AAA single player are the flagship of PlayStation ecosystem. Without them people won't show up for the rest.
Exactly...but may I add a very big 'EXCLUSIVE' to that....AAA single player are the flagship of PlayStation ecosystem. Without them people won't show up for the rest.
Ehhhhh not always. And definitely not if the consumers aren't keeping them on their toes.![]()
Drama, the thread.
Y’all seem to not know that Sony always delivers![]()
If Sony's GaaS initiative is anything like the TLOU PC debacle or even Horizon PC pre patches, we could see the gamer/media backlash be disastrous. We saw how bad people were lashing TLOU PC port online and in the media, thankfully it sold like shit so it didn't effect their console image too much.But with their recent slate of GaaS games releasing Day 1 on PC, a disaster of that level on PC could taint the image of the game on other platforms as well as Sony as a whole. As we know most content creators and twitch streamers will be playing from PC, where potentially millions of people will decide if Playstation's GaaS games flop or not.
Sony needs to be careful, because big AAA singleplayer games allowed them to build the blockbuster games brand that they have now, and using unproven startups for their GaaS initiative is exactly what they did with Lucid Games and the flop that was destruction all stars, which I think most people but myself has forgotten existed.
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Fuck this, i am not waiting for shit to go down, i am selling my ps5 and getting a series s NOW, where is my packet of Doritos.Can't wait for all these Fear mongering threads to age like Milk.
This graph says Sony will grow their investment in traditional non GaaS, which will continue being their main focus and that as of March 2026 Sony will be investing in more traditional non-GaaS games than in GaaS.This is the future of the PlayStation brand:
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There is no coming back from a shift to GaaS, they'll probably take all the wrong lessons from it.When sony attempts fail with gaas, they ll return to traditional stuff. Im certain.
There s no chance Haven can support gaas on Bungie level (1000 devs).
GAAS is the future and my favorite if done right.
Death Stranding and From Software games do it really well, the multiplayer elements enrich the single player experience.I want to see more blending of online and offline, which is sometimes lumped in with the "service game" idea. I want a Borderlands with other vault hunters tooling around as in Destiny or The Division. There's a lot more interesting things to explore. The point isn't that a game launches with a Season Pass. The point is new experiences that haven't been tried before.
Destiny 2 is the perfect example of GAAS done right for my tastes.If you’re a fan of action games, fighters, racing games, etc… it’s not much different than what you’ve been playing; just more of it and if done right numerous layers of depth and investment. I like getting a new Halo game every year from Bungie. I like not having to buy a full priced version of street fighter every 8 months for 4 new characters, balance updates and a unified player pool.
For many of these it’s just the evolution of the iterative sequel. Most have a multiplayer and PvP component.
Sports sims should make the jump but licensing costs are probably the big roadblock there and will continue to keep those as overpriced rehashes.
Single player gaas tho? Eh… depends. Not the way ass creed does it. Prefer what CDPR has done with Witcher 3. More organic I suppose. I’m sure Starfield is built entirely with such purpose… to grow for years.
I’d rather see something more like attempting to do the mass effect trilogy as one game episodically in some form in that case…
Destiny 2 is the perfect example of GAAS done right for my tastes.
If From got into the mix that would be better than perfect if done right.
If I like a game and it's universe I want more content that keeps me in it longer.
Not to knock those games, I like how they incorporate "shared world" ideas. But to me the holy grail would be having interesting ways to play with strangers in real time without specifically entering a multiplayer lobby. Like if I'm deep in a dungeon in Skyrim, maybe I bump into another adventurer, but without full blown MMO trappings.Death Stranding and From Software games do it really well, the multiplayer elements enrich the single player experience.