Yes, as I mentioned they are included in the Newzoo report and in the IDG report provided by Sony (which gets bigger numbers for both console and PC compared to the report themselves provided).@Yurinka do you not realise PC has subscription services available or is that just something you need to overlook to propagate the false narrative than PC software sales are higher than console software sales?
And wtf are you talking about false narratives? I'm showing you the factual data and you claim it's wrong because of potatoes, not providing nothing that proves it wrong other than your personal guesses.
MTX are already included in all the graphs.Add in MTX and add in subscriptions and it's simply no contest. PC has declined from last year while consoles have grown.
No, I never said that. I shown different graphs, some of them mention they include game subs and show a bigger number than others that specify that don't include game subs.Just to be clear, your argument is that game subs can bridge a 20-30b gap in console revenue (and are 66%+ as large as the software sales and MTX segment) but make no difference to PC spend, and in fact decrease PC spend when included, because...companies pay PC users for subscriptions and it counts as negative revenue?
And other ones that don't specify if include them or not, but pretty much match one of these two cases. So when match the high one, pretty likely is because they're including there something else, like console hardware or game subs.
Regarding the proportion between game subs revenue and console game sales+game adons revenue, I did show graphs and also shown the number the specific case of Sony for 2022.
The difference seems to be aprox. 3 (game sales+addons):1 (game subs) for both Sony and the console market. In PC seem to be way smaller, I assume because they don't need them to play online. We can see it here, subs are around between a third or a forth of console game sales+addons:
Nobody has the exact revenue numbers from the whole industry. They have the numbers shared by publisher/devs associations from many of the main countries plus the data publicly shared by many public companies plus the numbers shared with them by their customers, including platform holders. Plus surveys and extrapolations from previous years and other studies from other firms.Until you answer how one chart (imaginary Pelham Smithers guesses) can have PC at 45b and the other (Newzoo), which apparently includes more segments, at 38b, you can't use both charts and hold them to be of equal value.
With all this data, they extrapolate the numbers for the other companies and make an estimate for the revenue made that year.
Regarding the estimates for future years, they basically make projections based on the trend of previous years adding tweaks with the data they consider may be important in future years (like GTA6 releasing next year, Switch 2 releasing probably late this year/early next one, PS6 pretty likely releasing late 2027/early 2028 etc).
Their estimates vary over time depending on the data each one has. There are different firms, each one obviously posting different numbers, specially because normally they count different things (sometimes they include game subs, sometimes they include hardware, sometimes also accesories, etc). Or sometimes adjusting or not the inflation.
So it's better to don't take their numbers as something set in stone, but instead as rough numbers to get an idea, and also is better to check multiple reports from different sources to contrast them and have a general view of what the analysts think and see the pattern/trend over time, instead of believing what only one of them says in just a single specific report.
Well, she told me her French is better than my Mandarin. But well, I'll stop here xDDShe said she doesn't know, as she doesn't frequent stupid people.
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