Nah, I just believe the facts and common sense:
- Big AAA costs grow a lot every generation, this one is going >$300M and the next one may go >$500M unless they do something
- Only a few of their top selling blockbuster IPs achieve the around >9M unit sales needed to make profitable paid games that cost around $300M
- Add-ons GaaS/F2P revenue is replacing the revenue from game sales, so to get limited to paid SP game sales would be a suicide in the long term
- Companies need to keep their big games profitable to continue being sustainable, so they won't spend $300M-$500M on games that pretty likely won't generate that back with profits. Sony won't do a suicide strategy of losing billions per year like MS, they are on a market leading position where they can get big profits instead
- To keep them profitable they are growing their market expanding to more platforms and outside gaming, plus trying to find some solutions to keep the budgets smaller
- Other storefronts like Xbox, Epic, Google, Apple are expanding to multiple platforms combining PC, mobile and "consoles" (including here the ones that use PC or mobile based OS) allowing you to buy a game in a platform and playing it elsewhere. So I assume Sony very likely will end doing the same to keep their storefront as the most appealing one for the top 3rd party publishers
- PC and mobile are gaming markets bigger than PS and with relatively small overlap, so Sony has a lot of room to grow expanding there, specially when approaching some key markets like China, Korea, India etc.
- There are a handful game types super popular on Switch but not as popular in other platforms, so they could use it as secondary device to grow a new fanbase with these type of games, with the idea of later release Sony's own portable and move that fanbase there (and/or their home console)
Let's tackle these one by one.
- Blockbuster games from Sony aren't meant to make a lot of profit themselves. They exist to sell hardware. The fact that they are profitable themselves is a nice bonus. Even if they were losing money Sony would still need them. These are the games many people buy Playstations for.
- Same point as above.
- Sony gets 30% of every type of sale on the Playstation platform, GaaS or otherwise. What's the best way to get more sales? Get more people to buy Playstations.
- See point 1 again.
- 'Growing' by porting to other platforms brings only a bit of extra money in game sales. Growing by bringing more people into your ecosystem brings a lot more money. This is what Sony should be doing.
- When you say "other storefronts" you really mean "failed storefronts". Xbox is dead, Epic is dead. Google and Apple are doing no such thing.
- Then sell consoles to China, India and Korea. Make games for those regions and bring people to your ecosystem instead of helping Steam grow at your expense.
- So kids will drop the Switch, Mario and Zelda to play Lego Horizon on the PS handheld. Seriously? Do you actually believe that?
Like I said, it is clear to me that you have been brainwashed by the games media to believe that consoles can't grow and everyone should drop to their kness and kiss Gabe Newell's feet. I say bullshit. With Xbox collapsing and Nintendo running away defeated from the console market, Sony could easily sell 200+ million consoles if they put all of their focus on it.