Yup it went up this morning. I wonder if the followers stat is relevant. 70k sold so far would track IMO.
Usually, a ccu peak is multiplied with 4-8 to get sales numbers.
Yup it went up this morning. I wonder if the followers stat is relevant. 70k sold so far would track IMO.
Usually, a ccu peak is multiplied with 4-8 to get sales numbers.
35k ccu launch weekend could be around 100k sold for a game like HFW.Yea I have my own methods to subscribe to but that’s usually more reliable for online games across numerous platforms. I wouldn’t subscribe to similar methods for single player games. Especially not a late release with little to no hype or marketing campaign. This is a quiet launch imo aside from forum discourse and drama.
And because it’s a quiet launch I assume most of the followers of the game page are actually informed purchases.
70k thru the weekend sounds kinda close to me at this moment. Keep in mind I’m expecting 250k for the 1-3 month launch window. If it does better than that I will be pleasantly surprised.
A franchise that sold 30 millions is struggling to reach 100,000 sales at release35k ccu launch weekend could be around 100k sold for a game like HFW.
Looking at the steam reviews it's almost all double-dippers. PC elitists are all talk.A franchise that sold 30 millions is struggling to reach 100,000 sales at release
Yeah this is bs lolLooking at the steam reviews it's almost all double-dippers. PC elitists are all talk.
Yup it went up this morning. I wonder if the followers stat is relevant. 70k sold so far would track IMO.
This website has 167K, which is up about 30K from the previous data I saw yesterday. So the sales trend is on decline which in itself is probably normal for new releases, although it seems sharper in the case of this one.
Anyway, that'd be about $10 million so far in revenue...$7 million in initial profits after Valve takes their cut, then the cost of the port itself. Let's just be funny and say it's $3 million (it's probably significantly more than $3 million). That'd mean net profits so far are only ~ $4 million.
It's going to be a LONG while before this game hits 500K on Steam, which would probably be the amount of revenue generated that could've gone towards a new mid-level budgeted 1P AA game that'd probably at least sell 1 million in the span of time it'll take HFW PC to sell 500K, generating double the revenue (price the game at $39.99), and bring in a lot more net profit for SIE
And again, that 1 million is a very conservative estimate, especially if SIE picked the right IP to leverage. All before even the idea of a port to PC or elsewhere would ever even need to pop up.
So it's already profitable, looks like the sales are increasing as well. If I had to guess DD2 refunders are picking it up.I was just reading the reset thread and the most recent post is an estimate breakdown of what break even point would be on full priced sales for the pc ports. That an interesting point to make.
https://www.resetera.com/threads/so...ystation-l-l-c-on-steam.830283/post-120838551
Didn't Sony agree some deal with Valve so that they pay less than 30%? Think it was 20-something percent.This website has 167K, which is up about 30K from the previous data I saw yesterday. So the sales trend is on decline which in itself is probably normal for new releases, although it seems sharper in the case of this one.
Anyway, that'd be about $10 million so far in revenue...$7 million in initial profits after Valve takes their cut, then the cost of the port itself. Let's just be funny and say it's $3 million (it's probably significantly more than $3 million). That'd mean net profits so far are only ~ $4 million.
It's going to be a LONG while before this game hits 500K on Steam, which would probably be the amount of revenue generated that could've gone towards a new mid-level budgeted 1P AA game that'd probably at least sell 1 million in the span of time it'll take HFW PC to sell 500K, generating double the revenue (price the game at $39.99), and bring in a lot more net profit for SIE
And again, that 1 million is a very conservative estimate, especially if SIE picked the right IP to leverage. All before even the idea of a port to PC or elsewhere would ever even need to pop up.
Imagine working 5 years on a sequel to one of the best-selling game ever and you can't even beat niche franchise like Yakuza or Persona at launch and you're almost 20k CCU below the first gameOver 40k peak and around 200,000 units sold, it's gaining steam (no pun intended)
Regardless it's making them millions of dollars, they couldn't care less I'm sure.Imagine working 5 years on a sequel to one of the best-selling game ever and you can't even beat niche franchise like Yakuza or Persona at launch and you're almost 20k CCU below the first game
It's struggling to get 100,000 at release because it has sold 30 million.A franchise that sold 30 millions is struggling to reach 100,000 sales at release
It's struggling to get 100,000 at release because it has sold 30 million.
Which consoles did it launch on?
It's PC. It's poop. It's the same thing.Imagine working 5 years on a sequel to one of the best-selling game ever and you can't even beat niche franchise like Yakuza or Persona at launch and you're almost 20k CCU below the first game
This is not the case at all, this sequel sold many millions on PS when originally released, similaar to the the previous Horizon game and way above than any Persona or Yakuza game.Imagine working 5 years on a sequel to one of the best-selling game ever and you can't even beat niche franchise like Yakuza or Persona at launch and you're almost 20k CCU below the first game