meanwhile Arrowhead, a studio that works actively with PlayStation since 2015 and literally generated their biggest GAAs game so far remains independent, Mihoyo, a company that could've been chosen for an acquisition to increase both GAAs and Mobile ambitions instead of Bungie is now porting a big GAAs game to Xbox (Genshin Impact, actually bigger in playerbase than Destiny btw) a game that used to be exclusive to Playstation consoles and is one of the biggest GAAs games on PSN, but no, according to him Bungie was the excellent acquisition, not something that would actually benefit the PlayStation brand like Mihoyo, also, thanks to these GAAs ambitions, 2023 only saw one tentpole release coming from first party and 2024 has seen none, a crucial year to the generation since it's the exact mid of the generation where consoles and games should sell the most.