwards.
Umm...no, if it fulfilled that task "more than adequately" then it would have games like Elden Ring, Baldur's Gate 3, Street Fighter 6, Tekken 8, GTA 6, it doesn't even have 11 year old GTA 5Edit: And none of you orher Nintendo people should have conceded the argument on whether Switch is a home console. It clearly fullfills that task more than adequately.
Guess home consoles didn't exist prior to 2020 then because nothing prior could run the games you mentioned. It plugs into a tv and the game shows up on said tv with a seperate controller directing gameplay, ergo it fulfills the functions of a home console. As to whether it does that well... the market says "yes, it has."Umm...no, if it fulfilled that task "more than adequately" then it would have games like Elden Ring, Baldur's Gate 3, Street Fighter 6, Tekken 8, GTA 6, it doesn't even have 11 year old GTA 5
It's a hybrid
Lol well both have been different markets so kinda unfair especially when Nintendo never really had a proper challenger till PSPIf we include portables, Nintendo has always won
Lol than 'mine'.That "corner of the market" has more system sales than yours and dominates release charts ourside of continental Europe.
Edit: And none of you orher Nintendo people should have conceded the argument on whether Switch is a home console. It clearly fullfills that task more than adequately.
And as to the guy saying that Nintendo has declined since the era of Wii and DS, sure, but no more so than Sony declining from the era of PS2 and PSP.
My Phone plugs into a tv and the game shows up on said tv with a seperate controller directing gameplay, ergo it fulfills the functions of a home console. As to whether it does that well...Guess home consoles didn't exist prior to 2020 then because nothing prior could run the games you mentioned. It plugs into a tv and the game shows up on said tv with a seperate controller directing gameplay, ergo it fulfills the functions of a home console. As to whether it does that well... the market says "yes, it has."
But did they really beat Nintendo?
Even the wii wasn't a huge win for nintendo, for hardware sales atleast.PS1 : 102.49 > N64 : 32.93
PS2 : 159.2 > NGC : 21.74
PS3 : 87.4 < Wii : 101.63
PS4 : 117.6 > Wii U : 13.56
It's true that the gap isn't as big as the others, but that was the only time Nintendo finished ahead of Sony on home consoles, and after the failure of the Wii u they abandoned that sector to concentrate solely on portable consoles with the Switch.Even the wii wasn't a huge win for nintendo, for hardware sales atleast.
Only around 14 million difference in hardware sales.
Sony as bad as their losses were that gen, they came out really good from that generation due to the latter half.
Nintendo didn't really come out well in home console market, as they has no idea how to carry momentum.
If we include portables, Nintendo has always won
Now this is what I like to see. I was under the same impression as Box, so to see that regardless of whether you combine them or not, Sony has always won except in the PS3 gen really puts things into perspective.Totally wrong.
5th Gen
6th Gen
- Nintendo : 87.20 (GBC : 54.27 + N64 : 32.93)
- Sony : 101.49 (PS1)
7th Gen
- Nintendo : 103.25 (GBA : 81.51 + NGC : 21.74)
- Sony : 159.20 (PS2)
8th Gen
- Nintendo : 255.65 (Nintendo DS : 154.02 + Wii : 101.63)
- Sony : 169.91 (PSP : 82.51 + PS3 : 87.4)
- Nintendo : 89.50 (Nintendo 3DS : 75.94 + Wii U : 13.56)
- Sony : 130.75 (PSV : 13.15 + PS4 : 117.6)
CNBC also re-reports the news related to one of Sony's earnings that 50% of Sony's investment will be going into new IPs by 2025, comparing to just 20% back in 2019.
Just when we were about to announce the launch of this, Nintendo backed off and they ended up going with Philips for their optical disc format, and Sony was kind of left at the altar standing here with this beautiful compact disc reader.
Before the launch, there was considerable uncertainty. We were moving into a space that had two pretty entrenched occupants, Nintendo and Sega. There was no way that we could assume that we were going to be successful. And it was really not until the day of launch, we wake up that morning and we saw big queeus outside, retailers of excited people waiting to get their hands on their PlayStation, that we realized we were probably on to something there.
That was throwing the gantlet down. Its like, PlayStation is not here to play, we're here to win, and we're going to come in $100 under all of you. But it just blew the doors off when people thought, wow, Sony's not here to dip their toes in the water, they're jumping all in. From the beginnig, the company knew just being a tech company isn't enough. You had to bring some secret sause in for the entertaiment world. And by doing a joint venture between Sony Music and Sony Electronics, I think that was the key to the early succsess of PlayStation. We put like, The Matrix into a box with a PS2, you don't like games but you want to watch this movie? DVD was a real accelerant for the PlayStation 2 adoption.
Our Icarus moment was when we launced the PlayStation 3. We created a huge hole in the bottom line that we needed to fill over time. The machine was incredibly expensive. The company picked itself up, brush itself off, came up with some of the most amazing games of the generation; Uncharted began on PS3, Killzone was on PS3, Resistance was on PS3, and knew that we had to win out by not being a computer in the living room, but by being a game machine in you house.
I think if I had to kind of encapsulate PlayStation 3 generation, I think I'd sort of say that maybe we got a bit too carried away with the succsess that we'd been enjoying on PlayStation 2, and we kind of stumbled a little bit at the start of that generation, and the early days were difficult.
It was very very powerful, but it was also very expensive, and it was frankly hard to develop for. We needed to work really hard with some amazing franchises.
The PlayStation depended on third-party developers and publishers to bring content in. We built a platform, we built some software, but the majority of the opporyunity was spread againts Electronic Arts, Activision, Ubisoft, Namco, Capcom. Sony was happy not to be the biggest publisher on the platform as long as they could increase it. It wan't about taking shares of the pie, it was about making the pie itself bigger. And I think that was a difference of approach that helped the company to be successful.
The reason that we felt this one was different to anything that had happened in the past, was the sheer size and importance of the Call of Duty franchise. So we were absolutely thrilled to be able to negotiate a deal with Microsoft to ensure that that franchies remains availaible on PlayStation platforms for the next 10 years, and that was very important to us, and we're very happy to have done that deal.
I see the consolidation in the industry. I see people like Microsoft or Embracer or some groups out of Saudi Arabia buying up a bunch of studios. I see consolidation to be the enemy of creativity. If we've commoditized the product, you're just going to get more of the same.
I've lost count of the number of times over very many years that people have said the era of console is over. Cloud will emerge and it will over time become a significant component of the way people enjoy interactive entertainment, but its not there yet.
The fact that there is a rural broadband initiative in the federal government indicates that rural broadband needs work.