bruh, this little game is not worth getting this worked up over.with it being an illegitimate "japanese" game stolen from PS via hostile acqusition of a former PS-first 3rd party publisher, this is right up a certain folks alley.
doubt we'll ever get a real verdict, all biases considered...
however, we found a way for MS to drum up hype with their games. The stealth drop completely avoided the usual Xbox metacritic process of it being slapped with a 60, and no one counting it as a real game.
genius move on MS's part...
i agree -- i don't see what they're so hyped over, but i understand it's been a tough few years for them.bruh, this little game is not worth getting that worked up over.
not what I meant...i agree -- i don't see what they're so hyped over, but i understand it's been a tough few years for them.
with it being an illegitimate "japanese" game stolen from PS via hostile acqusition of a former PS-first 3rd party publisher, this is right up a certain folks alley.
doubt we'll ever get a real verdict, all biases considered...
however, we found a way for MS to drum up hype with their games. The stealth drop completely avoided the usual Xbox metacritic process of it being slapped with a 60, and no one counting it as a real game.
genius move on MS's part...
No doubt, they didn’t knock this up in a couple of monthsIt's on steam and epic game store, so there was probably a PS5 version in development that MS paid to block.
I don't think they can make the game in 1 year so I would wait before you start pushing the usual "this game wouldn't exist without Xbox, Phil and Game Pass".MS owns Tango. And I am pretty positive this game started development after the acquisition. This is a small arcade game, with much less demanding art assets and overall visuals which means it did not take a very long time to develop.
I am not pushing anything nor am I saying Phil was solely responsible for making this happened. I am just making an educated guess. How long would a game like this truly take? It's a $29.99 title, not even $40. Obviously it didn't have as a big budget as your regular $59.99 title. Maybe it was in development during the acquisition? I have no clue. I know Starfield was, but that's a whole different thing.I don't think they can make the game in 1 year so I would wait before you start pushing the usual "this game wouldn't exist without Xbox, Phil and Game Pass".
Like you actually give a shit about other markets. How does that impact your enjoyment of the game or the hobby? What should matter is that you are able to play it and that's it. And I am sure if someone in Japan wants to play, then they will. And you have actual stats of how many people game on their PC in Japan? Or are you just looking for something else to whine about because you didn't get your way? I am gonna assume the latter. Get over it dude. The world is not going to end because of this.well, especially since xbox and PC aren't really liked or played in Japan, it's just sad that the entire market is alienated.
We got a genius hereYou know it's good when every PS fanboy is in here crying about it
You know it's good when every PS fanboy is in here crying about it
I don't think so, most of MS's games fit that mold, low quality assets and overall visuals and they still take forever to release...MS owns Tango. And I am pretty positive this game started development after the acquisition. This is a small arcade game, with much less demanding art assets and overall visuals which means it did not take a very long time to develop.
This game looks great, will try it later today. Congrats Tango Gameworks.