Maybe they're using PS5s as servers like WarhawkI don’t think they have fully rolled out whatever infrastructure needed across studios for support … probably a work in progress. There’s some indication it exists tho….
Mark Cerny was so impressed with Fairgame$ he ended up working on the project. I'm keeping a close eye on that one.I have/had high expectations for Helldivers 2, Concord and of course expect Marathon to be yet another industry changing game from Bungie.
However, zero faith in that fair games heist game. Prediction is it’s garbage.
Yeah but Thyll fix it.Something tells me that the way they coded their databases simply isn't scaling well past, say, ~500k players. Otherwise I don't understand why they wouldn't buy more server cap when they knew they were headed into a hot weekend and all the player metrics had been rising throughout the week. If it really is a lack of scaling up then that's a big time failure.
He's my fav exec period. He's a real gamer.If I'm not mistaken. Arrowhead are nordic.Not to far from Finland where house marque are based. Shu made a numbers of visits that Part of the world. Shu the man.
The fact the numbers are above Halo are good. Gears must have trash numbers. Since its not brought up. This is competition.
We went from resistance, killzone, socom, star/warkhawk.To no shooters from PS for like 10+ years. Now we got one. I hope Concord and Fair games are quality as well. The FPS view might fail them though.
PS just need to target 5-10% of shooter/gaas market. And the are cool. Stop relying on COD.
This why you compete. Someone will deliver quality right when theres a gap. Arrowhead took their gap.And If the other 2 shooters hit. Xbox shooters will flop hard. As now there's new standard in town.
They are using Microsoft Playfab (Azure)Maybe they're using PS5s as servers like Warhawk
Yes, Arrowhead are from Stockholm, Sweden. Next to Finland, where there's peole like Housemarque, Remedy, Supercell or Rovio. Not a very populated area but they have many talented gamedevs there in the North of Europe. There's a lot of talent in Sweden too.If I'm not mistaken. Arrowhead are nordic.Not to far from Finland where house marque are based. Shu made a numbers of visits that Part of the world. Shu the man.
The fact the numbers are above Halo are good. Gears must have trash numbers. Since its not brought up. This is competition.
We went from resistance, killzone, socom, star/warkhawk.To no shooters from PS for like 10+ years. Now we got one. I hope Concord and Fair games are quality as well. The FPS view might fail them though
PS just need to target 5-10% of shooter/gaas market. And the are cool. Stop relying on COD.
This why you compete. Someone will deliver quality right when theres a gap. Arrowhead took their gap.And If the other 2 shooters hit. Xbox shooters will flop hard. As now there's new standard in town.
There are things that get broken or saturated when reaching certain level, something they can't know or see until it happens, and things need time to be addressed and fixed. On top of that, they are overperforming way above what they thought were going to achieve.Something tells me that the way they coded their databases simply isn't scaling well past, say, ~500k players. Otherwise I don't understand why they wouldn't buy more server cap when they knew they were headed into a hot weekend and all the player metrics had been rising throughout the week. If it really is a lack of scaling up then that's a big time failure.
They did, because if not the servers would have enterely collapsed and been down. The game is experiencing some issues, but the game has been up since launch and you can play. They are going a good job, and the login, matchmaking and rewards should be completely fixed in a few days.I don’t think they have fully rolled out whatever infrastructure needed across studios for support … probably a work in progress. There’s some indication it exists tho….
Again this also lends itself to my thread $70 versus $40 with an I bloated budget and performing.I wonder if this being a surprise hit could help with what Sonys ceo said about increasing profitability to help with a price cut? For example what if this being an unexpected hit allows Sony to do an earlier than planned 50 dollar price cut or something? Or run a really good promotion?
If it's true, there's really no limits on server availability. When you've already sold as much as Helldivers, you've got the money to scale up compute instances with a small terraform adjustment. Possibly they've architected the server software in a way that leaves single points of failure in place. Maybe their database sucks for example.They are using Microsoft Playfab (Azure)
That reminds me, are they still using PS3 servers for cloud PS3 games? That to me is completely absurd, hardware from 2006. All that just so they don't have to work on a emulated solution.Maybe they're using PS5s as servers like Warhawk
Maybe the intern that figured out how to implement name moved on and they don't have an expert on these things there anymore.I don’t think they have fully rolled out whatever infrastructure needed across studios for support … probably a work in progress. There’s some indication it exists tho….
It was always an insane thing, and if there weren't so many pics I'd think it was a joke. Just because the game runs on Cell doesn't mean the server has to. For cloud streaming, I think there was a PS3/cell blade developed at some point. Still always going to be a bad laggy streaming experience unfortunately. We saw we Stadia that high frame rate is critical to decent cloud gaming.That reminds me, are they still using PS3 servers for cloud PS3 games? That to me is completely absurd, hardware from 2006. All that just so they don't have to work on a emulated solution.
Maybe the intern that figured out how to implement name moved on and they don't have an expert on these things there anymore.
It's true. Like in any other server cloud like AWS, Google Cloud etc. the limit of servers is the one you pay for.If it's true, there's really no limits on server availability. When you've already sold as much as Helldivers, you've got the money to scale up compute instances with a small terraform adjustment. Possibly they've architected the server software in a way that leaves single points of failure in place. Maybe their database sucks for example.
Box art is nice.Just bought it. Couldn't find PS5 disc version anywhere here where they would deliver it to me in a timely manner and ended up buying digital (digital on Steam of course, no PS+).
If it's true, there's really no limits on server availability. When you've already sold as much as Helldivers, you've got the money to scale up compute instances with a small terraform adjustment. Possibly they've architected the server software in a way that leaves single points of failure in place. Maybe their database sucks for example.
If they could fix it by throwing more cpus at the problem, it would be fixed. There's bugs in the game. There's bugs in the matchmaking. Probably their devops is also not world class. They'll get everything fixed up eventually but it will take actual engineering, not quick patches.I can’t understand why servers are still an issue right now.