Ok, 80 Teraflops then, I was being conservative.This has to be a troll post.
Ok, 80 Teraflops then, I was being conservative.This has to be a troll post.
Why not 200? Since we're throwing random numbers we can also say this is the first quantum console.Ok, 80 Teraflops then, I was being conservative.
It would be possible for the dual issue commands to be used if it was in the ps5 base spec but I highly doubt anyone will bother with a userbase of (optimistically) like 15m units by end of console cycleI don't know how to further explain this to you. It's 33 teraflops dual issue, it will not use dual issue because nothing uses dual issue particularly games.
You will get what is essentially half of the stated teraflop figure.
I could also cook a ribeye on the SoC as that has the same likelihood of taking place as this.It would be possible for the dual issue commands to be used if it was in the ps5 base spec but I highly doubt anyone will bother with a userbase of (optimistically) like 15m units by end of console cycle
I like this guy.I could also cook a ribeye on the SoC as that has the same likelihood of taking place as this.
Hey, telling it like it is with some sarcastic imagery sprinkled on top is right up my alley.
My dear fellow, it seems you’re throwing the baby out with the bath water. With total certainty the dual issue will be used with many common functions. Devs need not reinvent anything, certain api calls to Sony provided libraries will do this under the bonnet. Or is the suggestion Sony will provide no optimised SDK for their own hardware? Devs can further optimise their own code if so inclined - certainly 1st party at the very least.That has absolutely nothing to do with what we're talking about. You guys are trailing off into a land of fantasy and it's going to bite you in the rear.
As mentioned before how did AMD RPM pan out for games? Oh yeah, that was in the PS4 Pro marketing buzz and would you look at that...
Nothing.
You're getting a $500-$600 box, understand where that resides and stop trying to rationalize your way to it being a 4090 competitor, it's ridiculous.
Hey, telling it like it is with some sarcastic imagery sprinkled on top is right up my alley.
Teraflops are just as useful as random numbers.Why not 200? Since we're throwing random numbers we can also say this is the first quantum console.
I said it wouldn't happen so idk why you felt the need to say this?I could also cook a ribeye on the SoC as that has the same likelihood of taking place as this.
I doubt it. The presentation slide said 45% better rasterization performance so it wouldn't really make sense that the dual issue is being leveraged there. Maybe there's something else that it can be used for but I wouldn't hold my breath. If the dual issue is standard in ps6 and the instruction set expanded i could see it being used though.My dear fellow, it seems you’re throwing the baby out with the bath water. With total certainty the dual issue will be used with many common functions. Devs need not reinvent anything, certain api calls to Sony provided libraries will do this under the bonnet. Or is the suggestion Sony will provide no optimised SDK for their own hardware? Devs can further optimise their own code if so inclined - certainly 1st party at the very least.
Will everything be running at 33 tflop? No, but parts will where it is practical. Do not misconstrue theoretical with the actual.
Or it's just a lie, because it obviously is.Still on my backlog. Will be a pleasure if true.
The 120 would no doubt be reprojected 60 however. Assume it's full RT mode - the SSR is a bloody embarrassment in this game.
Rasterization is only one of the many utilities of a modern GPUI doubt it. The presentation slide said 45% better rasterization performance so it wouldn't really make sense that the dual issue is being leveraged there. Maybe there's something else that it can be used for but I wouldn't hold my breath. If the dual issue is standard in ps6 and the instruction set expanded i could see it being used though.
You've posted a chart for native 4k. The console will be a reconstructed 4k.Or it's just a lie, because it obviously is.
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