Concord sold an estimated 25,000 units (10,000 on Steam, 15,000 on PS5)

Etifilio

Slyper
27 Jun 2023
1,856
2,408
meanwhile Arrowhead, a studio that works actively with PlayStation since 2015 and literally generated their biggest GAAs game so far remains independent, Mihoyo, a company that could've been chosen for an acquisition to increase both GAAs and Mobile ambitions instead of Bungie is now porting a big GAAs game to Xbox (Genshin Impact, actually bigger in playerbase than Destiny btw) a game that used to be exclusive to Playstation consoles and is one of the biggest GAAs games on PSN, but no, according to him Bungie was the excellent acquisition, not something that would actually benefit the PlayStation brand like Mihoyo, also, thanks to these GAAs ambitions, 2023 only saw one tentpole release coming from first party and 2024 has seen none, a crucial year to the generation since it's the exact mid of the generation where consoles and games should sell the most.
 

peter42O

Veteran
12 Jan 2024
1,315
1,178
Don't know how accurate those sales numbers are but either way, Sony should make them a support studio for Naughty Dog after they resurrect Factions!! Yes, yes, yes. :)

Joking aside, I have no clue what Sony will do with this studio if the sales were truly that bad.
 
  • fire
Reactions: Gods&Monsters

peter42O

Veteran
12 Jan 2024
1,315
1,178
meanwhile Arrowhead, a studio that works actively with PlayStation since 2015 and literally generated their biggest GAAs game so far remains independent, Mihoyo, a company that could've been chosen for an acquisition to increase both GAAs and Mobile ambitions instead of Bungie is now porting a big GAAs game to Xbox (Genshin Impact, actually bigger in playerbase than Destiny btw) a game that used to be exclusive to Playstation consoles and is one of the biggest GAAs games on PSN, but no, according to him Bungie was the excellent acquisition, not something that would actually benefit the PlayStation brand like Mihoyo, also, thanks to these GAAs ambitions, 2023 only saw one tentpole release coming from first party and 2024 has seen none, a crucial year to the generation since it's the exact mid of the generation where consoles and games should sell the most.

While I understand what you're saying, it does require the development studio to be willing to sell. Some development studios truly want to stay independent because they can do what they want instead of a big publisher telling them what to do.
 

ethomaz

Rebolation!
21 Jun 2022
12,088
9,806
Brasil 🇧🇷
PSN ID
ethomaz
Which games? Don't say helldivers because they are completely different in terms of investment level
What investment?

A 150 employee studio in 5 years won't driver over $100m development costs.
It is not like TLOU2 with over 350 employees plus contractors working for over 5 years that costed > $200m.

What make you think Concord's development costs was that higher than Helldivers 2's development costs?
 

anonpuffs

Veteran
Icon Extra
29 Nov 2022
10,497
11,938
What investment?

A 150 employee studio in 5 years won't driver over $100m development costs.
It is not like TLOU2 with over 350 employees plus contractors working for over 5 years that costed > $200m.

What make you think Concord's development costs was that higher than Helldivers 2's development costs?
First of all, Arrowhead is half the size of Concord's dev team, also Arrowhead didn't use any motion capture for helldivers (except for the one intro cinematic), also Sony didn't spend money to buy out Arrowhead like they spent money to buy Firewalk. Any other questions?
 
  • Like
Reactions: Would_you_kindly

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
5,541
5,006
I still can’t believe they budgeted for weekly cinematics and a lore map for a PvP game.

Destiny’s seasonal model would do that. It was sorta cool for a time. And in that instance it often comes with a story mission of some kind.

It’s like they took all those ideas (in a time where Destiny needs to move away from that) and applied it to a game where it doesn’t make any sense.

They expected way more from the characters and players interest in them. Bad bet. It’s a PvP game… no one actually cares about the story here. Like wtf you smokin
 
  • Like
Reactions: Would_you_kindly

ethomaz

Rebolation!
21 Jun 2022
12,088
9,806
Brasil 🇧🇷
PSN ID
ethomaz
First of all, Arrowhead is half the size of Concord's dev team, also Arrowhead didn't use any motion capture for helldivers (except for the one intro cinematic), also Sony didn't spend money to buy out Arrowhead like they spent money to buy Firewalk. Any other questions?
Acquisition costs are not development costs lol
And yes... I have a lot of question and challenge anybody to prove that Concord's development costs is way higher than Helldivers 2.

Plus I never saw Sony selling any MP game without a SP at full price.
 
  • haha
Reactions: Would_you_kindly

anonpuffs

Veteran
Icon Extra
29 Nov 2022
10,497
11,938
Acquisition costs are not development costs lol

And yes... I have a lot of question and challenge anybody to prove that Concord's development costs is way higher than Helldivers 2.
Lmao helldivers 2 team started as 35 people, tell me how it's not less expensive than a team of 150+
 
  • Like
Reactions: Would_you_kindly

Danja

Veteran
Icon Extra
10 Mar 2023
6,134
5,946
Lmao helldivers 2 team started as 35 people, tell me how it's not less expensive than a team of 150+
Do you think FireWalk had 150 devs on team for the entire development? When they started in 2018 they had just gotten the game pitched.
 
Last edited:

anonpuffs

Veteran
Icon Extra
29 Nov 2022
10,497
11,938
More like 100 people worked in Helldivers 2.
Plus it was developed for over 8 years.
Wrong. The studio only had 100 people in 2023. The CEO said the studio had 35 devs for much of it, and the website said they had 60 devs in 2020.
 

quest4441

Veteran
27 Feb 2024
2,155
2,544
What investment?

A 150 employee studio in 5 years won't driver over $100m development costs.
It is not like TLOU2 with over 350 employees plus contractors working for over 5 years that costed > $200m.

What make you think Concord's development costs was that higher than Helldivers 2's development costs?
You do realize that firewalk is in Bellevue right? The salaries alone would cross 75+ million for 3 years for 150 people even if you assume the studio size was smaller for the initial 3-4 years.

Helldivers 2 dev costs are going to be half of what concord cost because the studio is located in stockholm instead of the west coast.