GSD European (September 2023) - PS5#1 (+175%) / EA Sports FC24#1

KiryuRealty

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28 Nov 2022
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Where it’s at.
Microsoft are all about the brute force.

Ironic, since Bill Gates...wasn't very physically brutish.

Bill Gates Swag GIF
He had Ballmer for that.
 

Zzero

Major Tom
9 Jan 2023
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The obvious problem for Xbox and Microsoft gaming is, the world outside North America has soundly refused their gaming ecosystem.

That severely limits growth and makes it an insular and niche product, that only resonates with certain people, mostly in USA and Canada.

Buying entire publishers to force people onto that platform, just cut the sales and potential of the games.

Why are Microsoft making console hardware that they only lose money on?

Publish games everywhere and put Gamepass on everything they can. Job done.

Xbox as a console is a failed initiative.

I think the issue is, they have a vendetta against PlayStation...every move they have made recently is predicated on that.
I had a really long post outline partially drawn up arguing that Sony should call Microsoft's bluff and let them put Gamepass on Playstation (which pretty much kills Xbox but also risks Playstation's status as a closed ecosystem with a single unified front end.) But it just doesn't make sense, even if you don't think streaming is the future you still have to control game sales via having a closed ecosystem, which such a plan would risk losing. Too much risk to yourself to merely speed up Microsoft's demise if you think they are going to go away anyway.
 

Thief1987

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23 Feb 2023
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This dummy is always trying to downplay PS5s performance while propping up the tiniest of Xbox W's...... Another cog in Phil's machine


I agree with him, drop 35% when you already was distant third is a much harder task.
 

Bryank75

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I had a really long post outline partially drawn up arguing that Sony should call Microsoft's bluff and let them put Gamepass on Playstation (which pretty much kills Xbox but also risks Playstation's status as a closed ecosystem with a single unified front end.) But it just doesn't make sense, even if you don't think streaming is the future you still have to control game sales via having a closed ecosystem, which such a plan would risk losing. Too much risk to yourself to merely speed up Microsoft's demise if you think they are going to go away anyway.

You definitely have a point... I was thinking about how they might be able to do it without damaging the closed ecosystem too much.

One idea I had was to make it part of the PSPlus Premium tier, since I find that offering to be the least enticing, maybe increase the price a small bit and make it mostly just Xbox / MSFT owned games.

Dunno if it would work on a deep level.
 

Swift_Star

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2 Jul 2022
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Well, I'd say they have a couple of competitors who clearly outperform them in many areas consistently year after year, and not being able to acquire hardware market share by themselves they try to get gaming software market share via big acquisitions.

But the thing is that in the software gaming market the market is super fragmented into a gazillion companies, to the point that acquiring the biggest 3rd party publisher in console doesn't even give them 10% of that market.

Counting all things gaming together, people ahead them like Tencent and Sony have under 20% of the total gaming market share. Meaning I'd say it's impossible to have a gaming monopoly even if they keep burning dozens of billions. The market is too big and diverse.
MS is a trillion dollar company. They’re doing bad because they’re incompetent. That’s all there is to it.
 

Bryank75

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I think if you look at things objectively, it is apparent that Xbox is effectively geographically isolated to being competitive only in North America.

That is a huge problem, especially after buying 2 large publishers. They are lucky that they can lean on PC sales a bit to soften the blow...but it's still overall a negative for the industry, when the games could have sold 30%+ more if PlayStation had been a launch platform.

It also highlights the flaw in the logic of PlayStation doing PC ports, globally PC is now the real competition for PS5 and is more and more becoming the place where you can get almost everything. There are major issues with PC...games launching broken, poor optimization, shader compiling etc but Sony need to really consider halting all PC ports and treating PC as a serious threat, particularly in Europe.

To see Xbox sales slump so much in just the 3rd year is worrying... I often ask if Console manufacturers do enough to make their products and software accessible in developing nations.... streaming isn't the answer, there should be better regional pricing and payment plans in countries where currency is weak etc.
 

KiryuRealty

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Where it’s at.
To see Xbox sales slump so much in just the 3rd year is worrying... I often ask if Console manufacturers do enough to make their products and software accessible in developing nations.... streaming isn't the answer, there should be better regional pricing and payment plans in countries where currency is weak etc.
Canada has regional pricing!

We pay 50-70% more than US prices for everything, regardless of exchange rate!
 
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Gods&Monsters

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Zzero

Major Tom
9 Jan 2023
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You definitely have a point... I was thinking about how they might be able to do it without damaging the closed ecosystem too much.

One idea I had was to make it part of the PSPlus Premium tier, since I find that offering to be the least enticing, maybe increase the price a small bit and make it mostly just Xbox / MSFT owned games.

Dunno if it would work on a deep level.
Problem is, I don't think Microsoft would want that. Remember, it would involve porting their first party stuff to PS or, at least, running it all through cloud servers, which I suppose is doable. Surely they'd hardball and say it was a full PC or Xbox suite that you buy as Gamepass. Remember, their goal is to build Gamepass before their competitor services launch, and PSPlus is a competitor. If you ran something like that as a PSPlus extra tier that cost as much as regular Gamepass does now, maybe? But like I said, when I did the pros and cons in my head there just don't seem to be any "everybody wins" deals to be had. The trick of my post, which would have been titled "Gamepass on Playstation, a Modest Proposal" or something like that, was that everyone came out of the deal thinking they were a winner.
 
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Bryank75

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Yep and it's only growing faster as more Xbox players move to PC as well as all the new pc handhelds coming out, Sony is literally handing over their market share and 30% fee to Valve.

and as more Xbox players filter over, more of that hate for playstation infests the PC crowd.

The messaging and intention becomes more aggressive and misleading.
 
24 Jun 2022
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I think if you look at things objectively, it is apparent that Xbox is effectively geographically isolated to being competitive only in North America.

That is a huge problem, especially after buying 2 large publishers. They are lucky that they can lean on PC sales a bit to soften the blow...but it's still overall a negative for the industry, when the games could have sold 30%+ more if PlayStation had been a launch platform.

It also highlights the flaw in the logic of PlayStation doing PC ports, globally PC is now the real competition for PS5 and is more and more becoming the place where you can get almost everything. There are major issues with PC...games launching broken, poor optimization, shader compiling etc but Sony need to really consider halting all PC ports and treating PC as a serious threat, particularly in Europe.

To see Xbox sales slump so much in just the 3rd year is worrying... I often ask if Console manufacturers do enough to make their products and software accessible in developing nations.... streaming isn't the answer, there should be better regional pricing and payment plans in countries where currency is weak etc.

I don't think ALL PC efforts need to be halted; that platform can still serve a good purpose for some of the GaaS titles like those from Bungie (Destiny 2, Marathon), and some of the ones Sony's studios & partners are cooking up. Though, Sony need to cut back on the 10-12 GaaS planned over a 3-4 year term down to 3-5. The idea of needing to make 10-12 just to have 1-2 be successful was always BS IMO; they don't need that strategy for the non-GaaS titles, and while maybe it applied to said games in the past, dev time and iteration time for non-GaaS titles in prior gens was way quicker so studios & teams were more agile. That's not the case these days, industry-wide.

PC could be good for the GaaS titles (well, most of them, anyway) and legacy remaster compilations of catalog games. Say for example, a remaster compilation of the Resistance games. Maybe even halfway remaster/remake versions of those games where the visuals are the same (better resolution support tho) but new QoL features are added and, for games with MP, re-enable online play support. I think stuff like that and GaaS titles could be Day 1 across both platforms. But for the non-GaaS modern releases? Those should either be heavily staggered between console and PC (I'm talking like 4-6 years after initial release, and preferably when a new installment in the IP or game from that studio is ready for console within the next 1-2 years), or just skip PC altogether.

At least until Sony want to push their own launcher & storefront on PC, but that won't even be necessary until the latter half of next decade IMHO. Way too soon for that right now; consoles are more than viable for this gen and another gen (at least for Sony and Nintendo, maybe not so much Microsoft).
 
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Plextorage

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