Future PlayStation will not be the PlayStation you know and Love today. The brand is changing. You're either on board or out!

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Nhomnhom

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I see you folks worried about PS but make no mistake: PS changed already quite a bit since 1994. The PS1 and PS2 eras had that japanese quirkyness to them with the additional european and american support. Even the early PS3 days. But Playstation changed quite a lot starting with Uncharted 2.

Won't deny it was sucessful but their increasing focus in cinematic walk & talk sad dad games started to bore me to death. And once they castrated Kratos and closed Japan and Evolution, it got to the point of no return to me. They still have something reminding me of that Sony of old: VR, but I am not sure how that is going to play out.

Sony needs to somehow lose a generation to get back on track, get rid of the American DNA and go back to Japan. They are too comfortable, remind me of NVIDIA these days or Intel before Ryzen was released.

The ""good"" thing is that they are pretty late to the GaaS party and don't have the expertise required, save for Bungie. If they burn a lot of money CELL Processor like, I can see them course correcting real fast.
I like PlayStation mostly because of what they started doing in the PS3 days, top tier AAA. Double the investments in walk & talk sad dad games for all I care, all GoTY tier so far.

Not just flat, but worse and potentially even worse. We would need to see real numbers to fill in those bars and compare to even earlier fiscal yrs spending wise, and dig exactly what's being allocated to what on a per title/studio basis. Obviously Sony won't disclose that but I can bet you my savings that FairGame$ doesn't cost what TLOU3 will. So, potentially, for every couple FairGame$ you have 1 TLOU - even if a 50/50 split in overall total allocation, you still get more GAAS titles. Spin masters Bsing all over the place.

Those bars serve as a solid picture of the change, there is no denying that however, period. Earlier investment in traditional from previous fiscal years will continue to pour and fill the PS5 lifecycle so the effect for the PS5 will feel more balanced...... but the PS6 is in it for sure. And as you and I know the transitions are where the real pain occurs and competitors leap frog, flank and outmaneuver each other ( Genesis/SNES - PS1/N64/Dreamcast - X360/PS3 - PS4/Xbox One). In transitions the question comes up again: What do you offer that others don't or I can't get elsewhere - clean slate. Who offers a better future for me!

The counter spin from proponents and conformists I'm seeing is that the spending is staying "mostly" flat while the GAAS push is only additional and on top, as opposed to traditional being the whole bar or close to full bar. You're also supposed to be OK with that too btw. Hehe how about fuck you and fuck off! Disingenuous BS - only lying to themselves (or consciously lying to others). It already dipped clearly in 23 - not to mention cost proportion per title basis in unknown but I posit it's favorable to GAAS - for the foreseeable future. Playing little agenda games online... disgusting.
Spending in traditional games being flat is a self fulfilling prophecy. The games are just not being made, the decent/good stuff is selling better than ever when they get made.
 
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peter42O

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No vote.

I know Sony is pivoting into live service games and whatnot but as long as I average at least 2 single player blockbusters a year, im good.
 
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Deleted member 223

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Spending in traditional games being flat is a self fulfilling prophecy. The games are just not being made, the decent/good stuff is selling better than ever when they get made.

It's a self-fulling prophecy if the guy reviewing actions at the very top aka Sony's CEO has no fucking idea of how the gaming market works and how consumers respond (which is likely believe it or not). Thus, SIE suits to cover their ass just spin their way out of any indicator that is mid or negative by doubling down on their vision. The less traditional titles made, the less money they produce to overall coffers. The greater the need to make GAAS to provide growth (as opposed to traditional games). See? Self-fullfilling. It's not because you simply started allocating more somewhere else - nope, nope. Even then the GAAS duds will be hard to hide, specially when coming in succession in numbers. This vision desperately needs that big hit. Moreover their PC push is well, already missing targets, getting buffed up by Destiny.

It happens often with big conglomerates. Sony is no exception. When shit hits the fan the CEO comes down to understand how the golden goose suddenly got all fucked up by the managers of the subsidiary.... so they commission an independent review of the operations but by that time it's too late and you're just picking up the pieces and trying to salvage an operation mid way through a freefall.

We've seen this in this industry - happened to Nintendo, Sega, Sony and Xbox. It will happen again, and again.
 
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The main issue I have with Sony's strategy for financial diversification is that they mainly looked at the wrong playbook. Instead of Microsoft, or even Bungie, they should've mainly looked at Nintendo's. But I think they have a fear that in doing so, they somehow will "cede" the home console market, as that is basically what Nintendo had to end up doing (they don't make traditional home consoles anymore). They may also worry that if they looked at that playbook, they'd have to cede a lot of 3P support, but I don't think either of things are actually true.

If those were the reasons Sony didn't take a more Nintendo-like approach to revenue expansion in gaming, then I feel they let unfounded concerns blind them somewhat. Most PC gamers are not asking for Sony's marquee single-player games, just like how they aren't asking for Nintendo's. The ones doing so are mostly either trolls or console expats straddling the line who want one final good reason to ditch consoles for good and take all their business to PC. But both camps can be safely ignored; again, Nintendo's doing just fine paying no attention to them, and even though a lot of them may not want a Switch, they have one anyway because they know that's the only place they can get Nintendo's games.

I don't think Sony bringing games to PC was 100% a bad idea. However, that should have mainly stayed focused on GaaS titles, and I don't think pushing out 10-12 GaaS titles right off the bat was a great idea, either. There's no need to put out that many just to hope 2-3 really stick their landing; just make sure the 2-3 you put out there are REALLY good and unique in the market. They only needed to start with two big GaaS MP titles IMO: Factions 2, and Marathon. Meanwhile they could have complimented that with 2-3 smaller GaaS MP titles with a quirkier appeal, and could also scale well to mobile.

Off the top of my head, I'm thinking things like Twisted Metal, Locoroco, Wipeout etc. and/or things inspired by games like Fall Guys and Among Us but with legacy PS IP. The market for mid-tier, AA quirky GaaS titles doesn't really exist and there's tons of quirky oddball games that are really popular on PC and mobile. Sony could've combined that with a GaaS/live-service model and make some big splashes but it seems they are more focused on more 'serious' AAA live-service/GaaS titles (in genres that are somewhat saturated, so more competition to stand out).

Even bringing the marquee single-player games to PC isn't necessarily a bad idea, but they need a clear cadence that basically says "Look, PC isn't getting this game until we've got a new console-exclusive sequel releasing within a year from the PC port". If you know anything about those, then you know PC naturally wouldn't get those games until 5-6 years after the console. Why jump any sooner to give Valve 30% of your revenue, or give Microsoft's PC OS that much more of a solidified position in the market? Tell them to either wait a few years, or get a console to play the game sooner. They don't have an issue doing that for Nintendo, they shouldn't have an issue doing that for your stuff, either.

I agree with everyone pointing out that the budget for traditional games is basically stagnant for the provided FYs, because it is. Now the optimistic way to view that is, given increases in costs via inflation, if we end up with a nice number of traditional games in a given year it's because Sony are making more AA-style games (either internally or partnered with external studios), and that would be very welcomed to me personally. A Tomba Remake Collection, a new Parappa/UmJammer and maybe even a Parappa-style Paper Mario RPG, a guy can dream. That's in addition to other stuff, obviously, like maybe a Kena 2 and the such. However, the truth is we simply don't know if that is going to be the case, and there's a lot of reason to suspect it may not. So we really could just be looking at years with just two 1P traditional games a year, and in some cases maybe even just one.

Personally I feel Project Q should have been a PS4 portable with PS5 Remote Play, and something specs-wise they could also put into a premium phone. So that they could use the phone sales to subsidize any losses on the portable side to the traditional gaming market. Also, so that they could swap around components fit for each version of the device (SIM card and high-quality megapixel cameras for the phone model, for example). You can't tell me there would not be a big market for such a device, plus they could avoid the issue of splitting up their software pipeline between a PS5 and PS4 portable because guess what!? You would already be designing AA-style games (traditional and GaaS/live-service) that could (in theory) run perfectly fine natively on said PS4 Portable!! Not to mention the 3P devs who will still be targeting PS4-level hardware in the next few years; a PS4 Portable would have given their games a new boost in potential customers to sell to. But, instead we get Project Q 😶.

At the end of the day, I can go on about what Sony should have done, but that doesn't change what they have actually done and what they want to actually do. However, I'm trying to be an optimist and think a few key adjustments can still get them the growth they want, while ensuring those among the core of the fanbase who like what they want, get what they want. I don't see why both sides can't win out, but like I said, it does require Sony to make some key adjustment. They have to increase the proportion of budgeting for traditional games to account for inflation and production costs rising, else they'll likely end up with less 1P AAA games (OTOH, they could balance that out with more AA traditional games, which would be great IMO).

They have to either ensure PC is ONLY for live-service/GaaS titles, or that ports of the marquee single-player games are several years out (at earliest within a year of the console getting a new installment). They have to leverage mobile (both 3P devices/storefronts and, preferably, a PS4-tier portable device) for more of their growth strategy, and use that as a justification for doing more AA (low and mid-scale) games in both the traditional and live-service areas, preferably leveraging legacy IP with unique/quirky concepts.

And, they have to ensure that the only platform where you can get all of those games Day 1, is a PlayStation console.
Well thought out post.

Bottomline, they're fucking around, and we all will find out 2-3 yrs from now. Trust and believe.
 
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>The year is 2010
>You're an xbox fan
>People tell you the focus on kinect is in addition to first party games
>Everything will be OK, you're over reacting.
>you see everything change
>hope It will be OK
>it wasn't.

This is the future for Sony fans. Welcome to a present where gaming changed a long time ago. Sony are just catching up.
 

Eggman

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They are still investing more in single player games than they ever have, the only difference is they're now going to have some multiplayer games.

I can't see how anyone has an issue with that.

You will still get these large AAA single player games from Insomniac, Naughty Dog, Guerilla, Santa Monica, Sucker Punch etc.

They are investing so much into GAAS at one time because they are hoping one or two of these take off. That is all they need to give them tons of money and financial freedom and not have to worry about one of their single player games bombing which cam be devastating since they tale 5+ years to make

Those who are against it youre telling me youre against playing a Twisted Metal game just because it gets continuous updates? Or if they made another Warhawk or Resistance or Killzone with multiplayer updates you'd be against that? These were live service in the past, the term has just been muddied by a bunch of shitty companies but that doesn't mean Sony's will be shitty
 

Muddasar

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One piss poor Showcase and all of the sudden its all DOOM and GLOOM.

Not the first thread like this since that showcase.

Calm down.

Sony are expanding NOT evolving.

We will get our single player games alongwith GaaS and Mobile.

Only issue Sony have right now is they need to have specialist studios for the expansion and let Single player studios continue making single player games only.

Naughty Dog should never have even put foot into the GaaS genre.

Horses for Courses as they say.

Hopefully they find the right balance.
 
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arvfab

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We have yet to see the consequences of the focus on GAAS.

If the plan is to invest in GAAS ADDITIONALLY to their best-of-the-class single-player exclusives, then I don't mind.

The moment I see a drop in releases and quality, I will spend my gaming time with retro/backlog/replays on PS and Nintendo platforms.
 
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flaccidsnake

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I liked Playstation when there was a mix of online and single player games. On PS4 they went a little too hard on single player and they're caught flat footed if MS buys Activision.
 
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Bryank75

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One piss poor Showcase and all of the sudden its all DOOM and GLOOM.

Not the first thread like this since that showcase.

Calm down.

Sony are expanding NOT evolving.

We will get our single player games alongwith GaaS and Mobile.

Only issue Sony have right now is they need to have specialist studios for the expansion and let Single player studios continue making single player games only.

Naughty Dog should never have even put foot into the GaaS genre.

Horses for Courses as they say.

Hopefully they find the right balance.

Yes, just one thing I wanted to say about how many of these threads there have been since the showcase.

We don't need more of these threads for a while after this. If anyone starts anymore, they will be merged with this one (being the last one made).

Of course if something newsworthy happens to justify a new thread in a similar vein in a few weeks, it will be allowed. But for now, this is it.
 

Vertigo

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2024 is going to be hold on to your butts time. If you thought Capcom 2023 was stellar, aint seen nothing yet.

Capcom still has Monster Hunter World 2 to drop.

That game would still be dominant if they kept making content. Next one is gonna be twice as succesful no doubt whatsoever. Hyped for that one and they’re probably gonna take it more down the mmo route and everything it needs is already there. It’s gonna be a juggernaut.

Doesn’t even need to be announced. You know it’s coming and gonna be one of the biggest games ever… 🤣

Many years will be Capcom’s. Best Japanese company in the industry. You read that correctly.
 

Bryank75

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Capcom still has Monster Hunter World 2 to drop.

That game would still be dominant if they kept making content. Next one is gonna be twice as succesful no doubt whatsoever. Hyped for that one and they’re probably gonna take it more down the mmo route and everything it needs is already there. It’s gonna be a juggernaut.

Doesn’t even need to be announced. You know it’s coming and gonna be one of the biggest games ever… 🤣

Oh dear, what will happen if Sony drops their Horizon monster hunter game at the same time? That wont be good for the live service games initiative.... I'm thinking of this because of Horizons launch history with Zelda and Elden Ring.
 

Vertigo

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Oh dear, what will happen if Sony drops their Horizon monster hunter game at the same time? That wont be good for the live service games initiative.... I'm thinking of this because of Horizons launch history with Zelda and Elden Ring.

Sony will absolutely get their ass whooped. I’m totally against that project based on that alone. No fucking shot. Capcom will bitchslap them into oblivion the moment they try to even launch it.
 

Papacheeks

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Oh dear, what will happen if Sony drops their Horizon monster hunter game at the same time? That wont be good for the live service games initiative.... I'm thinking of this because of Horizons launch history with Zelda and Elden Ring.

Horizon Monster Hunter game is actually geared more towards casual crowd. Kind of like a lighter Dauntless but with Fortnite style art.
 
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Danja

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I liked Playstation when there was a mix of online and single player games. On PS4 they went a little too hard on single player and they're caught flat footed if MS buys Activision.
Yup! PS3 era Playstation was the best with this. They had both. It's a shame they abandoned this mentality and relinquished all the online activities to 3rd party which was very short sighted. I'm sure they are kicking themselves for letting Rocket League devs go.