I won't spoil anything. I'll only say they did a great job continuing the story of the previous one with their very own adaptation of the mythology and then adding some surprises. Like some characters or events that you expected to be/act in certain way behaving in another way, but justifying it very well, doing it in a tasteful way that matches very well with this and the previous game.Some guys are probably saying gameplay being the same based in the initial 30 minutos footage that youtubers where allowed to share before launch.
PS. I do expected some twists to align with he mythology... let's see which ones will surprise me and which ones I guessed right
The game also does a great job at keeping you wondering what will happen next because it feels that it can go in a certain way and also in the total opposite way. That it can be what it's logically hinted from the first one -from where the story went and the prophecies- or the events and characters from mithology, but at the same time the characters want to write their own story and fight the destiny, and each character pulls to bring the story on a different direction and all directions make sense.
We also see all the characters, good guys and bad guys, protagonists or secondary, more human, well written, deeper and multidimensional, and also evolve and mature. So for every specific character you can expect that will go on a certain direction and party may be right but also can go in other direction at least partly, or the evolution of the story and his personal growth can make this character change.
In the Greek games the story always revolved around Kratos, in GoW 2018 started to also focus a bit more on Atreus and other characters but this new game is more coral, they give more attention to many characters (not only Atreus) and they become way more important.
They keep very well the mistery of what will happen in the story and also with the characters because a lot of things are possible (both expected and unexpected), would make sense and would fit well.
At this point, I'm going to let you guys circle jerk each other. 2018 GoW is very similar to GoW:R in gameplay. To say they are totally different experiences is just being a fanboy and trying to make it be more special than what it is.
At least in the first 8 hours the game keeps the combat+exploration/puzzles+cutscenes structure, but beyond improvements in traversal/exploration/puzzles and adding new attacks and combat mechanics to Kratos and support stuff for Atreus, after the 8 hours introduces something highly changes the gameplay during portions of the game, allowing you to do extra stuff and in exchange not allowing you do to other things you were used to, heavily changing your combat and exploration/puzzles and how do you approach them.Playing 2018 then R there is no mistake, the combos are different, the traversal is different, the whole pace of the combat is different... Just watching videos was enough for me to see, playing the new game makes that fact even clearer.
It's way more different than going from MegaMan 1 to MegaMan 2, of Far Cry 3 to 4 or 5... or Uncharted 2 to 3.
And from what I saw in a bit spoilery reviews they do it several times in different ways across the game. It isn't like in GoW 2018 where they did almost a genre change highly changing their narrative approach, camera or the general type of combat and adding the support character, or like in Elden Ring that they add open world on top of the Souls formula. But it's a very important change that mixed with the combat+exploration/puzzles and narrative improvements and changes make it feel very different even if at the same time keeps being the same genre and a sequel. It feels very fresh, expanded and improved but still familiar, I think the perfect spot for a sequel that isn't a full reboot.
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